BeniS 5520501673 Implemented the mount interface, Fixed some interface stuff, Some cosmetics, and Updated the outfits window
* Added new arrow buttons.
* Fixed the vertical separator.
* Added new game_playermount module to handle player mounting.
* Moved the battle icons to /images.
* Outfit window accommodates for mounts, loads addons more efficiently and keeps addons set on update, added new Outfit.randomize function that allows you to randomize your outfit colors, and set up a new layout.
2012-07-15 23:49:28 +12:00

60 lines
1.5 KiB
Lua

-- @docclass
g_mouse = {}
local cursorChanged = false
function g_mouse.setTargetCursor()
g_window.setMouseCursor('/cursors/targetcursor.png', {x=9,y=9})
cursorChanged = true
end
function g_mouse.setHorizontalCursor()
g_window.setMouseCursor('/cursors/horizontal.png', {x=9,y=4})
cursorChanged = true
end
function g_mouse.setVerticalCursor()
g_window.setMouseCursor('/cursors/vertical.png', {x=4,y=9})
cursorChanged = true
end
function g_mouse.restoreCursor()
g_window.restoreMouseCursor()
cursorChanged = false
end
function g_mouse.isCursorChanged()
return cursorChanged
end
function g_mouse.isPressed(button)
if not button then button = MouseLeftButton end
return g_window.isMouseButtonPressed(button)
end
function g_mouse.bindAutoPress(widget, callback, delay, button)
local button = button or MouseLeftButton
connect(widget, { onMousePress = function(widget, mousePos, mouseButton)
if mouseButton ~= button then
return false
end
local startTime = g_clock.millis()
callback(widget, mousePos, mouseButton, 0)
periodicalEvent(function()
callback(widget, g_window.getMousePosition(), mouseButton, g_clock.millis() - startTime)
end, function()
return g_mouse.isPressed(mouseButton)
end, 30, delay)
return true
end })
end
function g_mouse.bindPressMove(widget, callback)
connect(widget, { onMouseMove = function(widget, mousePos, mouseMoved)
if widget:isPressed() then
callback(mousePos, mouseMoved)
end
return true
end })
end