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* Fixed a small issue in the ignore module (also please remember to use 2 spaces for tabulation and not tabs) * Changed the order of count window buttons * Added new player functions.
670 lines
21 KiB
C++
670 lines
21 KiB
C++
/*
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* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "map.h"
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#include "game.h"
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#include "localplayer.h"
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#include "tile.h"
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#include "item.h"
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#include "missile.h"
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#include "statictext.h"
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#include "mapview.h"
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#include <framework/core/eventdispatcher.h>
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#include <framework/core/application.h>
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Map g_map;
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TilePtr Map::m_nulltile;
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void Map::init()
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{
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resetAwareRange();
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}
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void Map::terminate()
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{
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clean();
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}
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void Map::addMapView(const MapViewPtr& mapView)
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{
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m_mapViews.push_back(mapView);
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}
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void Map::removeMapView(const MapViewPtr& mapView)
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{
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auto it = std::find(m_mapViews.begin(), m_mapViews.end(), mapView);
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if(it != m_mapViews.end())
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m_mapViews.erase(it);
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}
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void Map::notificateTileUpdateToMapViews(const Position& pos)
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{
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for(const MapViewPtr& mapView : m_mapViews)
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mapView->onTileUpdate(pos);
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}
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void Map::clean()
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{
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cleanDynamicThings();
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for(int i=0;i<=Otc::MAX_Z;++i)
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m_tileBlocks[i].clear();
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m_waypoints.clear();
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g_towns.clear();
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g_houses.clear();
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g_creatures.clearSpawns();
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m_tilesRect = Rect(65534, 65534, 0, 0);
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}
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void Map::cleanDynamicThings()
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{
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for(const auto& pair : m_knownCreatures) {
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const CreaturePtr& creature = pair.second;
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removeThing(creature);
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}
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m_knownCreatures.clear();
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for(int i=0;i<=Otc::MAX_Z;++i)
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m_floorMissiles[i].clear();
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cleanTexts();
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}
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void Map::cleanTexts()
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{
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m_animatedTexts.clear();
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m_staticTexts.clear();
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}
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void Map::addThing(const ThingPtr& thing, const Position& pos, int stackPos)
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{
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if(!thing)
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return;
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if(thing->isItem() || thing->isCreature() || thing->isEffect()) {
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const TilePtr& tile = getOrCreateTile(pos);
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if(tile)
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tile->addThing(thing, stackPos);
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} else {
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if(thing->isMissile()) {
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m_floorMissiles[pos.z].push_back(thing->static_self_cast<Missile>());
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thing->onAppear();
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} else if(thing->isAnimatedText()) {
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// this code will stack animated texts of the same color
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AnimatedTextPtr animatedText = thing->static_self_cast<AnimatedText>();
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AnimatedTextPtr prevAnimatedText;
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bool merged = false;
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for(auto other : m_animatedTexts) {
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if(other->getPosition() == pos) {
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prevAnimatedText = other;
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if(other->merge(animatedText)) {
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merged = true;
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break;
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}
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}
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}
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if(!merged) {
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if(prevAnimatedText) {
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Point offset = prevAnimatedText->getOffset();
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float t = prevAnimatedText->getTimer().ticksElapsed();
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if(t < Otc::ANIMATED_TEXT_DURATION / 4.0) { // didnt move 12 pixels
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int y = 12 - 48 * t / (float)Otc::ANIMATED_TEXT_DURATION;
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offset += Point(0, y);
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}
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offset.y = std::min(offset.y, 12);
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animatedText->setOffset(offset);
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}
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m_animatedTexts.push_back(animatedText);
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}
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} else if(thing->isStaticText()) {
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StaticTextPtr staticText = thing->static_self_cast<StaticText>();
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bool mustAdd = true;
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for(auto other : m_staticTexts) {
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// try to combine messages
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if(other->getPosition() == pos && other->addMessage(staticText->getName(), staticText->getMessageMode(), staticText->getFirstMessage())) {
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mustAdd = false;
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break;
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}
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}
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if(mustAdd)
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m_staticTexts.push_back(staticText);
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else
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return;
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}
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thing->setPosition(pos);
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thing->onAppear();
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}
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notificateTileUpdateToMapViews(pos);
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}
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ThingPtr Map::getThing(const Position& pos, int stackPos)
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{
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if(TilePtr tile = getTile(pos))
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return tile->getThing(stackPos);
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return nullptr;
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}
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bool Map::removeThing(const ThingPtr& thing)
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{
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if(!thing)
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return false;
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notificateTileUpdateToMapViews(thing->getPosition());
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if(thing->isMissile()) {
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MissilePtr missile = thing->static_self_cast<Missile>();
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int z = missile->getPosition().z;
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auto it = std::find(m_floorMissiles[z].begin(), m_floorMissiles[z].end(), missile);
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if(it != m_floorMissiles[z].end()) {
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m_floorMissiles[z].erase(it);
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return true;
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}
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} else if(thing->isAnimatedText()) {
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AnimatedTextPtr animatedText = thing->static_self_cast<AnimatedText>();
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auto it = std::find(m_animatedTexts.begin(), m_animatedTexts.end(), animatedText);
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if(it != m_animatedTexts.end()) {
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m_animatedTexts.erase(it);
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return true;
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}
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} else if(thing->isStaticText()) {
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StaticTextPtr staticText = thing->static_self_cast<StaticText>();
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auto it = std::find(m_staticTexts.begin(), m_staticTexts.end(), staticText);
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if(it != m_staticTexts.end()) {
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m_staticTexts.erase(it);
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return true;
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}
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} else if(const TilePtr& tile = thing->getTile())
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return tile->removeThing(thing);
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return false;
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}
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bool Map::removeThingByPos(const Position& pos, int stackPos)
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{
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if(TilePtr tile = getTile(pos))
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return removeThing(tile->getThing(stackPos));
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return false;
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}
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StaticTextPtr Map::getStaticText(const Position& pos)
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{
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for(auto staticText : m_staticTexts) {
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// try to combine messages
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if(staticText->getPosition() == pos)
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return staticText;
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}
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return nullptr;
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}
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const TilePtr& Map::createTile(const Position& pos)
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{
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if(!pos.isMapPosition())
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return m_nulltile;
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if(pos.x < m_tilesRect.left())
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m_tilesRect.setLeft(pos.x);
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if(pos.y < m_tilesRect.top())
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m_tilesRect.setTop(pos.y);
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if(pos.x > m_tilesRect.right())
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m_tilesRect.setRight(pos.x);
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if(pos.y > m_tilesRect.bottom())
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m_tilesRect.setBottom(pos.y);
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TileBlock& block = m_tileBlocks[pos.z][getBlockIndex(pos)];
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return block.create(pos);
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}
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template <typename... Items>
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const TilePtr& Map::createTileEx(const Position& pos, const Items&... items)
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{
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if(!pos.isValid())
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return m_nulltile;
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const TilePtr& tile = getOrCreateTile(pos);
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auto vec = {items...};
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for(auto it : vec)
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addThing(it, pos);
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return tile;
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}
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const TilePtr& Map::getOrCreateTile(const Position& pos)
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{
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if(!pos.isMapPosition())
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return m_nulltile;
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if(pos.x < m_tilesRect.left())
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m_tilesRect.setLeft(pos.x);
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if(pos.y < m_tilesRect.top())
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m_tilesRect.setTop(pos.y);
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if(pos.x > m_tilesRect.right())
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m_tilesRect.setRight(pos.x);
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if(pos.y > m_tilesRect.bottom())
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m_tilesRect.setBottom(pos.y);
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TileBlock& block = m_tileBlocks[pos.z][getBlockIndex(pos)];
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return block.getOrCreate(pos);
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}
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const TilePtr& Map::getTile(const Position& pos)
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{
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if(!pos.isMapPosition())
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return m_nulltile;
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auto it = m_tileBlocks[pos.z].find(getBlockIndex(pos));
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if(it != m_tileBlocks[pos.z].end())
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return it->second.get(pos);
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return m_nulltile;
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}
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void Map::cleanTile(const Position& pos)
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{
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if(!pos.isMapPosition())
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return;
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auto it = m_tileBlocks[pos.z].find(getBlockIndex(pos));
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if(it != m_tileBlocks[pos.z].end()) {
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TileBlock& block = it->second;
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if(const TilePtr& tile = block.get(pos)) {
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tile->clean();
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if(tile->canErase())
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block.remove(pos);
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notificateTileUpdateToMapViews(pos);
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}
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}
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for(auto it = m_staticTexts.begin();it != m_staticTexts.end();) {
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const StaticTextPtr& staticText = *it;
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if(staticText->getPosition() == pos && staticText->getMessageMode() == Otc::MessageNone)
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it = m_staticTexts.erase(it);
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else
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++it;
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}
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}
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void Map::addCreature(const CreaturePtr& creature)
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{
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m_knownCreatures[creature->getId()] = creature;
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}
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CreaturePtr Map::getCreatureById(uint32 id)
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{
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auto it = m_knownCreatures.find(id);
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if(it == m_knownCreatures.end())
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return nullptr;
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return it->second;
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}
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void Map::removeCreatureById(uint32 id)
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{
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if(id == 0)
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return;
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auto it = m_knownCreatures.find(id);
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if(it != m_knownCreatures.end())
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m_knownCreatures.erase(it);
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}
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void Map::removeUnawareThings()
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{
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// remove creatures from tiles that we are not aware anymore
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for(const auto& pair : m_knownCreatures) {
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const CreaturePtr& creature = pair.second;
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if(!isAwareOfPosition(creature->getPosition()))
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removeThing(creature);
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}
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// remove static texts from tiles that we are not aware anymore
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for(auto it = m_staticTexts.begin(); it != m_staticTexts.end();) {
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const StaticTextPtr& staticText = *it;
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if(staticText->getMessageMode() == Otc::MessageNone && !isAwareOfPosition(staticText->getPosition()))
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it = m_staticTexts.erase(it);
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else
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++it;
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}
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}
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void Map::setCentralPosition(const Position& centralPosition)
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{
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if(m_centralPosition == centralPosition)
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return;
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m_centralPosition = centralPosition;
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removeUnawareThings();
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// this fixes local player position when the local player is removed from the map,
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// the local player is removed from the map when there are too many creatures on his tile,
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// so there is no enough stackpos to the server send him
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g_dispatcher.addEvent([this] {
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LocalPlayerPtr localPlayer = g_game.getLocalPlayer();
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if(!localPlayer || localPlayer->getPosition() == m_centralPosition)
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return;
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TilePtr tile = localPlayer->getTile();
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if(tile && tile->hasThing(localPlayer))
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return;
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Position oldPos = localPlayer->getPosition();
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Position pos = m_centralPosition;
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if(oldPos != pos) {
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if(!localPlayer->isRemoved())
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localPlayer->onDisappear();
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localPlayer->setPosition(pos);
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localPlayer->onAppear();
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g_logger.debug("forced player position update");
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}
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});
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for(const MapViewPtr& mapView : m_mapViews)
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mapView->onMapCenterChange(centralPosition);
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}
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std::vector<CreaturePtr> Map::getSightSpectators(const Position& centerPos, bool multiFloor)
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{
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return getSpectatorsInRangeEx(centerPos, multiFloor, m_awareRange.left - 1, m_awareRange.right - 2, m_awareRange.top - 1, m_awareRange.bottom - 2);
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}
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std::vector<CreaturePtr> Map::getSpectators(const Position& centerPos, bool multiFloor)
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{
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return getSpectatorsInRangeEx(centerPos, multiFloor, m_awareRange.left, m_awareRange.right, m_awareRange.top, m_awareRange.bottom);
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}
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std::vector<CreaturePtr> Map::getSpectatorsInRange(const Position& centerPos, bool multiFloor, int xRange, int yRange)
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{
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return getSpectatorsInRangeEx(centerPos, multiFloor, xRange, xRange, yRange, yRange);
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}
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std::vector<CreaturePtr> Map::getSpectatorsInRangeEx(const Position& centerPos, bool multiFloor, int minXRange, int maxXRange, int minYRange, int maxYRange)
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{
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int minZRange = 0;
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int maxZRange = 0;
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std::vector<CreaturePtr> creatures;
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if(multiFloor) {
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minZRange = 0;
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maxZRange = Otc::MAX_Z;
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}
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//TODO: optimize
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//TODO: get creatures from other floors corretly
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//TODO: delivery creatures in distance order
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for(int iz=-minZRange; iz<=maxZRange; ++iz) {
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for(int iy=-minYRange; iy<=maxYRange; ++iy) {
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for(int ix=-minXRange; ix<=maxXRange; ++ix) {
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TilePtr tile = getTile(centerPos.translated(ix,iy,iz));
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if(!tile)
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continue;
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auto tileCreatures = tile->getCreatures();
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creatures.insert(creatures.end(), tileCreatures.rbegin(), tileCreatures.rend());
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}
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}
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}
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return creatures;
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}
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bool Map::isLookPossible(const Position& pos)
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{
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TilePtr tile = getTile(pos);
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return tile && tile->isLookPossible();
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}
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bool Map::isCovered(const Position& pos, int firstFloor)
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{
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// check for tiles on top of the postion
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Position tilePos = pos;
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while(tilePos.coveredUp() && tilePos.z >= firstFloor) {
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TilePtr tile = getTile(tilePos);
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// the below tile is covered when the above tile has a full ground
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if(tile && tile->isFullGround())
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return true;
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}
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return false;
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}
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bool Map::isCompletelyCovered(const Position& pos, int firstFloor)
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{
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const TilePtr& checkTile = getTile(pos);
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Position tilePos = pos;
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while(tilePos.coveredUp() && tilePos.z >= firstFloor) {
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bool covered = true;
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bool done = false;
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// check in 2x2 range tiles that has no transparent pixels
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for(int x=0;x<2 && !done;++x) {
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for(int y=0;y<2 && !done;++y) {
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const TilePtr& tile = getTile(tilePos.translated(-x, -y));
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if(!tile || !tile->isFullyOpaque()) {
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covered = false;
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done = true;
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} else if(x==0 && y==0 && (!checkTile || checkTile->isSingleDimension())) {
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done = true;
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}
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}
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}
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if(covered)
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return true;
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}
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return false;
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}
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bool Map::isAwareOfPosition(const Position& pos)
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{
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if(pos.z < getFirstAwareFloor() || pos.z > getLastAwareFloor())
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return false;
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Position groundedPos = pos;
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while(groundedPos.z != m_centralPosition.z) {
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if(groundedPos.z > m_centralPosition.z)
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groundedPos.coveredUp();
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else
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groundedPos.coveredDown();
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}
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return m_centralPosition.isInRange(groundedPos, m_awareRange.left,
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m_awareRange.right,
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m_awareRange.top,
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m_awareRange.bottom);
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}
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void Map::setAwareRange(const AwareRange& range)
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{
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m_awareRange = range;
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removeUnawareThings();
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}
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void Map::resetAwareRange()
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{
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AwareRange range;
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range.left = 8;
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range.top = 6;
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range.bottom = 7;
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range.right = 9;
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setAwareRange(range);
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}
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int Map::getFirstAwareFloor()
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{
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if(m_centralPosition.z > Otc::SEA_FLOOR)
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return m_centralPosition.z-Otc::AWARE_UNDEGROUND_FLOOR_RANGE;
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else
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return 0;
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}
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int Map::getLastAwareFloor()
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{
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if(m_centralPosition.z > Otc::SEA_FLOOR)
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return std::min(m_centralPosition.z+Otc::AWARE_UNDEGROUND_FLOOR_RANGE, (int)Otc::MAX_Z);
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else
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return Otc::SEA_FLOOR;
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}
|
|
|
|
std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> Map::findPath(const Position& startPos, const Position& goalPos, int maxSteps, int flags)
|
|
{
|
|
// pathfinding using A* search algorithm
|
|
// as described in http://en.wikipedia.org/wiki/A*_search_algorithm
|
|
|
|
struct Node {
|
|
Node(const Position& pos) : cost(0), totalCost(0), steps(0), pos(pos), prev(nullptr), dir(Otc::InvalidDirection), evaluated(false) { }
|
|
bool operator<(const Node& other) const { return totalCost < other.totalCost; }
|
|
float cost;
|
|
float totalCost;
|
|
int steps;
|
|
Position pos;
|
|
Node *prev;
|
|
Otc::Direction dir;
|
|
bool evaluated;
|
|
};
|
|
|
|
struct LessNode : std::binary_function<Node*, Node*, bool> {
|
|
bool operator()(Node* a, Node* b) const {
|
|
return b->totalCost < a->totalCost;
|
|
}
|
|
};
|
|
|
|
std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> ret;
|
|
std::vector<Otc::Direction>& dirs = std::get<0>(ret);
|
|
Otc::PathFindResult& result = std::get<1>(ret);
|
|
|
|
result = Otc::PathFindResultNoWay;
|
|
|
|
if(startPos == goalPos) {
|
|
result = Otc::PathFindResultSamePosition;
|
|
return ret;
|
|
}
|
|
|
|
if(startPos.z != goalPos.z) {
|
|
result = Otc::PathFindResultImpossible;
|
|
return ret;
|
|
}
|
|
|
|
if(startPos.distance(goalPos) > maxSteps) {
|
|
result = Otc::PathFindResultTooFar;
|
|
return ret;
|
|
}
|
|
|
|
std::unordered_map<Position, Node*, PositionHasher> nodes;
|
|
std::priority_queue<Node*, std::vector<Node*>, LessNode> searchList;
|
|
|
|
Node *currentNode = new Node(startPos);
|
|
currentNode->pos = startPos;
|
|
nodes[startPos] = currentNode;
|
|
Node *foundNode = nullptr;
|
|
while(currentNode) {
|
|
// too far
|
|
if(currentNode->steps >= maxSteps) {
|
|
result = Otc::PathFindResultTooFar;
|
|
break;
|
|
}
|
|
|
|
// path found
|
|
if(currentNode->pos == goalPos && (!foundNode || currentNode->cost < foundNode->cost))
|
|
foundNode = currentNode;
|
|
|
|
// cost too high
|
|
if(foundNode && currentNode->totalCost >= foundNode->cost)
|
|
break;
|
|
|
|
for(int i=-1;i<=1;++i) {
|
|
for(int j=-1;j<=1;++j) {
|
|
if(i == 0 && j == 0)
|
|
continue;
|
|
|
|
Position neighborPos = currentNode->pos.translated(i, j);
|
|
const TilePtr& tile = getTile(neighborPos);
|
|
|
|
float walkFactor = 0;
|
|
if(neighborPos != goalPos) {
|
|
/*
|
|
Known Issue with Otc::PathFindAllowNullTiles flag:
|
|
If you are above ground floor this will attempt to path over null
|
|
tiles, need to rework this for "fly servers" and blank map click,
|
|
but it is breaking normal path finding.
|
|
*/
|
|
if(!(flags & Otc::PathFindAllowNullTiles) && !tile)
|
|
walkFactor = 2.0f;
|
|
if(tile) {
|
|
if(!(flags & Otc::PathFindAllowCreatures) && tile->hasCreature())
|
|
continue;
|
|
if(!(flags & Otc::PathFindAllowNonPathable) && !tile->isPathable())
|
|
continue;
|
|
if(!(flags & Otc::PathFindAllowNonWalkable) && !tile->isWalkable())
|
|
continue;
|
|
}
|
|
}
|
|
|
|
Otc::Direction walkDir = currentNode->pos.getDirectionFromPosition(neighborPos);
|
|
if(walkDir >= Otc::NorthEast)
|
|
walkFactor += 3.0f;
|
|
else
|
|
walkFactor += 1.0f;
|
|
|
|
int groundSpeed = tile ? tile->getGroundSpeed() : 100;
|
|
float cost = currentNode->cost + (groundSpeed * walkFactor) / 100.0f;
|
|
|
|
Node *neighborNode;
|
|
if(nodes.find(neighborPos) == nodes.end()) {
|
|
neighborNode = new Node(neighborPos);
|
|
nodes[neighborPos] = neighborNode;
|
|
} else {
|
|
neighborNode = nodes[neighborPos];
|
|
if(neighborNode->cost < cost)
|
|
continue;
|
|
}
|
|
|
|
neighborNode->prev = currentNode;
|
|
neighborNode->cost = cost;
|
|
neighborNode->steps = currentNode->steps + 1;
|
|
neighborNode->totalCost = neighborNode->cost + neighborPos.distance(goalPos);
|
|
neighborNode->dir = walkDir;
|
|
neighborNode->evaluated = false;
|
|
searchList.push(neighborNode);
|
|
}
|
|
}
|
|
|
|
currentNode->evaluated = true;
|
|
currentNode = nullptr;
|
|
while(searchList.size() > 0 && !currentNode) {
|
|
Node *node = searchList.top();
|
|
searchList.pop();
|
|
|
|
if(!node->evaluated)
|
|
currentNode = node;
|
|
}
|
|
}
|
|
|
|
if(foundNode) {
|
|
currentNode = foundNode;
|
|
while(currentNode) {
|
|
dirs.push_back(currentNode->dir);
|
|
currentNode = currentNode->prev;
|
|
}
|
|
dirs.pop_back();
|
|
std::reverse(dirs.begin(), dirs.end());
|
|
result = Otc::PathFindResultOk;
|
|
}
|
|
|
|
for(auto it : nodes)
|
|
delete it.second;
|
|
|
|
return ret;
|
|
}
|