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* Fix recursive reference memory leak in UIWidget * Make Event/ScheduledEvent memory-leak safe * Fix exit crashs by freeing graphics resources before destroying GL context * Add many asserts to avoid any leak regression
133 lines
4.1 KiB
C++
133 lines
4.1 KiB
C++
/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef EVENTDISPATCHER_H
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#define EVENTDISPATCHER_H
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#include "declarations.h"
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#include "clock.h"
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#include <framework/luascript/luaobject.h>
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class Event : public LuaObject
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{
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public:
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Event(const std::function<void()>& callback) : m_callback(callback), m_canceled(false), m_executed(false) { }
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virtual ~Event() {
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// assure that we lost callback refs
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assert(m_callback == nullptr);
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}
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virtual void execute() {
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if(!m_canceled && !m_executed && m_callback) {
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m_callback();
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m_executed = true;
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}
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// reset callback to free object refs
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m_callback = nullptr;
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}
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void cancel() {
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m_canceled = true;
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m_callback = nullptr;
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}
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bool isCanceled() { return m_canceled; }
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bool isExecuted() { return m_executed; }
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protected:
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std::function<void()> m_callback;
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bool m_canceled;
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bool m_executed;
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};
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class ScheduledEvent : public Event
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{
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public:
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ScheduledEvent(const std::function<void()>& callback, int delay, int maxCycles) : Event(callback) {
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m_ticks = g_clock.millis() + delay;
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m_delay = delay;
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m_maxCycles = maxCycles;
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m_cyclesExecuted = 0;
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}
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void execute() {
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if(!m_canceled && m_callback && (m_maxCycles == 0 || m_cyclesExecuted < m_maxCycles)) {
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m_callback();
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m_executed = true;
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// callback may be used in the next cycle
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} else {
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// reset callback to free object refs
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m_callback = nullptr;
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}
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m_cyclesExecuted++;
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}
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bool nextCycle() {
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if(m_callback && !m_canceled && (m_maxCycles == 0 || m_cyclesExecuted < m_maxCycles)) {
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m_ticks += m_delay;
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return true;
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}
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// reset callback to free object refs
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m_callback = nullptr;
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return false;
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}
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int ticks() { return m_ticks; }
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int reamaningTicks() { return m_ticks - g_clock.millis(); }
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int delay() { return m_delay; }
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int cyclesExecuted() { return m_cyclesExecuted; }
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int maxCycles() { return m_maxCycles; }
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private:
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ticks_t m_ticks;
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int m_delay;
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int m_maxCycles;
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int m_cyclesExecuted;
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};
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struct lessScheduledEvent : std::binary_function<ScheduledEventPtr, ScheduledEventPtr&, bool> {
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bool operator()(const ScheduledEventPtr& a, const ScheduledEventPtr& b) {
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return b->ticks() < a->ticks();
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}
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};
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class EventDispatcher
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{
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public:
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void flush();
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void poll();
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EventPtr addEvent(const std::function<void()>& callback, bool pushFront = false);
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ScheduledEventPtr scheduleEvent(const std::function<void()>& callback, int delay);
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ScheduledEventPtr cycleEvent(const std::function<void()>& callback, int delay);
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private:
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std::list<EventPtr> m_eventList;
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int m_pollEventsSize;
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Boolean<false> m_disabled;
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std::priority_queue<ScheduledEventPtr, std::vector<ScheduledEventPtr>, lessScheduledEvent> m_scheduledEventList;
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};
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extern EventDispatcher g_eventDispatcher;
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#endif
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