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* use shared_ptr for InputMessage and OutputMessage and bind them * allow sending network messages from lua * implement extended opcode * use own OS type for otclient to allow server side detection * fixes in input event bot protection * move RSA to input/output network messages * allow to capture opcodes before GameProtocol parsing with the event GameProtocol.onOpcode * fixes in lua std::string pop/push to allow byte buffering
34 lines
1.4 KiB
C++
34 lines
1.4 KiB
C++
/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef RSA_H
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#define RSA_H
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#include <framework/global.h>
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namespace RSA
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{
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void encrypt(char *msg, int size, const char *key);
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void decrypt(char *msg, int size, const char *p, const char *q, const char *d);
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};
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#endif |