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* Can now filter market items by vocation, level, slot type, and depot items. * Added new bitwise lib for handling flag operations. * Can now get/set local player vocation/premium (TODO: spell list).
56 lines
1.6 KiB
Lua
56 lines
1.6 KiB
Lua
-- @docclass Player
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InventorySlotOther = 0
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InventorySlotHead = 1
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InventorySlotNeck = 2
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InventorySlotBack = 3
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InventorySlotBody = 4
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InventorySlotRight = 5
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InventorySlotLeft = 6
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InventorySlotLeg = 7
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InventorySlotFeet = 8
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InventorySlotFinger = 9
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InventorySlotAmmo = 10
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InventorySlotFirst = 1
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InventorySlotLast = 10
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function Player:isPartyLeader()
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local shield = self:getShield()
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return (shield == ShieldWhiteYellow or
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shield == ShieldYellow or
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shield == ShieldYellowSharedExp or
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shield == ShieldYellowNoSharedExpBlink or
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shield == ShieldYellowNoSharedExp)
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end
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function Player:isPartyMember()
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local shield = self:getShield()
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return (shield == ShieldWhiteYellow or
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shield == ShieldYellow or
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shield == ShieldYellowSharedExp or
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shield == ShieldYellowNoSharedExpBlink or
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shield == ShieldYellowNoSharedExp or
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shield == ShieldBlueSharedExp or
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shield == ShieldBlueNoSharedExpBlink or
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shield == ShieldBlueNoSharedExp or
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shield == ShieldBlue)
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end
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function Player:isPartySharedExperienceActive()
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local shield = self:getShield()
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return (shield == ShieldYellowSharedExp or
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shield == ShieldYellowNoSharedExpBlink or
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shield == ShieldYellowNoSharedExp or
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shield == ShieldBlueSharedExp or
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shield == ShieldBlueNoSharedExpBlink or
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shield == ShieldBlueNoSharedExp)
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end
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function Player:hasVip(creatureName)
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for id, vip in pairs(g_game.getVips()) do
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if (vip[1] == creatureName) then return true end
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end
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return false
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end
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