Eduardo Bart e3298d561c Rework application class and framework
Make otclient's framework flexible enough to run console apps like
servers, so this mean is possible to build otclient versions without
graphical interface and use it's framework to code servers
2012-07-13 22:23:11 -03:00

113 lines
3.1 KiB
C++

/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "luaobject.h"
#include "luainterface.h"
#include <framework/core/application.h>
LuaObject::LuaObject() :
m_fieldsTableRef(-1),
m_metatableRef(-1)
{
}
LuaObject::~LuaObject()
{
assert(!g_app.isTerminated());
releaseLuaFieldsTable();
if(m_metatableRef != -1) {
g_lua.unref(m_metatableRef);
m_metatableRef = -1;
}
}
bool LuaObject::hasLuaField(const std::string& field)
{
bool ret = false;
if(m_fieldsTableRef != -1) {
g_lua.getRef(m_fieldsTableRef);
g_lua.getField(field); // push the field value
ret = !g_lua.isNil();
g_lua.pop(2);
}
return ret;
}
void LuaObject::releaseLuaFieldsTable()
{
if(m_fieldsTableRef != -1) {
g_lua.unref(m_fieldsTableRef);
m_fieldsTableRef = -1;
}
}
void LuaObject::luaSetField(const std::string& key)
{
// create fields table on the fly
if(m_fieldsTableRef == -1) {
g_lua.newTable(); // create fields table
m_fieldsTableRef = g_lua.ref(); // save a reference for it
}
g_lua.getRef(m_fieldsTableRef); // push the table
g_lua.insert(-2); // move the value to the top
g_lua.setField(key); // set the field
g_lua.pop(); // pop the fields table
}
void LuaObject::luaGetField(const std::string& key)
{
if(m_fieldsTableRef != -1) {
g_lua.getRef(m_fieldsTableRef); // push the obj's fields table
g_lua.getField(key); // push the field value
g_lua.remove(-2); // remove the table
} else {
g_lua.pushNil();
}
}
void LuaObject::luaGetMetatable()
{
if(m_metatableRef == -1) {
// set the userdata metatable
g_lua.getGlobal(stdext::format("%s_mt", getClassName()));
m_metatableRef = g_lua.ref();
}
g_lua.getRef(m_metatableRef);
}
void LuaObject::luaGetFieldsTable()
{
if(m_fieldsTableRef != -1)
g_lua.getRef(m_fieldsTableRef);
else
g_lua.pushNil();
}
int LuaObject::getUseCount()
{
return shared_from_this().use_count() - 1;
}