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/build/
Dockerfile

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name: Build with vcpkg
on:
push:
branches:
- master
- v*
tags:
- v*
paths:
- .github/workflows/**
- cmake/**
- src/**
- CMakeLists.txt
pull_request:
paths:
- .github/workflows/**
- cmake/**
- src/**
- CMakeLists.txt
jobs:
job:
name: ${{ matrix.os }}-${{ matrix.cxx }}-${{ matrix.buildtype }}-luajit=${{ matrix.luajit }}
runs-on: ${{ matrix.os }}-${{ matrix.os-version }}
strategy:
fail-fast: false
max-parallel: 8
matrix:
name: [ubuntu-gcc, macos-clang, windows-msvc]
buildtype: [Debug, Release]
luajit: [on, off]
include:
- name: windows-msvc
os: windows
os-version: latest
cxx: cl.exe
cc: cl.exe
triplet: x64-windows
packages: >
boost-iostreams boost-asio boost-system boost-variant boost-lockfree boost-filesystem boost-uuid
glew luajit libogg libvorbis openal-soft opengl openssl physfs zlib
- name: ubuntu-gcc
os: ubuntu
os-version: 20.04
cxx: g++
cc: gcc
triplet: x64-linux
packages: >
boost-iostreams boost-asio boost-system boost-variant boost-lockfree glew
boost-filesystem boost-uuid physfs openal-soft libogg libvorbis zlib opengl
- name: macos-clang
os: macos
os-version: latest
cxx: clang++
cc: clang
triplet: x64-osx
packages: >
boost-iostreams boost-asio boost-system boost-variant boost-lockfree glew
boost-filesystem boost-uuid libogg libvorbis zlib opengl
exclude:
- name: windows-msvc
luajit: off
steps:
- uses: actions/checkout@v3
with:
submodules: true
- name: Unshallow
run: git fetch --prune --unshallow
- name: Get latest CMake
# Using 'latest' branch, the latest CMake is installed.
uses: lukka/get-cmake@latest
- name: Ubuntu - install opengl lua5.1 luajit
# vcpkg has lua 5.3+
run: sudo apt-get install libglew-dev liblua5.1-0-dev libluajit-5.1-dev
if: contains( matrix.os, 'ubuntu')
- name: MacOS - install physfs pkgconfig lua5.1 luajit xquartz
run: brew install physfs pkgconfig lua@5.1 luajit xquartz
if: contains( matrix.os, 'macos')
- name: Set Environment vars
run: |
echo "CXX=${{ matrix.cxx }}" >> $GITHUB_ENV
echo "CC=${{ matrix.cc }}" >> $GITHUB_ENV
- name: Run vcpkg
uses: lukka/run-vcpkg@v7
with:
vcpkgArguments: ${{ matrix.packages }}
vcpkgDirectory: ${{ runner.workspace }}/vcpkg/
vcpkgTriplet: ${{ matrix.triplet }}
vcpkgGitCommitId: 6f7ffeb18f99796233b958aaaf14ec7bd4fb64b2
- name: Build with CMake
uses: lukka/run-cmake@v3
with:
buildDirectory: ${{ runner.workspace }}/build
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeAppendedArgs: '-G Ninja -DCMAKE_BUILD_TYPE="${{ matrix.buildtype }}" -DLUAJIT="${{ matrix.luajit }}"'
useVcpkgToolchainFile: true
- name: dir
run: find $RUNNER_WORKSPACE
shell: bash
- name: Upload artifact binary
uses: actions/upload-artifact@v3
with:
name: otclient-${{ matrix.name }}-${{ matrix.buildtype }}-luajit=${{ matrix.luajit }}-${{ github.sha }}
path: ${{ runner.workspace }}/build/otclient
if: "! contains( matrix.os, 'windows')"
- name: Upload artifact binary (exe)
uses: actions/upload-artifact@v3
with:
name: otclient-${{ matrix.name }}-${{ matrix.buildtype }}-luajit=${{ matrix.luajit }}-${{ github.sha }}
path: ${{ runner.workspace }}/build/otclient.exe
if: contains( matrix.os, 'windows')
- name: Upload artifact binary (dlls)
uses: actions/upload-artifact@v3
with:
name: otclient-${{ matrix.name }}-${{ matrix.buildtype }}-luajit=${{ matrix.luajit }}-${{ github.sha }}
path: ${{ runner.workspace }}/build/*.dll
if: contains( matrix.os, 'windows')

231
.gitignore vendored
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@ -1,3 +1,45 @@
build*
CMakeCache.txt
CMakeFiles
cmake_install.cmake
Makefile
/otclient
/*.h
/*.cxx
*.o
*.gch
*.a
*.exe
*.spr
*.dat
*.kdev*
*.cbp
*~
*.kate-swap
*.autosave
CMakeLists.txt.user*
*.xml
*.otb
*.otbm
*.log
*.bak
*.swp
*.pic
.lvimrc
.clang_complete
config.otml
/modules/otclientrc.lua
/doc
!.gitignore
otclient.map
otclient.layout
LOCALTODO
tags
Thumbs.db
.directory
src/framework/graphics/dx/
modules/.project/modules.sublime-workspace
#################
## Visual Studio
#################
@ -9,8 +51,6 @@
*.suo
*.user
*.sln.docstates
.idea/
.vscode/
# Build results
@ -20,7 +60,6 @@ x64/
build/
[Bb]in/
[Oo]bj/
cmake-build-*/
# MSTest test Results
[Tt]est[Rr]esult*/
@ -47,19 +86,16 @@ cmake-build-*/
*.vssscc
.builds
*.pidb
*.log
*.scc
*.dll
*.exe
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.opendb
*.sdf
*.cachefile
*.VC.db
# Visual Studio profiler
*.psess
@ -72,184 +108,3 @@ ipch/
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
*.ncrunch*
.*crunch*.local.xml
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.Publish.xml
*.pubxml
# NuGet Packages Directory
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
#packages/
# Windows Azure Build Output
csx
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.[Pp]ublish.xml
*.pfx
*.publishsettings
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
App_Data/*.mdf
App_Data/*.ldf
#############
## Windows detritus
#############
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Mac crap
.DS_Store
# Installer logs
pip-log.txt
# Unit test / coverage reports
.coverage
.tox
#Translations
*.mo
#Mr Developer
.mr.developer.cfg
# Vim files
*~
.*.swp
.*.swo
#################
## OTClient
#################
/otclient
/modules/otclientrc.lua
src/framework/graphics/dx/
*.o
*.gch
*.a
*.kdev*
*.cbp
*~
*.kate-swap
*.autosave
*.bak
*.swp
.lvimrc
.clang_complete
LOCALTODO
tags
# user-specific files
*.xml
*.otb
*.otbm
*.spr
*.dat
*.pic
config.otml
## Cmake cache
CMakeLists.txt.user
CMakeCache.txt
CMakeFiles
CMakeScripts
Testing
Makefile
cmake_install.cmake
install_manifest.txt
compile_commands.json
CTestTestfile.cmake
_deps
## Sublime
# Cache files for Sublime Text
*.tmlanguage.cache
*.tmPreferences.cache
*.stTheme.cache
# Workspace files are user-specific
*.sublime-workspace
# Project files should be checked into the repository, unless a significant
# proportion of contributors will probably not be using Sublime Text
# *.sublime-project
# SFTP configuration file
sftp-config.json
sftp-config-alt*.json
# Package control specific files
Package Control.last-run
Package Control.ca-list
Package Control.ca-bundle
Package Control.system-ca-bundle
Package Control.cache/
Package Control.ca-certs/
Package Control.merged-ca-bundle
Package Control.user-ca-bundle
oscrypto-ca-bundle.crt
bh_unicode_properties.cache
# Sublime-github package stores a github token in this file
# https://packagecontrol.io/packages/sublime-github
GitHub.sublime-settings

14
.travis.yml Normal file
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@ -0,0 +1,14 @@
language: cpp
compiler:
- gcc
before_script:
- sudo apt-get install libboost1.48-all-dev libphysfs-dev libssl-dev liblua5.1-dev libglew1.6-dev libvorbis-dev libopenal-dev libz-dev -y
script: |
cmake . -DCMAKE_BUILD_TYPE=Release
make
notifications:
irc:
channels:
- "irc.freenode.org#otclient"
on_success: change
skip_join: true

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@ -1,7 +1,8 @@
cmake_minimum_required(VERSION 3.1)
cmake_minimum_required(VERSION 2.6)
project(otclient)
set(VERSION "1.0.0")
set(VERSION "0.6.6")
set(LIB_NAME "otc_framework")
option(FRAMEWORK_SOUND "Use SOUND " ON)
option(FRAMEWORK_GRAPHICS "Use GRAPHICS " ON)
@ -23,40 +24,32 @@ set(executable_SOURCES
src/main.cpp
)
# add executable icon for win32 platforms
if(WIN32)
if(MSVC)
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/otcicon.o
COMMAND ${CMAKE_RC_COMPILER}
-I${CMAKE_CURRENT_SOURCE_DIR}/src
-fo${CMAKE_CURRENT_BINARY_DIR}/otcicon.o
${CMAKE_CURRENT_SOURCE_DIR}/src/otcicon.rc
)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
else()
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/otcicon.o
COMMAND ${CMAKE_RC_COMPILER}
-I${CMAKE_CURRENT_SOURCE_DIR}/src
-i${CMAKE_CURRENT_SOURCE_DIR}/src/otcicon.rc
-o ${CMAKE_CURRENT_BINARY_DIR}/otcicon.o
)
endif()
-o ${CMAKE_CURRENT_BINARY_DIR}/otcicon.o)
set(executable_SOURCES ${executable_SOURCES} otcicon.o)
endif()
add_definitions(-D"VERSION=\\"${VERSION}\\"")
# add client executable
add_executable(${PROJECT_NAME} ${framework_SOURCES} ${client_SOURCES} ${executable_SOURCES})
set_target_properties(${PROJECT_NAME} PROPERTIES CXX_STANDARD 14)
set_target_properties(${PROJECT_NAME} PROPERTIES CXX_STANDARD_REQUIRED ON)
target_link_libraries(${PROJECT_NAME} ${framework_LIBRARIES})
if(APPLE AND USE_STATIC_LIBS)
target_link_libraries(${PROJECT_NAME} "-framework Foundation" "-framework IOKit")
# we want framework to be a library for faster compilation/linking
if(USE_STATIC_LIBS)
add_library(${LIB_NAME} ${framework_SOURCES})
else()
add_library(${LIB_NAME} SHARED ${framework_SOURCES})
message(STATUS "Linking to shared ${LIB_NAME}, make sure you copy the DLL/SO/dylib with the executable!")
endif()
target_link_libraries(${LIB_NAME} ${framework_LIBRARIES})
# add client executable
add_executable(${PROJECT_NAME} ${client_SOURCES} ${executable_SOURCES})
# target link libraries
target_link_libraries(${PROJECT_NAME} ${LIB_NAME})
if(USE_PCH)
include(cotire)
@ -68,7 +61,7 @@ endif()
# installation
set(DATA_INSTALL_DIR share/${PROJECT_NAME})
install(TARGETS ${PROJECT_NAME}
install(TARGETS ${PROJECT_NAME} ${LIB_NAME}
RUNTIME DESTINATION bin
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib)

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@ -1,48 +0,0 @@
FROM ubuntu@sha256:b88f8848e9a1a4e4558ba7cfc4acc5879e1d0e7ac06401409062ad2627e6fb58 AS builder
RUN apt-get update; \
apt-get install -y \
build-essential \
cmake \
git-core \
libboost-atomic1.65-dev \
libboost-chrono1.65-dev \
libboost-date-time1.65-dev \
libboost-filesystem1.65-dev \
libboost-system1.65-dev \
libboost-thread1.65-dev \
libglew-dev \
liblua5.1-0-dev \
libncurses5-dev \
libopenal-dev \
libssl-dev \
libvorbis-dev \
zlib1g-dev; \
apt-get clean && apt-get autoclean
WORKDIR /
RUN git clone --branch release-3.0.2 --depth 1 https://github.com/icculus/physfs.git
WORKDIR /physfs/build/
RUN cmake ..
RUN make -j$(nproc)
RUN make install
COPY ./src/ /otclient/src/.
COPY CMakeLists.txt /otclient/.
WORKDIR /otclient/build/
RUN cmake -DCMAKE_CXX_LINK_FLAGS=-no-pie -DCMAKE_BUILD_TYPE=Release ..
RUN make -j$(nproc)
FROM ubuntu@sha256:b88f8848e9a1a4e4558ba7cfc4acc5879e1d0e7ac06401409062ad2627e6fb58
RUN apt-get update; \
apt-get install -y \
libglew2.0 \
libopenal1; \
apt-get clean && apt-get autoclean
COPY --from=builder /otclient/build/otclient /otclient/bin/otclient
COPY ./data/ /otclient/data/.
COPY ./mods/ /otclient/mods/.
COPY ./modules/ /otclient/modules/.
COPY ./init.lua /otclient/.
WORKDIR /otclient
CMD ["./bin/otclient"]

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@ -1,22 +0,0 @@
<!-- Welcome to the issues section if it's your first time! -->
### Before creating an issue, please ensure:
- [ ] This is a bug in the software that resides in this repository, and not a
support matter (use https://otland.net/forums/otclient.494/ for support)
- [ ] This issue is reproducible without changes to the code in this repository
### Steps to reproduce (include any configuration/script required to reproduce)
1.
2.
3.
### Expected behaviour
<!-- Tell us what should happen -->
### Actual behaviour
<!-- Tell us what happens instead -->
### Environment
<!-- Please tell which client version are you using (E.g 10.98 OTClient 0.6.6)
If the issue is environment specific (e.g. compiling errors), include
name and version of the operating system and compiler you are using. -->

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@ -1,6 +1,6 @@
OTClient is made available under the MIT License
Copyright (c) 2010-2020 OTClient <https://github.com/edubart/otclient>
Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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@ -1,5 +1,4 @@
[![Build Status](https://github.com/edubart/otclient/actions/workflows/build-vcpkg.yml/badge.svg)](https://github.com/edubart/otclient/actions/workflows/build-vcpkg.yml) [![Join the chat at https://gitter.im/edubart/otclient](https://img.shields.io/badge/GITTER-join%20chat-green.svg)](https://gitter.im/edubart/otclient?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) [![Open Source Helpers](https://www.codetriage.com/edubart/otclient/badges/users.svg)](https://www.codetriage.com/edubart/otclient)
[![Build Status](https://secure.travis-ci.org/edubart/otclient.svg?branch=master)](http://travis-ci.org/edubart/otclient)
### What is otclient?
Otclient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible,
@ -7,17 +6,21 @@ for that it uses LUA scripting for all game interface functionality and configur
similar to CSS for the client interface design. Otclient works with a modular system, this means
that each functionality is a separated module, giving the possibility to users modify and customize
anything easily. Users can also create new mods and extend game interface for their own purposes.
Otclient is written in C++11 and heavily scripted in lua.
For a server to connect to, you can build your own with the [forgottenserver](https://github.com/otland/forgottenserver)
or connect to one listed on [otservlist](https://otservlist.org/).
Otclient is written in C++2011, the upcoming C++ standard and heavily scripted in lua.
### Where do I download?
Compiled for Windows can be found here (but can be outdated):
The latest commits compiled for Windows can be found here.
* [Windows Builds](http://otland.net/threads/otclient-builds-windows.217977/)
**NOTE:** You will need to download spr/dat files on your own and place them in `data/things/VERSION/` (i.e: `data/things/1098/Tibia.spr`)
Here is the latest v0.6.5 release compiled for both i686(32 bit) and x86_64(64 bit) machines, with OpenGL renderer.
This release is compatible with protocols ranges from 7.60 up to 10.31.
* [For Windows](https://www.dropbox.com/sh/se1okacemoqzjve/XFqFoSKLCg/otclient-win-0.6.5.zip)
* [For Linux](https://www.dropbox.com/sh/se1okacemoqzjve/xKJL7j6vEo/otclient-linux-0.6.5.tar.gz)
**NOTE:** You will need to download spr/dat files on your own and place them in `data/things/VERSION/` (i.e: `data/things/1041/Tibia.spr`)
Older releases can be downloaded from [here](https://www.dropbox.com/sh/se1okacemoqzjve/-oWK4YFm03)
### Features
@ -31,40 +34,20 @@ client, instead otclient was designed to be a combination of a framework and tib
### Compiling
A package with all required libraries for compiling OTClient on Windows can be found here:
* [For MSVC 2013](https://www.dropbox.com/sh/se1okacemoqzjve/dI4ODbq7OT/otclient-msvc13-libs.zip)
* [For MingW32](https://www.dropbox.com/sh/se1okacemoqzjve/UAkRCiGXXR/otclient-libs_mingw32-dwarf2.zip)
In short, if you need to compile OTClient, follow these tutorials:
* [Compiling on Windows](https://github.com/edubart/otclient/wiki/Compiling-on-Windows)
* [Compiling on Linux](https://github.com/edubart/otclient/wiki/Compiling-on-Linux)
* [Compiling on OS X](https://github.com/edubart/otclient/wiki/Compiling-on-Mac-OS-X)
### Build and run with Docker
To build the image:
```sh
docker build -t edubart/otclient .
```
To run the built image:
```sh
# Disable access control for the X server.
xhost +
# Run the container image with the required bindings to the host devices and volumes.
docker run -it --rm \
--env DISPLAY \
--volume /tmp/.X11-unix:/tmp/.X11-unix \
--device /dev/dri \
--device /dev/snd edubart/otclient /bin/bash
# Enable access control for the X server.
xhost -
```
### Need help?
Try to ask questions in [otland](http://otland.net/f494/), now we have a board for the project there,
or talk with us at the gitter chat.
or talk with us at #otclient irc.freenode.net
### Bugs
@ -76,7 +59,7 @@ We encourage you to contribute to otclient! You can make pull requests of any im
### Contact
Talk directly with us at the gitter chat [![Join the chat at https://gitter.im/edubart/otclient](https://img.shields.io/badge/GITTER-join%20chat-green.svg)](https://gitter.im/edubart/otclient?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge).
Talk directly with us at #otclient irc.freenode.net or send an email directly to the project leader edub4rt@gmail.com
### License

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@ -4,10 +4,6 @@ locale = {
charset = "cp1252",
languageName = "Deutsch",
formatNumbers = true,
decimalSeperator = ',',
thousandsSeperator = ' ',
translation = {
["1a) Offensive Name"] = false,
["1b) Invalid Name Format"] = false,
@ -30,7 +26,7 @@ locale = {
["4c) False Report to Gamemaster"] = false,
["Accept"] = "Annehmen",
["Account name"] = "Benutzername",
["Account Status"] = false,
["Account Status:"] = false,
["Action:"] = false,
["Add"] = "Hinzufügen",
["Add new VIP"] = "Neuen Freund hinzufügen",
@ -231,7 +227,7 @@ locale = {
["Pass Leadership to %s"] = "%s zum Anführer ernennen",
["Password"] = "Passwort",
["Piece Price:"] = "Stückpreis",
["Please enter a character name"] = "Bitte gib einen Charakternamen an",
["Please enter a character name:"] = "Bitte gib einen Charakternamen an:",
["Please, press the key you wish to add onto your hotkeys manager"] = "Bitte die gewünschte Taste drücken",
["Please Select"] = false,
["Please use this dialog to only report bugs. Do not report rule violations here!"] = false,

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@ -3,10 +3,6 @@ locale = {
charset = "cp1252",
languageName = "English",
formatNumbers = true,
decimalSeperator = '.',
thousandsSeperator = ',',
-- translations are not needed because everything is already in english
translation = {}
}

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@ -7,20 +7,16 @@ locale = {
charset = "cp1252",
languageName = "Español",
formatNumbers = true,
decimalSeperator = ',',
thousandsSeperator = '.',
translation = {
["1a) Offensive Name"] = "1a) Nombre ofensivo",
["1b) Invalid Name Format"] = "1b) Formato inválido para el nombre",
["1b) Invalid Name Format"] = "1b) Formato invalido para nombre",
["1c) Unsuitable Name"] = "1c) Nombre no adecuado",
["1d) Name Inciting Rule Violation"] = "1d) Nombre que incita una violación al reglamento",
["2a) Offensive Statement"] = "2a) Comentario ofensivo",
["2b) Spamming"] = "2b) Spamming",
["2c) Illegal Advertising"] = "2c) Publicidad ilícita",
["2d) Off-Topic Public Statement"] = "2d) Publicación fuera de lugar",
["2e) Non-English Public Statement"] = "2e) Publicación fuera del inglés",
["2e) Non-English Public Statement"] = "2e) Publicación fuera del ingles",
["2f) Inciting Rule Violation"] = "2f) Incitar a una violación al reglamento",
["3a) Bug Abuse"] = "3a) Abuso de error",
["3b) Game Weakness Abuse"] = "3b) Abuso de debilidad del juego",
@ -28,12 +24,12 @@ locale = {
["3d) Hacking"] = "3d) Hackeo",
["3e) Multi-Clienting"] = "3e) Uso de múltiples clientes",
["3f) Account Trading or Sharing"] = "3f) Intercambio de cuenta",
["4a) Threatening Gamemaster"] = "4a) Amenazar a un Gamemaster",
["4a) Threatening Gamemaster"] = "4a) Amenzar a un Gamemaster",
["4b) Pretending to Have Influence on Rule Enforcement"] = "4b) Pretender tener influencia en una parte del reglamento",
["4c) False Report to Gamemaster"] = "4c) Reporte falso a un Gamemaster",
["Accept"] = "Aceptar",
["Account name"] = "Nombre de la cuenta",
["Account Status"] = "Estado de la cuenta",
["Account name"] = "Nombre de cuenta",
["Account Status:"] = "Estado de cuenta:",
["Action:"] = "Acción:",
["Add"] = "Añadir",
["Add new VIP"] = "Añadir nuevo VIP",
@ -44,14 +40,14 @@ locale = {
["Adjust volume"] = "Ajustar volumen",
["Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!"] = "¡Ay! Aventurero valiente, has conocido un triste destino. \nPero no se desespere, porque los dioses te llevarán de vuelta \na este mundo a cambio de un pequeño sacrificio \n\nSimplemente haga clic en Aceptar para continuar con sus viajes!",
["All"] = "Todo",
["All modules and scripts were reloaded."] = "Todos los módulos y scripts se volvieron a cargar.",
["Allow auto chase override"] = "Desactivar auto persecución al andar",
["Also known as dash in tibia community, recommended\nfor playing characters with high speed"] = "Conocido por la comunidad de tibia como \"dash\".\nRecomenada para jugadores de alto nivel.",
["Ambient light: %s%%"] = "Luz de ambiente: %s%%",
["All modules and scripts were reloaded."] = "Todos los módulos y scripts se vuelven a cargar.",
["Allow auto chase override"] = "Permitur auto persecución override",
["Also known as dash in tibia community, recommended\nfor playing characters with high speed"] = "Conocido por la comunidad de tibia como dash.\nRecomenada para jugadores de alto nivel.",
["Ambient light: %s%%"] = "Ambiente de luz: %s%%",
["Amount:"] = "Cantidad:",
["Amount"] = "Cantidad",
["Anonymous"] = "Anónimo",
["Are you sure you want to logout?"] = "¿Estás seguro de que deseas salir?",
["Are you sure you want to logout?"] = "¿Estas seguro de que deseas salir?",
["Attack"] = "Atacar",
["Author"] = "Autor",
["Autoload"] = "Auto carga",
@ -60,26 +56,26 @@ locale = {
["Auto login selected character on next charlist load"] = "Ingresar la siguiente vez que aparece el charlist con el personaje seleccionado",
["Axe Fighting"] = "Combate con hacha",
["Balance:"] = "Saldo:",
["Banishment"] = "Baneo",
["Banishment + Final Warning"] = "Baneo + Último Aviso",
["Banishment"] = "Banishment",
["Banishment + Final Warning"] = "Banishment + Final Warning",
["Battle"] = "Batalla",
["Browse"] = "Navegar",
["Bug report sent."] = "Reporte de error enviado.",
["Button Assign"] = "Asignar botón",
["Button Assign"] = "Botón asignado",
["Buy"] = "Compra",
["Buy Now"] = "Compra ahora",
["Buy Offers"] = "Comprar ofertas",
["Buy Offers"] = "Comprar oferta",
["Buy with backpack"] = "Comprar con mochila",
["Cancel"] = "Cancelar",
["Cannot login while already in game."] = "No se puede iniciar sesión, mientras ya estés en el juego.",
["Cannot login while already in game."] = "No se puede iniciar sesión, mientras que estés en el juego.",
["Cap"] = "Cap",
["Capacity"] = "Capacidad",
["Center"] = "Centrar",
["Channels"] = "Canales",
["Character List"] = "Lista de caracteres",
["Classic control"] = "Controles clásicos",
["Clear current message window"] = "Limpiar ventana de mensajes actual",
["Clear Messages"] = "Limpiar mensajes",
["Character List"] = "Lista de carácter",
["Classic control"] = "Controles Clásicos",
["Clear current message window"] = "Limpiar mensaje actual en ventana",
["Clear Messages"] = "Limpiar mensaje",
["Clear object"] = "Limpiar objeto",
["Client needs update."] = "El cliente necesita una actualización.",
["Close"] = "Cerrar",
@ -87,10 +83,10 @@ locale = {
["Club Fighting"] = "Combate con mazo",
["Combat Controls"] = "Controles de combate",
["Comment:"] = "Comentario:",
["Connecting to game server..."] = "Conectando a servidor de juego...",
["Connecting to login server..."] = "Conectando a servidor de login...",
["Connecting to game server..."] = "Conectando a servidor game...",
["Connecting to login server..."] = "Conectando a servidor login...",
["Console"] = "Consola",
["Cooldowns"] = "Enfriamientos",
["Cooldowns"] = "Descansos",
["Copy message"] = "Copiar mensaje",
["Copy name"] = "Copiar nombre",
["Copy Name"] = "Copiar nombre",
@ -122,7 +118,7 @@ locale = {
["Enable vertical synchronization"] = "Habilitar sincronización vertical",
["Enable walk booster"] = "Habilitar caminado turbo",
["Enter Game"] = "Entrar al juego",
["Enter one name per line."] = "Introducir un nombre por línea.",
["Enter one name per line."] = "Introducir un nombre por linea.",
["Enter with your account again to update your client."] = "Ingrese con su cuenta nuevamente para actualizar el cliente.",
["Error"] = "Error",
["Error"] = "Error",
@ -130,18 +126,18 @@ locale = {
["Exclude from private chat"] = "Ejecutar desde un canal privado",
["Exit"] = "Salir",
["Experience"] = "Experiencia",
["Filter list to match your level"] = "Filtrar lista para coincidir con el nivel",
["Filter list to match your vocation"] = "Filtrar lsta para coincidir con la vocación",
["Filter list to match your level"] = "Lista de filtros que coincida con el nivel",
["Filter list to match your vocation"] = "Lista de filtros que coincida con el vocación",
["Find:"] = "Encontrar:",
["Fishing"] = "Pesca",
["Fist Fighting"] = "Combate a puños",
["Fist Fighting"] = "Combate con puños",
["Follow"] = "Seguir",
["Force Exit"] = "Forzar Salir", -- "Forzar Salida" is almost too big for a button
["Force Exit"] = "Forzar salida",
["For Your Information"] = "Para tu información",
["Free Account"] = "Cuenta gratis",
["Fullscreen"] = "Pantalla completa",
["Game"] = "Juego",
["Game framerate limit: %s"] = "Límite de cuadros por segundo en el juego: %s",
["Game framerate limit: %s"] = "Limite de cuadros por segundo en el juego: %s",
["Graphics"] = "Gráficos",
["Graphics card driver not detected"] = "Controlador de tarjeta gráfica de video no detectado",
["Graphics Engine:"] = "Motor Gráfico:",
@ -155,32 +151,32 @@ locale = {
["Hide Offline"] = "Ocultar fuera de linea",
["Hide party members"] = "Ocultar miembros del party",
["Hide players"] = "Ocultar players",
["Hide spells for higher exp. levels"] = "Ocultar hechizos para niveles más altos que tu experiencia.",
["Hide spells for higher exp. levels"] = "Ocultar hechizos para niveles mas altos que tu experiencia.",
["Hide spells for other vocations"] = "Ocultar hechizos que sean para otra vocación",
["Hit Points"] = "Puntos de vida",
["Hold left mouse button to navigate\nScroll mouse middle button to zoom\nRight mouse button to create map marks"] = "Mantenga presionado el botón derecho del ratón para navegar\nDesplace la rueda central del ratón para ampliar\nbotón derecho del ratón para crear marcas del mapa",
["Hold left mouse button to navigate\nScroll mouse middle button to zoom\nRight mouse button to create map marks"] = "Mantenga presionado el botón derecho del ratón para navegar\nDezplaze la rueda central del ratón para ampliar\nbotón derecho del mouse para crear marcas del mapa",
["Hotkeys"] = "Hotkeys",
["If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."] = "Si se cierra el programa, su personaje puede permanecer en el juego.\nHaga clic en 'Desconectar' para asegurarse de que el personaje deja el juego correctamente.\nHaga clic en 'Forzar Salir' si desea salir del programa igualmente, pudiendo mantener el personaje en el juego.",
["If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."] = "Si se cierra el programa, tu personaje puede permanecer en el juego.\nHaga clic en 'Salir' para asegurarse de que personaje deja el juego correctamente.\nHaga click en 'Salir' si desea salir del programa sin tener que salir de tu personaje.",
["Ignore"] = "Ignorar",
["Ignore capacity"] = "Ignorar capacidad",
["Ignore capacity"] = "Ignorar Capacidad",
["Ignored players:"] = "Jugadores ignorados:",
["Ignore equipped"] = "Ignorar lo equipado",
["Ignore List"] = "Ignorar lista",
["Ignore players"] = "Ignorar jugadores",
["Ignore Private Messages"] = "Ignorar mensajes privados",
["Ignore Yelling"] = "Ignorar gritos",
["Interface framerate limit: %s"] = "Interfaz de cuadros por segundo: %s",
["Interface framerate limit: %s"] = "Interface de cuadros por segundo: %s",
["Inventory"] = "Inventario",
["Invite to Party"] = "Invitar a party",
["Invite to Party"] = "Ivitar al party",
["Invite to private chat"] = "Invitar a canal privado",
["IP Address Banishment"] = "Dirección IP Baneada",
["IP Address Banishment"] = "Banishment - Dirección IP",
["Item Offers"] = "Ofertas de objetos",
["It is empty."] = "Está vacío.",
["It is empty."] = "Está vac.",
["Join %s\'s Party"] = "Unirse al party de %s ",
["Leave Party"] = "Dejar el party",
["Level"] = "Nivel",
["Lifetime Premium Account"] = "Tiempo de Premium Account infinito",
["Limits FPS to 60"] = "Límites FPS a 60",
["Limits FPS to 60"] = "Limites FPS a 60",
["List of items that you're able to buy"] = "Lista de objetos que puedes de comprar",
["List of items that you're able to sell"] = "Lista de objetos que puedes de vender",
["Load"] = "Cargar",
@ -188,44 +184,44 @@ locale = {
["Login"] = "Ingresar",
["Login Error"] = "Error de ingreso",
["Login Error"] = "Error de ingreso",
["Logout"] = "Desconectar",
["Logout"] = "Salir",
["Look"] = "Mirar",
["Magic Level"] = "Nivel mágico",
["Make sure that your client uses\nthe correct game protocol version"] = "Asegúrese de que el cliente este utilizando\nla versión del protocolo correcta",
["Make sure that your client uses\nthe correct game protocol version"] = "Asegúrese de que el cliente este utilizando\nes el versión del protocolo adecuado",
["Mana"] = "Mana",
["Manage hotkeys:"] = "Administrador de hotkeys:",
["Market"] = "Mercado",
["Market Offers"] = "Ofertas del mercado",
["Market Offers"] = "Ofertas en mercado",
["Message of the day"] = "Mensaje del día",
["Message to "] = "Mensaje a",
["Message to %s"] = "Mensaje a %s",
["Minimap"] = "Minimapa",
["Module Manager"] = "Administrador de módulos",
["Module name"] = "Nombre del módulo",
["Mount"] = "Montar", --"Montura" if it doesn't refers to the verb
["Module name"] = "Nombre del modulo",
["Mount"] = "Montar", --Unique name?
["Move Stackable Item"] = "Mover objeto apilable",
["Move up"] = "Mover arriba",
["My Offers"] = "Mis ofertas",
["Name:"] = "Nombre:",
["Name Report"] = "Reportar nombre",
["Name Report + Banishment"] = "Reportar nombre + Baneo",
["Name Report + Banishment + Final Warning"] = "Reportar nombre + Baneo + Último Aviso",
["Name Report"] = "Name Report",
["Name Report + Banishment"] = "Name Report + Banishment",
["Name Report + Banishment + Final Warning"] = "Name Report + Banishment + Final Warning",
["No"] = "No",
["No graphics card detected, everything will be drawn using the CPU,\nthus the performance will be really bad.\nPlease update your graphics driver to have a better performance."] = "No se ha detectado una tarjeta gráfica y todo sera procesado por tu procesador,\npor lo tanto el rendimiento va a ser muy malo.\nPor favor, actualice su controlador de la gráfica para tener un rendimiento óptimo.",
["No graphics card detected, everything will be drawn using the CPU,\nthus the performance will be really bad.\nPlease update your graphics driver to have a better performance."] = "No se ha detectado una tarjeta gráfica y todo sera procesado por tu procesador,\npor lo tanto el rendimiento va a ser muy malo.\nPor favor, actualice su controlador de gráficos para tener un rendimiento optimo.",
["No item selected."] = "No hay elemento seleccionado.",
["No Mount"] = "No montura", --probably "Sin" instead of "No" is more fitting?
["No Mount"] = "No montura",
["No Outfit"] = "No outfit",
["No statement has been selected."] = "No se ha seleccionado ningún comentario.",
["Notation"] = "Notación",
["No statement has been selected."] = "No hay comentario seleccionado.",
["Notation"] = "Notation",
["NPC Trade"] = "Intercambio con NPC",
["Offer History"] = "Historial de ofertas",
["Offer History"] = "Historial de oferta",
["Offers"] = "Ofertas",
["Offer Type:"] = "Tipo de oferta:",
["Offline Training"] = "Entrenamiento offLine",
["Ok"] = "OK",
["on %s.\n"] = "en %s.\n",
["Open"] = "Abrir",
["Open a private message channel:"] = "Abrir canal privado:",
["Open"] = "Abierto",
["Open a private message channel:"] = "Abrir mensaje en canal privado:",
["Open charlist automatically when starting client"] = "Abrir lista de jugadores automáticamente al iniciar el cliente",
["Open in new window"] = "Abrir en nueva ventana",
["Open new channel"] = "Abrir nuevo canal",
@ -234,21 +230,21 @@ locale = {
["Pass Leadership to %s"] = "Pasar liderazgo a %s",
["Password"] = "Contraseña",
["Piece Price:"] = "Precio por pieza:",
["Please enter a character name"] = "Por favor ingresa nombre del jugador",
["Please enter a character name:"] = "Por favor ingresar nombre del jugador:",
["Please, press the key you wish to add onto your hotkeys manager"] = "Por favor, presiona la tecla que desees para que sea registrada en\nel administrador de hotkeys",
["Please Select"] = "Por favor seleccione",
["Please use this dialog to only report bugs. Do not report rule violations here!"] = "Por favor usa este diálogo sólo para reportar errores.\n¡No reportar violaciones del reglamento aquí!",
["Please use this dialog to only report bugs. Do not report rule violations here!"] = "Por favor usa este diálogo solo para reportar errores.\n¡No reportar violaciones del reglamento aquí!",
["Please wait"] = "Por favor espere",
["Port"] = "Puerto",
["Position:"] = "Posición:",
["Position: %i %i %i"] = "Posición: %i %i %i",
["Premium Account (%s) days left"] = "Quedan (%s) días de Premium Account",
["Premium Account (%s) days left"] = "Tienes (%s) días de Premium Account restantes",
["Price:"] = "Precio:",
["Primary"] = "Primario",
["Protocol"] = "Protocolo",
["Quest Log"] = "Quest Log", --Unique name
["Randomize"] = "Aleatorio",
["Randomize characters outfit"] = "Crear vestimenta del jugador aleatoriamente",
["Randomize"] = "Combinar",
["Randomize characters outfit"] = "Combinar vestimenta del jugador",
["Reason:"] = "Razón:",
["Refresh"] = "Refrescar",
["Refresh Offers"] = "Refrescar ofertas",
@ -257,10 +253,10 @@ locale = {
["Reload All"] = "Cargar todo de nuevo",
["Remember account and password when starts client"] = "Recordar cuenta y contraseña al iniciar el cliente",
["Remember password"] = "Recordar contraseña",
["Remove"] = "Eliminar",
["Remove %s"] = "Eliminar %s",
["Remove"] = "Remover",
["Remove %s"] = "Remover %s",
["Report Bug"] = "Reportar error",
["Reserved for more functionality later."] = "Reservado para una funcionalidad futura.",
["Reserved for more functionality later."] = "Reservado para una función futura.",
["Reset Market"] = "Reiniciar mercado",
["Revoke %s\'s Invitation"] = "Anular %s\'s invitación",
["Rotate"] = "Rotar",
@ -272,7 +268,7 @@ locale = {
["Secondary"] = "Secundario",
["Select object"] = "Seleccionar objeto",
["Select Outfit"] = "Seleccionar outfit",
["Select your language"] = "Seleccionar tu idioma",
["Select your language"] = "Selectionar tu lenguaje",
["Sell"] = "Vender",
["Sell Now"] = "Vender ahora",
["Sell Offers"] = "Ofertas de venta",
@ -300,85 +296,82 @@ locale = {
["Show timestamps in console"] = "Mostrar marcas de tiempo en consola",
["Show your depot items only"] = "Mostrar solo tus objetos en depot",
["Skills"] = "Habilidades",
["Sort by name"] = "Ordenar por nombre",
["Sort by status"] = "Ordenar por estado",
["Sort by type"] = "Ordernar por tipo",
["Soul"] = "Soul", --I'm leaving these as is because its a unique name, if you want to change it it can be "Alma" or "Espíritu"
["Soul Points"] = "Puntos de Soul",
["Soul"] = "Soul",
["Soul Points"] = "Puntos de Soul", --I'm leaving these as is because its a unique name, if you want to change it it can be "Alma" or "Espíritu"
["Special"] = "Especial",
["Speed"] = "Velocidad",
["Spell Cooldowns"] = "Enfriamiento de hechizos", --Should 'spells'? be an unique name?
["Spell Cooldowns"] = "Spells Cooldowns", --Could be "Tiempo de recarga para los hechizos".
["Spell List"] = "Lista de hechizos",
["Stamina"] = "Resistencia",
["Statement:"] = "Comentario:",
["Statement Report"] = "Statement Report", --Could be "reporte del comentario"/Not sure how to translate it correctly.. When is it used in the game?
["Statement Report"] = "Statement Report", --Could be "reporte del comentario"
["Statistics"] = "Estadísticas",
["Stop Attack"] = "Detener ataque",
["Stop Follow"] = "Detener persecución",
["Support"] = "Soporte",
["%s: (use object)"] = "%s: (usar objeto)",
["%s: (use object on target)"] = "%s: (usar objeto en un objetivo)",
["%s: (use object on yourself)"] = "%s: (usar objeto en ti mismo)",
["%s: (use object on yourself)"] = "%s: (usar objeto en mi mismo)",
["%s: (use object with crosshair)"] = "%s: (usar objeto con punto de mira)",
["Sword Fighting"] = "Combate con espada",
["Sword Fighting"] = "Combate de espada",
["Terminal"] = "Terminal",
["There is no way."] = "No hay forma de llegar.",
["Title"] = "Título",
["Total Price:"] = "Precio total:",
["There is no way."] = "No hay ninguna manera.",
["Title"] = "Titulo",
["Total Price:"] = "Total total:",
["Trade"] = "Intercambio",
["Trade with ..."] = "Intercambiar con ...",
["Trying to reconnect in %s seconds."] = "Intentando reconectar en %s segundos.",
["Trying to reconnect in %s seconds."] = "",
["Unable to load dat file, please place a valid dat in '%s'"] = "No se puede cargar el archivo dat, por favor coloque un dat válido en '%s'",
["Unable to load spr file, please place a valid spr in '%s'"] = "No se puede cargar el archivo spr, por favor coloque un spr válido en '%s'",
["Unable to logout."] = "No se puede cerrar sesión.",
["Unable to logout."] = "No se puede cerrar sesión-",
["Unignore"] = "Dejar de ignorar",
["Unload"] = "Desactivar", -- Should be "Descargar", but not used to prevent misunderstandings with "Download".
["Unload"] = "No cargado",
["Update needed"] = "Es necesario actualizar",
["Use"] = "Usar",
["Use"] = "Uso",
["Use on target"] = "Usar en un objetivo",
["Use on yourself"] = "Usar en mi mismo",
["Use with ..."] = "Usar en ...",
["Version"] = "Versión",
["VIP List"] = "Lista VIP",
["VIP List"] = "Lista Vip",
["Voc."] = "Voc.",
["Vocation"] = "Vocación",
["Waiting List"] = "Lista de espera",
["Website"] = "Sitio Web",
["Weight:"] = "Peso:",
["Will detect when to use diagonal step based on the\nkeys you are pressing"] = "Detectará cuando caminar en diagonal en base\n a las teclas pulsadas",
["Will detect when to use diagonal step based on the\nkeys you are pressing"] = "Detectara cuando se camina en diagonal usando las flechas",
["With crosshair"] = "Con punto de mira",
["Yes"] = "Sí",
["You are bleeding"] = "Te estás desangrando",
["You are burning"] = "Te estás quemando",
["You are cursed"] = "Estás maldecido",
["You are dazzled"] = "Estás deslumbrado",
["You are dead."] = "Has muerto.",
["You are dead"] = "Has muerto",
["You are drowning"] = "Te estás ahogando",
["You are drunk"] = "Estás ebrio",
["You are electrified"] = "Estás electrocutado",
["You are freezing"] = "Te estás congelando",
["You are hasted"] = "Tienes la velocidad incrementada", --The best translation I could thing of ("You have increased speed")
["You are hungry"] = "Tienes hambre",
["You are paralysed"] = "Estás paralizado",
["You are poisoned"] = "Estás envenedado",
["You are protected by a magic shield"] = "Estás protegido por un escudo mágico",
["You are strengthened"] = "Estás reforzado", --"fortificado" maybe?
["You are within a protection zone"] = "Estás dentro de una zona de protección",
["You can enter new text."] = "Puedes escribir texto nuevo.",
["You have %s percent"] = "Tienes el %s por ciento",
["You have %s percent to go"] = "Tienes el %s por ciento para avanzar",
["You may not logout during a fight"] = "No te puedes desconectar durante una pelea",
["You may not logout or enter a protection zone"] = "No te puedes desconectar o entrar en una zona de protección",
["You must enter a comment."] = "Debes escribir un comentario.",
["Yes"] = "Si",
["You are bleeding"] = "Te estas desangrando",
["You are burning"] = "Te estas quemando",
["You are cursed"] = "Tu estas maldecido",
["You are dazzled"] = "Tu estas deslumbrado",
["You are dead."] = "Tu estas muerto.",
["You are dead"] = "Tu estas muerto",
["You are drowning"] = "Te estas ahogando",
["You are drunk"] = "Tu estas ebrio",
["You are electrified"] = "Tu estas electrocutado",
["You are freezing"] = "Te estas congelando",
["You are hasted"] = "Tu estas rápido", --I dont know what is the best way to translate this so I'm leaving it as I found it.
["You are hungry"] = "Tu estas hambriento",
["You are paralysed"] = "Tu estas paralizado",
["You are poisoned"] = "Tu estas envenedado",
["You are protected by a magic shield"] = "Tu estas protegido por un escudo mágico",
["You are strengthened"] = "Tu estas reforzado",
["You are within a protection zone"] = "Tu estas dentro de una zona de protección",
["You can enter new text."] = "Tu puedes ingresar un texto nuevo.",
["You have %s percent"] = "Tu tienes %s por ciento",
["You have %s percent to go"] = "Tu tienes %s por ciento para ir",
["You may not logout during a fight"] = "No puedes salir durante una pelea",
["You may not logout or enter a protection zone"] = "No puedes salir o entrar en una zona de protección",
["You must enter a comment."] = "Debes ingresar un comentario.",
["You must enter a valid server address and port."] = "Debes ingresar una dirección válida de servidor y el puerto.",
["You must select a character to login!"] = "¡Debes seleccionar un personaje para ingresar!", -- I would use "conectarte" but it's Ok
["You must select a character to login!"] = "¡Debes seleccionar un personaje para ingresar!",
["Your Capacity:"] = "Tu capacidad:",
["You read the following, written by \n%s\n"] = "Lees lo siguiente, escrito por \n%s\n",
["You read the following, written on \n%s.\n"] = "Lees lo siguiente, escrito en \n%s\n",
["Your Money:"] = "Tu dinero:",
["Change language"] = "Cambiar idioma",
["Don't stretch or shrink Game Window"] = "No estirar ni encoger la ventana de juego"
["Don't stretch or shrink Game Window"] = "No estirar o encoger Ventana de Juego"
}
}

View File

@ -2,10 +2,6 @@ locale = {
name = "pl",
languageName = "Polski",
formatNumbers = true,
decimalSeperator = '.',
thousandsSeperator = ' ',
translation = {
["1a) Offensive Name"] = "1a) Obrazliwe Imie",
["1b) Invalid Name Format"] = "1b) Niepoprawny Format Imienia",
@ -28,7 +24,7 @@ locale = {
["4c) False Report to Gamemaster"] = "4c) Wyslanie Falszywego Raportu Mistrzowi Gry",
["Accept"] = "Akceptuj",
["Account name"] = "Numer konta",
["Account Status"] = "Status Konta",
["Account Status:"] = "Status Konta:",
["Action:"] = "Akcja:",
["Add"] = "Dodaj",
["Add new VIP"] = "Nowy VIP",
@ -228,7 +224,7 @@ locale = {
["Pass Leadership to %s"] = "Oddaj przywodztwo %s",
["Password"] = "Haslo",
["Piece Price:"] = "Cena jednego przedmiotu",
["Please enter a character name"] = "Podaj nazwe postaci",
["Please enter a character name:"] = "Podaj nazwe postaci:",
["Please, press the key you wish to add onto your hotkeys manager"] = "Nacisnij klawisz, ktory chcesz dodac do menedzera skrotow klawiszowych",
["Please Select"] = "Prosze wybrac",
["Please use this dialog to only report bugs. Do not report rule violations here!"] = "Zglaszaj tylko bledy gry, nie lamanie zasad",
@ -295,7 +291,7 @@ locale = {
["Show your depot items only"] = "Pokaz tylko przedmioty z depozytu",
["Skills"] = "Umiejetnosci",
["Soul"] = "Dusze",
["Soul Points"] = "Punkty Duszy",
["Soul Points"] = "Punktey Duszy",
["Special"] = "Specialne",
["Speed"] = "Predkosc",
["Spell Cooldowns"] = "Czas odnowienia czaru",

View File

@ -3,22 +3,14 @@ locale = {
charset = "cp1252",
languageName = "Português",
formatNumbers = true,
decimalSeperator = ',',
thousandsSeperator = '.',
-- As traduções devem vir sempre em ordem alfabética.
translation = {
["%d of experience per hour"] = "%d de experiência por hora",
["%s has finished the request"] = "%s finalizou o pedido",
["%s has logged in."] = "%s entrou.",
["%s has logged out."] = "%s saiu.",
["%s of experience left"] = "%s de experiência faltando",
["%s: (use object on target)"] = "%s: (usar objeto no alvo)",
["%s: (use object on yourself)"] = "%s: (usar objeto em si)",
["%s: (use object with crosshair)"] = "%s: (usar objeto com mira)",
["%s: (use object)"] = "%s: (usar objeto)",
["(ERROR %d)"] = "(ERRO %d)",
["1a) Offensive Name"] = "1a) Nome ofensivo",
["1b) Invalid Name Format"] = "1b) Nome com formato inválido",
["1c) Unsuitable Name"] = "1c) Nome não adequado",
@ -42,8 +34,6 @@ locale = {
["Account name"] = "Nome da conta",
["Account Status"] = "Estado da Conta",
["Action"] = "Ação",
["Activate ignorelist"] = "Ativar lista ignorada",
["Activate whitelist"] = "Ativar lista branca",
["Add new server"] = "Adicionar novo servidor",
["Add new VIP"] = "Adicionar nova VIP",
["Add to VIP list"] = "Adicionar a lista VIP",
@ -52,18 +42,17 @@ locale = {
["Addon 2"] = "Addon 2",
["Addon 3"] = "Addon 3",
["Adjust volume"] = "Ajustar volume",
["Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!"] = false,
["All modules and scripts were reloaded."] = "Todos módulos e scripts foram recarregados.",
["All"] = "Todos",
["Allow auto chase override"] = "Permitir sobrescrever o modo de perseguição",
["Allow VIPs to message you"] = "Permitir que VIPs te mandem mensagem",
["Allowed Players"] = "Jogadores com permissão",
["Also known as dash in tibia community, recommended\nfor playing characters with high speed"] = "Também conhecido como dash na comunidade tibiana, recomendado\npara jogar com personagem que possuam velocidade alta",
["Ambient light: %s%%"] = "Luz ambiente: %s%%",
["Amount"] = "Quantidade",
["Anonymous"] = "Anônimo",
["Any"] = "Qualquer",
["Are you sure you want to logout?"] = "Você tem certeza que quer sair?",
["Attack"] = "Atacar",
["Auction End"] = "Fim do Leilão",
["Audio"] = "Áudio",
["Author"] = "Autor",
["Auto login selected character on next charlist load"] = "Entrar automaticamente com o personagem quando reabrir a lista de personagens",
@ -75,7 +64,6 @@ locale = {
["Banishment + Final Warning"] = "Banimento + Aviso final",
["Banishment"] = "Banimento",
["Battle"] = "Batalha",
["Browse Field"] = "Navegar Campo",
["Browse"] = "Navegar",
["Bug report sent."] = "Reporte de bug enviado.",
["Button Assign"] = "Selecionar botão",
@ -83,14 +71,12 @@ locale = {
["Buy Offers"] = "Ofertas de compra",
["Buy with backpack"] = "Comprar com mochila",
["Buy"] = "Comprar",
["Buyer Name"] = "Nome do Comprador",
["Cancel"] = "Cancelar",
["Cannot login while already in game."] = "Não é possivel logar enquanto já estiver jogando.",
["Cap"] = "Cap",
["Capacity"] = "Capacidade",
["Center"] = "Centro",
["Change language"] = "Trocar língua",
["Channel appended to %s"] = "Canais acrescentados a %s",
["Channels"] = "Canais",
["Character List"] = "Lista de personagens",
["Classic control"] = "Controle clássico",
@ -98,7 +84,6 @@ locale = {
["Clear Messages"] = "Limpar mensagens",
["Clear object"] = "Limpar objeto",
["Client needs update."] = "O client do jogo precisa ser atualizado",
["Client Version"] = "Versão do Client",
["Close this channel"] = "Fechar esse canal",
["Close"] = "Fechar",
["Club Fighting"] = "Combate com Porrete",
@ -107,44 +92,35 @@ locale = {
["Connecting to game server..."] = "Conectando no servidor do jogo...",
["Connecting to login server..."] = "Conectando no servidor de autenticação...",
["Connection Error"] = "Erro de Conexão",
["Connection failed the server address does not exist."] = "Conexão falhou, servidor não existe.",
["Connection failed."] = "Conexão falhou.",
["Connection refused the server might be offline or restarting.\nPlease try again later."] = "Conexão recusada, servidor pode estar offline ou reiniciando. Por favor, tente novamente mais tarde.",
["Connection timed out. Either your network is failing or the server is offline."] = "Conexão encerrada por tempo limite. Sua rede está falhando, ou o servidor está offline.",
["Console"] = "Console",
["Cooldown"] = "Cooldown",
["Cooldowns"] = "Cooldowns",
["Copy message"] = "Copiar mensagem",
["Copy name"] = "Copiar nome",
["Copy Name"] = "Copiar Nome",
["Copy"] = "Copiar",
["Create Map Mark"] = "Criar marca no mapa",
["Create mark"] = "Criar marca",
["Create New Offer"] = "Criar nova oferta",
["Create Offer"] = "Criar oferta",
["Current hotkey to add: %s"] = "Atalho atual para adicionar: %s",
["Critical Hit Chance"] = "Chance de acerto crítico",
["Critical Hit Damage"] = "Dano de acerto crítico",
["Current hotkeys"] = "Atalhos atuais",
["Current hotkeys:"] = "Atalhos atuais",
["Current Offers"] = "Ofertas atuais",
["Default"] = "Padrão",
["Delete mark"] = "Deletar marca",
["Description"] = "Descrição",
["Description:"] = "Descrição",
["Destructive Behaviour"] = "Comportamento destrutivo",
["Detail"] = "Detalhe",
["Details"] = "Detalhes",
["Disable chat mode allow to walk using ASDW"] = "Desativar modo de chat permite andar usando ASDW",
["Disable Shared Experience"] = "Desativar experiência compartilhada",
["Dismount"] = "Desmontar",
["Display connection speed to the server (milliseconds)"] = "Exibir a velocidade de conexão com o servidor (milisegundos)",
["Display creature health bars"] = "Exibir barras de vida das criaturas",
["Display creature names"] = "Exibir nomes das criaturas",
["Display player mana bar"] = "Exibir barra de mana",
["Display text messages"] = "Exibir mensagens de texto",
["Distance Fighting"] = "Combate a Distância",
["Don\'t stretch or shrink Game Window"] = "Não esticar ou contrair a janela do game",
["Don't stretch or shrink Game Window"] = "Não esticar ou contrair a janela do game",
["Druid"] = "Druid",
["Edit %s"] = "Editar %s",
["Edit hotkey text:"] = "Editar texto do atalho",
["Edit List"] = "Editar lista",
["Edit Text"] = "Editar Texto",
@ -277,7 +253,7 @@ locale = {
["Pass Leadership to %s"] = "Passar liderança para %s",
["Password"] = "Senha",
["Piece Price"] = "Preço por peça",
["Please enter a character name"] = "Por favor, entre com o nome do personagem",
["Please enter a character name:"] = "Por favor, entre com o nome do personagem:",
["Please Select"] = "Por favor, selecione algo",
["Please use this dialog to only report bugs. Do not report rule violations here!"] = "Por favor, use este campo apenas para reportar defeitos. Não reporte violação de regras aqui!",
["Please wait"] = "Por favor, espere",

View File

@ -5,10 +5,6 @@ locale = {
charset = "cp1252",
languageName = "Svenska",
formatNumbers = true,
decimalSeperator = ',',
thousandsSeperator = ' ',
translation = {
["1a) Offensive Name"] = "1a) Offensivt Namn",
["1b) Invalid Name Format"] = "1b) Ogiltigt Namnformat",
@ -31,7 +27,7 @@ locale = {
["4c) False Report to Gamemaster"] = "4c) Falsk rapport till gamemaster",
["Accept"] = "Acceptera",
["Account name"] = "Konto namn",
["Account Status"] = false,
["Account Status:"] = false,
["Action:"] = "Handling:",
["Add"] = "Lägg till",
["Add new VIP"] = "Ny VIP",
@ -232,7 +228,7 @@ locale = {
["Pass Leadership to %s"] = "Ge ledarskap till %s",
["Password"] = "Lösenord",
["Piece Price:"] = "Per Styck:",
["Please enter a character name"] = "Skriv in ett karaktärsnamn",
["Please enter a character name:"] = "Skriv in ett karaktärsnamn:",
["Please, press the key you wish to add onto your hotkeys manager"] = "Tryck på knappen som du\nvill lägga till som snabbtangent",
["Please Select"] = "Välj",
["Please use this dialog to only report bugs. Do not report rule violations here!"] = "Använd den här dialogrutan endast för att rapportera buggar. Rapportera inte regelbrott här!",

View File

@ -8,7 +8,6 @@ Button < UIButton
image-clip: 0 0 22 23
image-border: 3
padding: 5 10 5 10
opacity: 1.0
$hover !disabled:
image-clip: 0 23 22 23
@ -46,7 +45,6 @@ NextButton < UIButton
size: 12 21
image-source: /images/ui/arrow_horizontal
image-clip: 12 0 12 21
image-color: #ffffff
$hover !disabled:
image-clip: 12 21 12 21
@ -55,13 +53,12 @@ NextButton < UIButton
image-clip: 12 21 12 21
$disabled:
image-color: #dfdfdf88
image-color: #dfdfdf55
PreviousButton < UIButton
size: 12 21
image-source: /images/ui/arrow_horizontal
image-clip: 0 0 12 21
image-color: #ffffff
$hover !disabled:
image-clip: 0 21 12 21
@ -70,7 +67,7 @@ PreviousButton < UIButton
image-clip: 0 21 12 21
$disabled:
image-color: #dfdfdf88
image-color: #dfdfdf55
AddButton < UIButton
size: 20 20

View File

@ -27,7 +27,7 @@ MoveableTabBarButton < UIButton
color: #dfdfdf
$on !checked:
color: #de6f6f
color: #dfdfdf
TabBar < UITabBar
size: 80 21
@ -36,11 +36,10 @@ TabBar < UITabBar
anchors.fill: parent
TabBarPanel < Panel
TabBarButton < UIButton
size: 20 21
image-source: /images/ui/tabbutton_square
size: 22 23
image-source: /images/ui/tabbutton_square
image-color: #dfdfdf
image-clip: 0 0 20 21
image-clip: 0 0 22 23
image-border: 3
image-border-bottom: 0
icon-color: #dfdfdf
@ -56,7 +55,7 @@ TabBarButton < UIButton
margin-left: 5
$hover !checked:
image-clip: 0 21 20 21
image-clip: 0 23 22 23
color: #dfdfdf
$disabled:
@ -64,7 +63,7 @@ TabBarButton < UIButton
icon-color: #dfdfdf
$checked:
image-clip: 0 42 20 21
image-clip: 0 46 22 23
color: #dfdfdf
$on !checked:
@ -74,14 +73,6 @@ TabBarRounded < TabBar
TabBarRoundedPanel < TabBarPanel
TabBarRoundedButton < TabBarButton
image-source: /images/ui/tabbutton_rounded
size: 22 23
image-clip: 0 0 22 23
$hover !checked:
image-clip: 0 23 22 23
$checked:
image-clip: 0 46 22 23
TabBarVertical < UITabBar
width: 96

View File

@ -1,62 +1,26 @@
Table < UITable
layout: verticalBox
header-column-style: TableHeaderColumn
header-row-style: TableHeaderRow
header-column-style: HeaderTableColumn
header-row-style: HeaderTableRow
column-style: TableColumn
row-style: TableRow
TableData < UIScrollArea
layout: verticalBox
TableRow < UITableRow
TableRow < Label
layout: horizontalBox
height: 10
text-wrap: true
focusable: true
even-background-color: alpha
odd-background-color: #00000022
$focus:
background-color: #294f6d
color: #ffffff
TableColumn < Label
width: 30
text-wrap: true
focusable: false
TableHeaderRow < Label
layout: horizontalBox
focusable: false
height: 10
text-wrap: true
TableHeaderColumn < UITableHeaderColumn
font: verdana-11px-antialised
background-color: alpha
color: #dfdfdfff
height: 23
focusable: true
text-offset: 0 0
image-source: /images/ui/button
image-color: #dfdfdf
image-clip: 0 0 22 23
image-border: 3
padding: 5 10 5 10
enabled: false
focusable: false
$hover !disabled:
image-clip: 0 23 22 23
$pressed:
image-clip: 0 46 22 23
text-offset: 1 1
$disabled:
color: #dfdfdf88
opacity: 0.8
SortableTableHeaderColumn < TableHeaderColumn
enabled: true
focusable: true
TableHeaderColumn < Button
width: 30

View File

@ -22,7 +22,7 @@ end
g_resources.addSearchPath(g_resources.getWorkDir() .. "mods", true)
-- setup directory for saving configurations
g_resources.setupUserWriteDir(('%s/'):format(g_app.getCompactName()))
g_resources.setupUserWriteDir(g_app.getCompactName())
-- search all packages
g_resources.searchAndAddPackages('/', '.otpkg', true)

View File

@ -1,8 +1,5 @@
local musicFilename = "/sounds/startup"
local musicChannel = nil
if g_sounds then
musicChannel = g_sounds.getChannel(SoundChannels.Music)
end
local musicChannel = g_sounds.getChannel(1)
function setMusic(filename)
musicFilename = filename
@ -30,14 +27,12 @@ end
function startup()
-- Play startup music (The Silver Tree, by Mattias Westlund)
if musicChannel then
musicChannel:enqueue(musicFilename, 3)
connect(g_game, { onGameStart = function() musicChannel:stop(3) end })
connect(g_game, { onGameEnd = function()
g_sounds.stopAll()
musicChannel:enqueue(musicFilename, 3)
end })
end
-- Check for startup errors
local errtitle = nil
@ -62,9 +57,7 @@ function init()
onExit = exit })
g_window.setMinimumSize({ width = 600, height = 480 })
if musicChannel then
g_sounds.preload(musicFilename)
end
-- initialize in fullscreen mode on mobile devices
if g_window.getPlatformType() == "X11-EGL" then

View File

@ -2,7 +2,7 @@ Module
name: client
description: Initialize the client and setups its main window
author: edubart
website: https://github.com/edubart/otclient
website: www.otclient.info
reloadable: false
sandboxed: true
scripts: [ client ]
@ -19,3 +19,4 @@ Module
- client_terminal
- client_modulemanager
- client_serverlist
- client_stats

View File

@ -10,7 +10,7 @@ function init()
clientVersionLabel = background:getChildById('clientVersionLabel')
clientVersionLabel:setText(g_app.getName() .. ' ' .. g_app.getVersion() .. '\n' ..
'Rev ' .. g_app.getBuildRevision() .. ' ('.. g_app.getBuildCommit() .. ')\n' ..
'Built on ' .. g_app.getBuildDate() .. '\n' .. g_app.getBuildCompiler())
'Built on ' .. g_app.getBuildDate())
if not g_game.isOnline() then
addEvent(function() g_effects.fadeIn(clientVersionLabel, 1500) end)
@ -45,7 +45,3 @@ end
function setVersionText(text)
clientVersionLabel:setText(text)
end
function getBackground()
return background
end

View File

@ -2,7 +2,7 @@ Module
name: client_background
description: Handles the background of the login screen
author: edubart
website: https://github.com/edubart/otclient
website: www.otclient.info
sandboxed: true
scripts: [ background ]
dependencies: [ client_topmenu ]

View File

@ -8,7 +8,6 @@ local errorBox
local waitingWindow
local updateWaitEvent
local resendWaitEvent
local loginEvent
-- private functions
local function tryLogin(charInfo, tries)
@ -22,13 +21,13 @@ local function tryLogin(charInfo, tries)
if tries == 1 then
g_game.safeLogout()
end
loginEvent = scheduleEvent(function() tryLogin(charInfo, tries+1) end, 100)
scheduleEvent(function() tryLogin(charInfo, tries+1) end, 100)
return
end
CharacterList.hide()
g_game.loginWorld(G.account, G.password, charInfo.worldName, charInfo.worldHost, charInfo.worldPort, charInfo.characterName, G.authenticatorToken, G.sessionKey)
g_game.loginWorld(G.account, G.password, charInfo.worldName, charInfo.worldHost, charInfo.worldPort, charInfo.characterName)
loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to game server...'))
connect(loadBox, { onCancel = function()
@ -110,16 +109,6 @@ function onGameLoginError(message)
end
end
function onGameLoginToken(unknown)
CharacterList.destroyLoadBox()
-- TODO: make it possible to enter a new token here / prompt token
errorBox = displayErrorBox(tr("Two-Factor Authentification"), 'A new authentification token is required.\nPlease login again.')
errorBox.onOk = function()
errorBox = nil
EnterGame.show()
end
end
function onGameConnectionError(message, code)
CharacterList.destroyLoadBox()
local text = translateNetworkError(code, g_game.getProtocolGame() and g_game.getProtocolGame():isConnecting(), message)
@ -142,7 +131,6 @@ end
-- public functions
function CharacterList.init()
connect(g_game, { onLoginError = onGameLoginError })
connect(g_game, { onLoginToken = onGameLoginToken })
connect(g_game, { onUpdateNeeded = onGameUpdateNeeded })
connect(g_game, { onConnectionError = onGameConnectionError })
connect(g_game, { onGameStart = CharacterList.destroyLoadBox })
@ -156,7 +144,6 @@ end
function CharacterList.terminate()
disconnect(g_game, { onLoginError = onGameLoginError })
disconnect(g_game, { onLoginToken = onGameLoginToken })
disconnect(g_game, { onUpdateNeeded = onGameUpdateNeeded })
disconnect(g_game, { onConnectionError = onGameConnectionError })
disconnect(g_game, { onGameStart = CharacterList.destroyLoadBox })
@ -181,20 +168,15 @@ function CharacterList.terminate()
end
if updateWaitEvent then
removeEvent(updateWaitEvent)
updateWaitEvent:cancel()
updateWaitEvent = nil
end
if resendWaitEvent then
removeEvent(resendWaitEvent)
resendWaitEvent:cancel()
resendWaitEvent = nil
end
if loginEvent then
removeEvent(loginEvent)
loginEvent = nil
end
CharacterList = nil
end
@ -254,21 +236,12 @@ function CharacterList.create(characters, account, otui)
end
-- account
local status = ''
if account.status == AccountStatus.Frozen then
status = tr(' (Frozen)')
elseif account.status == AccountStatus.Suspended then
status = tr(' (Suspended)')
end
if account.subStatus == SubscriptionStatus.Free then
accountStatusLabel:setText(('%s%s'):format(tr('Free Account'), status))
elseif account.subStatus == SubscriptionStatus.Premium then
if account.premDays == 0 or account.premDays == 65535 then
accountStatusLabel:setText(('%s%s'):format(tr('Gratis Premium Account'), status))
if account.premDays > 0 and account.premDays < 65535 then
accountStatusLabel:setText(tr("Premium Account (%s) days left", account.premDays))
elseif account.premDays >= 65535 then
accountStatusLabel:setText(tr("Lifetime Premium Account"))
else
accountStatusLabel:setText(('%s%s'):format(tr('Premium Account (%s) days left', account.premDays), status))
end
accountStatusLabel:setText(tr('Free Account'))
end
if account.premDays > 0 and account.premDays <= 7 then
@ -325,10 +298,6 @@ function CharacterList.doLogin()
worldName = selected.worldName,
characterName = selected.characterName }
charactersWindow:hide()
if loginEvent then
removeEvent(loginEvent)
loginEvent = nil
end
tryLogin(charInfo)
else
displayErrorBox(tr('Error'), tr('You must select a character to login!'))
@ -349,12 +318,12 @@ function CharacterList.cancelWait()
end
if updateWaitEvent then
removeEvent(updateWaitEvent)
updateWaitEvent:cancel()
updateWaitEvent = nil
end
if resendWaitEvent then
removeEvent(resendWaitEvent)
resendWaitEvent:cancel()
resendWaitEvent = nil
end

View File

@ -16,7 +16,7 @@ CharacterWidget < UIWidget
Label
id: name
color: #bbbbbb
color: #aaaaaa
anchors.top: parent.top
anchors.left: parent.left
font: verdana-11px-monochrome
@ -29,7 +29,8 @@ CharacterWidget < UIWidget
Label
id: worldName
color: #bbbbbb
color: #ffffff
color: #aaaaaa
anchors.top: parent.top
anchors.right: parent.right
margin-right: 5
@ -44,21 +45,16 @@ CharacterWidget < UIWidget
MainWindow
id: charactersWindow
!text: tr('Character List')
size: 250 248
visible: false
@onEnter: CharacterList.doLogin()
@onEscape: CharacterList.hide(true)
@onSetup: |
g_keyboard.bindKeyPress('Up', function() self:getChildById('characters'):focusPreviousChild(KeyboardFocusReason) end, self)
g_keyboard.bindKeyPress('Down', function() self:getChildById('characters'):focusNextChild(KeyboardFocusReason) end, self)
if g_game.getFeature(GamePreviewState) then
self:setSize({width = 350, height = 400})
else
self:setSize({width = 250, height = 248})
end
TextList
id: characters
background-color: #565656
anchors.top: parent.top
anchors.left: parent.left
anchors.right: characterListScrollBar.left

View File

@ -33,17 +33,10 @@ local function onMotd(protocol, motd)
end
end
local function onSessionKey(protocol, sessionKey)
G.sessionKey = sessionKey
end
local function onCharacterList(protocol, characters, account, otui)
-- Try add server to the server list
ServerList.add(G.host, G.port, g_game.getClientVersion())
-- Save 'Stay logged in' setting
g_settings.set('staylogged', enterGame:getChildById('stayLoggedBox'):isChecked())
if enterGame:getChildById('rememberPasswordBox'):isChecked() then
local account = g_crypt.encrypt(G.account)
local password = g_crypt.encrypt(G.password)
@ -66,19 +59,13 @@ local function onCharacterList(protocol, characters, account, otui)
loadBox:destroy()
loadBox = nil
for _, characterInfo in pairs(characters) do
if characterInfo.previewState and characterInfo.previewState ~= PreviewState.Default then
characterInfo.worldName = characterInfo.worldName .. ', Preview'
end
end
CharacterList.create(characters, account, otui)
CharacterList.show()
if motdEnabled then
local lastMotdNumber = g_settings.getNumber("motd")
if G.motdNumber and G.motdNumber ~= lastMotdNumber then
g_settings.set("motd", G.motdNumber)
g_settings.set("motd", motdNumber)
motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
connect(motdWindow, { onOk = function() CharacterList.show() motdWindow = nil end })
CharacterList.hide()
@ -116,10 +103,9 @@ function EnterGame.init()
local password = g_settings.get('password')
local host = g_settings.get('host')
local port = g_settings.get('port')
local stayLogged = g_settings.getBoolean('staylogged')
local autologin = g_settings.getBoolean('autologin')
local clientVersion = g_settings.getInteger('client-version')
if clientVersion == 0 then clientVersion = 1074 end
if clientVersion == 0 then clientVersion = 860 end
if port == nil or port == 0 then port = 7171 end
@ -129,7 +115,6 @@ function EnterGame.init()
enterGame:getChildById('serverHostTextEdit'):setText(host)
enterGame:getChildById('serverPortTextEdit'):setText(port)
enterGame:getChildById('autoLoginBox'):setChecked(autologin)
enterGame:getChildById('stayLoggedBox'):setChecked(stayLogged)
clientBox = enterGame:getChildById('clientComboBox')
for _, proto in pairs(g_game.getSupportedClients()) do
@ -137,10 +122,6 @@ function EnterGame.init()
end
clientBox:setCurrentOption(clientVersion)
EnterGame.toggleAuthenticatorToken(clientVersion, true)
EnterGame.toggleStayLoggedBox(clientVersion, true)
connect(clientBox, { onOptionChange = EnterGame.onClientVersionChange })
enterGame:hide()
if g_app.isRunning() and not g_game.isOnline() then
@ -165,7 +146,6 @@ end
function EnterGame.terminate()
g_keyboard.unbindKeyDown('Ctrl+G')
disconnect(clientBox, { onOptionChange = EnterGame.onClientVersionChange })
enterGame:destroy()
enterGame = nil
enterGameButton:destroy()
@ -224,80 +204,14 @@ end
function EnterGame.clearAccountFields()
enterGame:getChildById('accountNameTextEdit'):clearText()
enterGame:getChildById('accountPasswordTextEdit'):clearText()
enterGame:getChildById('authenticatorTokenTextEdit'):clearText()
enterGame:getChildById('accountNameTextEdit'):focus()
g_settings.remove('account')
g_settings.remove('password')
end
function EnterGame.toggleAuthenticatorToken(clientVersion, init)
local enabled = (clientVersion >= 1072)
if enabled == enterGame.authenticatorEnabled then
return
end
enterGame:getChildById('authenticatorTokenLabel'):setOn(enabled)
enterGame:getChildById('authenticatorTokenTextEdit'):setOn(enabled)
local newHeight = enterGame:getHeight()
local newY = enterGame:getY()
if enabled then
newY = newY - enterGame.authenticatorHeight
newHeight = newHeight + enterGame.authenticatorHeight
else
newY = newY + enterGame.authenticatorHeight
newHeight = newHeight - enterGame.authenticatorHeight
end
if not init then
enterGame:breakAnchors()
enterGame:setY(newY)
enterGame:bindRectToParent()
end
enterGame:setHeight(newHeight)
enterGame.authenticatorEnabled = enabled
end
function EnterGame.toggleStayLoggedBox(clientVersion, init)
local enabled = (clientVersion >= 1074)
if enabled == enterGame.stayLoggedBoxEnabled then
return
end
enterGame:getChildById('stayLoggedBox'):setOn(enabled)
local newHeight = enterGame:getHeight()
local newY = enterGame:getY()
if enabled then
newY = newY - enterGame.stayLoggedBoxHeight
newHeight = newHeight + enterGame.stayLoggedBoxHeight
else
newY = newY + enterGame.stayLoggedBoxHeight
newHeight = newHeight - enterGame.stayLoggedBoxHeight
end
if not init then
enterGame:breakAnchors()
enterGame:setY(newY)
enterGame:bindRectToParent()
end
enterGame:setHeight(newHeight)
enterGame.stayLoggedBoxEnabled = enabled
end
function EnterGame.onClientVersionChange(comboBox, text, data)
local clientVersion = tonumber(text)
EnterGame.toggleAuthenticatorToken(clientVersion)
EnterGame.toggleStayLoggedBox(clientVersion)
end
function EnterGame.doLogin()
G.account = enterGame:getChildById('accountNameTextEdit'):getText()
G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
G.authenticatorToken = enterGame:getChildById('authenticatorTokenTextEdit'):getText()
G.stayLogged = enterGame:getChildById('stayLoggedBox'):isChecked()
G.host = enterGame:getChildById('serverHostTextEdit'):getText()
G.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText())
local clientVersion = tonumber(clientBox:getText())
@ -316,7 +230,6 @@ function EnterGame.doLogin()
protocolLogin = ProtocolLogin.create()
protocolLogin.onLoginError = onError
protocolLogin.onMotd = onMotd
protocolLogin.onSessionKey = onSessionKey
protocolLogin.onCharacterList = onCharacterList
protocolLogin.onUpdateNeeded = onUpdateNeeded
@ -327,12 +240,12 @@ function EnterGame.doLogin()
EnterGame.show()
end })
g_game.chooseRsa(G.host)
g_game.setClientVersion(clientVersion)
g_game.setProtocolVersion(g_game.getClientProtocolVersion(clientVersion))
g_game.chooseRsa(G.host)
if modules.game_things.isLoaded() then
protocolLogin:login(G.host, G.port, G.account, G.password, G.authenticatorToken, G.stayLogged)
protocolLogin:login(G.host, G.port, G.account, G.password)
else
loadBox:destroy()
loadBox = nil
@ -353,7 +266,6 @@ function EnterGame.setDefaultServer(host, port, protocol)
local clientLabel = enterGame:getChildById('clientLabel')
local accountTextEdit = enterGame:getChildById('accountNameTextEdit')
local passwordTextEdit = enterGame:getChildById('accountPasswordTextEdit')
local authenticatorTokenTextEdit = enterGame:getChildById('authenticatorTokenTextEdit')
if hostTextEdit:getText() ~= host then
hostTextEdit:setText(host)
@ -361,7 +273,6 @@ function EnterGame.setDefaultServer(host, port, protocol)
clientBox:setCurrentOption(protocol)
accountTextEdit:setText('')
passwordTextEdit:setText('')
authenticatorTokenTextEdit:setText('')
end
end
@ -375,16 +286,6 @@ function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeig
portTextEdit:setVisible(false)
portTextEdit:setHeight(0)
local authenticatorTokenTextEdit = enterGame:getChildById('authenticatorTokenTextEdit')
authenticatorTokenTextEdit:setText('')
authenticatorTokenTextEdit:setOn(false)
local authenticatorTokenLabel = enterGame:getChildById('authenticatorTokenLabel')
authenticatorTokenLabel:setOn(false)
local stayLoggedBox = enterGame:getChildById('stayLoggedBox')
stayLoggedBox:setChecked(false)
stayLoggedBox:setOn(false)
clientBox:setCurrentOption(protocol)
clientBox:setVisible(false)
clientBox:setHeight(0)
@ -405,11 +306,11 @@ function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeig
serverListButton:setWidth(0)
local rememberPasswordBox = enterGame:getChildById('rememberPasswordBox')
rememberPasswordBox:setMarginTop(-8)
rememberPasswordBox:setMarginTop(-5)
if not windowWidth then windowWidth = 236 end
enterGame:setWidth(windowWidth)
if not windowHeight then windowHeight = 210 end
if not windowHeight then windowHeight = 200 end
enterGame:setHeight(windowHeight)
end

View File

@ -2,7 +2,7 @@ Module
name: client_entergame
description: Manages enter game and character list windows
author: edubart
website: https://github.com/edubart/otclient
website: www.otclient.info
dependencies:
- client_topmenu

View File

@ -1,6 +1,6 @@
EnterGameWindow < MainWindow
!text: tr('Enter Game')
size: 236 298
size: 236 274
EnterGameButton < Button
width: 64
@ -21,10 +21,6 @@ ServerListButton < UIButton
EnterGameWindow
id: enterGame
&authenticatorEnabled: false
&authenticatorHeight: 44
&stayLoggedBoxEnabled: false
&stayLoggedBoxHeight: 24
@onEnter: EnterGame.doLogin()
MenuLabel
@ -54,52 +50,6 @@ EnterGameWindow
anchors.top: prev.bottom
margin-top: 2
MenuLabel
id: authenticatorTokenLabel
!text: tr('Authenticator Token')
anchors.left: prev.left
anchors.top: prev.bottom
text-auto-resize: true
margin-top: -12
visible: false
$on:
visible: true
margin-top: 8
TextEdit
id: authenticatorTokenTextEdit
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: -22
visible: false
max-length: 8
$on:
visible: true
margin-top: 2
CheckBox
id: stayLoggedBox
!text: tr('Stay logged during session')
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 6
margin-top: -16
visible: false
$on:
visible: true
margin-top: 8
HorizontalSeparator
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 8
MenuLabel
id: serverLabel
!text: tr('Server')
@ -182,24 +132,16 @@ EnterGameWindow
anchors.top: prev.bottom
margin-top: 2
HorizontalSeparator
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 6
EnterGameButton
!text: tr('Ok')
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 4
anchors.bottom: parent.bottom
@onClick: EnterGame.doLogin()
Label
id: serverInfoLabel
font: verdana-11px-rounded
anchors.top: prev.top
anchors.bottom: parent.bottom
anchors.left: parent.left
margin-top: 5
color: green
text-auto-resize: true

View File

@ -113,18 +113,15 @@ function installLocale(locale)
if _G.allowedLocales and not _G.allowedLocales[locale.name] then return end
if locale.name ~= defaultLocaleName then
local updatesNamesMissing = {}
for _,k in pairs(neededTranslations) do
local updatesNeeded = 0
for _i,k in pairs(neededTranslations) do
if locale.translation[k] == nil then
updatesNamesMissing[#updatesNamesMissing + 1] = k
updatesNeeded = updatesNeeded + 1
end
end
if #updatesNamesMissing > 0 then
pdebug('Locale \'' .. locale.name .. '\' is missing ' .. #updatesNamesMissing .. ' translations.')
for _,name in pairs(updatesNamesMissing) do
pdebug('["' .. name ..'"] = \"\",')
end
if updatesNeeded > 0 then
pdebug('Locale \'' .. locale.name .. '\' is missing ' .. updatesNeeded .. ' translations.')
end
end
@ -144,10 +141,7 @@ end
function setLocale(name)
local locale = installedLocales[name]
if locale == currentLocale then
g_settings.set('locale', name)
return
end
if locale == currentLocale then return end
if not locale then
pwarning("Locale " .. name .. ' does not exist.')
return false
@ -172,20 +166,16 @@ end
-- global function used to translate texts
function _G.tr(text, ...)
if currentLocale then
if tonumber(text) and currentLocale.formatNumbers then
local number = tostring(text):split('.')
if tonumber(text) then
-- todo: use locale information to calculate this. also detect floating numbers
local out = ''
local reverseNumber = number[1]:reverse()
for i=1,#reverseNumber do
out = out .. reverseNumber:sub(i, i)
local number = tostring(text):reverse()
for i=1,#number do
out = out .. number:sub(i, i)
if i % 3 == 0 and i ~= #number then
out = out .. currentLocale.thousandsSeperator
out = out .. ','
end
end
if number[2] then
out = number[2] .. currentLocale.decimalSeperator .. out
end
return out:reverse()
elseif tostring(text) then
local translation = currentLocale.translation[text]

View File

@ -2,7 +2,7 @@ Module
name: client_locales
description: Translates texts to selected language
author: baxnie, edubart
website: https://github.com/edubart/otclient
website: www.otclient.info
sandboxed: true
scripts: [ locales ]
@onLoad: init()

View File

@ -21,47 +21,40 @@ neededTranslations = {
"4c) False Report to Gamemaster",
"Accept",
"Account name",
"Account Status",
"Action",
"Activate ignorelist",
"Activate whitelist",
"Account Status:",
"Action:",
"Add",
"Add new server",
"Add new VIP",
"Addon 1",
"Addon 2",
"Addon 3",
"Add to VIP list",
"Adjust volume",
"Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!",
"All",
"All modules and scripts were reloaded.",
"Allow auto chase override",
"Allowed Players",
"Allow VIPs to message you",
"Also known as dash in tibia community, recommended\nfor playing characters with high speed",
"Ambient light: %s%%",
"Amount:",
"Amount",
"Anonymous",
"Any",
"Are you sure you want to logout?",
"Attack",
"Auction End",
"Audio",
"Authenticator Token",
"Author",
"Autoload",
"Autoload priority",
"Auto login",
"Auto login selected character on next charlist load",
"Axe Fighting",
"Balance",
"Balance:",
"Banishment",
"Banishment + Final Warning",
"Battle",
"Browse",
"Browse Field",
"Bug report sent.",
"Button Assign",
"Buy",
"Buyer Name",
"Buy Now",
"Buy Offers",
"Buy with backpack",
@ -70,8 +63,6 @@ neededTranslations = {
"Cap",
"Capacity",
"Center",
"Change language",
"Channel appended to %s",
"Channels",
"Character List",
"Classic control",
@ -79,23 +70,15 @@ neededTranslations = {
"Clear Messages",
"Clear object",
"Client needs update.",
"Client Version",
"Close",
"Close this channel",
"Club Fighting",
"Combat Controls",
"Comment",
"Comment:",
"Connecting to game server...",
"Connecting to login server...",
"Connection Error",
"Connection failed.",
"Connection failed, the server address does not exist.",
"Connection refused, the server might be offline or restarting.\nPlease try again later.",
"Connection timed out. Either your network is failing or the server is offline.",
"Console",
"Cooldown",
"Cooldowns",
"Copy",
"Copy message",
"Copy name",
"Copy Name",
@ -103,72 +86,53 @@ neededTranslations = {
"Create mark",
"Create New Offer",
"Create Offer",
"Critical Hit Chance",
"Critical Hit Damage",
"Current hotkeys",
"Current hotkeys:",
"Current hotkey to add: %s",
"Current Offers",
"Default",
"Delete mark",
"Description:",
"Description",
"Destructive Behaviour",
"Detail",
"Details",
"Disable chat mode, allow to walk using ASDW",
"Disable chat mode, allow to walk using ASDW",
"Disable Shared Experience",
"Dismount",
"Display connection speed to the server (milliseconds)",
"Display creature health bars",
"Display creature names",
"Display player mana bar",
"Display text messages",
"Distance Fighting",
"%d of experience per hour",
"Don\'t stretch/shrink Game Window",
"Druid",
"Edit hotkey text",
"Edit hotkey text:",
"Edit List",
"Edit %s",
"Edit Text",
"Edit VIP list entry",
"Enable audio",
"Enable chat mode",
"Enable dash walking",
"Enable lights",
"Enable music sound",
"Enable music",
"Enable Shared Experience",
"Enable smart walking",
"Enable vertical synchronization",
"Enable walk booster",
"Enter Game",
"Enter one name per line.",
"Enter with your account again to update your client.",
"Error",
"Error",
"(ERROR %d)",
"Excessive Unjustified Player Killing",
"Exclude from private chat",
"Exit",
"Experience",
"Filter list to match your level",
"Filter list to match your vocation",
"Filters",
"Find",
"Find:",
"Fishing",
"Fist Fighting",
"Follow",
"Force Exit",
"Formula",
"For Your Information",
"Free Account",
"Fullscreen",
"Game",
"Game framerate limit: %s",
"Global ignore settings",
"Global whitelist settings",
"Graphics",
"Graphics card driver not detected",
"Group",
"Graphics Engine:",
"Head",
"Healing",
"Health Info",
@ -182,50 +146,43 @@ neededTranslations = {
"Hide spells for higher exp. levels",
"Hide spells for other vocations",
"Hit Points",
"Hold left mouse button to navigate\nScroll mouse middle button to zoom\nRight mouse button to create map marks\nPress Ctrl+Shift+M to view the entire game map",
"Host",
"Hotkey delay: %dms",
"Hotkey delay: %sms",
"Hold left mouse button to navigate\nScroll mouse middle button to zoom\nRight mouse button to create map marks",
"Hotkeys",
"If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character.",
"Ignore",
"Ignore capacity",
"Ignored Players",
"Ignored players:",
"Ignore equipped",
"Ignore List",
"Ignore players",
"Ignore Private Messages",
"Ignore Yelling",
"Interface framerate limit: %s",
"Invalid authentification token.",
"Inventory",
"Invite to Party",
"Invite to private chat",
"IP Address Banishment",
"Item Name",
"Item Offers",
"It is empty.",
"Join %s\'s Party",
"Knight",
"Leave Party",
"Level",
"Life Leech Amount",
"Life Leech Chance",
"Lifetime Premium Account",
"Limits FPS to 60",
"List of items that you're able to buy",
"List of items that you're able to sell",
"Load",
"Logging out...",
"Login",
"Login Error",
"Login Error",
"Logout",
"Look",
"Magic Level",
"Make sure that your client uses\nthe correct game client version",
"Make sure that your client uses\nthe correct game protocol version",
"Mana",
"Manage hotkeys:",
"Market",
"Market Error",
"Market Offers",
"Message of the day",
"Message to ",
@ -236,14 +193,11 @@ neededTranslations = {
"Mount",
"Move Stackable Item",
"Move up",
"Music volume: %d",
"My Offers",
"Name",
"Name:",
"Name Report",
"Name Report + Banishment",
"Name Report + Banishment + Final Warning",
"New Server",
"Next level in %d hours and %d minutes",
"No",
"No graphics card detected, everything will be drawn using the CPU,\nthus the performance will be really bad.\nPlease update your graphics driver to have a better performance.",
"No item selected.",
@ -251,47 +205,39 @@ neededTranslations = {
"No Outfit",
"No statement has been selected.",
"Notation",
"Notify-Login",
"NPC Trade",
"Offer History",
"Offers",
"Offer Type",
"Offer Type:",
"Offline Training",
"Ok",
"on %s.\n",
"Open",
"Open a private message channel",
"Open a private message channel:",
"Open charlist automatically when starting client",
"Open in new window",
"Open new channel",
"Open purse",
"Open PvP",
"Open PvP Situations",
"Options",
"Overview",
"Paladin",
"Pass Leadership to %s",
"Password",
"Piece Price",
"Please enter a character name",
"Piece Price:",
"Please enter a character name:",
"Please, press the key you wish to add onto your hotkeys manager",
"Please Select",
"Please state the rule violation in one clear sentence and wait for a reply from a gamemaster. Please note that your message will disappear if you close the channel.",
"Please use this dialog to only report bugs. Do not report rule violations here!",
"Please wait",
"Please wait patiently for a gamemaster to reply",
"Port",
"Position",
"Premium",
"Position:",
"Position: %i %i %i",
"Premium Account (%s) days left",
"Price",
"Price:",
"Primary",
"Process",
"Protocol",
"Quest Log",
"Randomize",
"Randomize characters outfit",
"Reason",
"Reason:",
"Refresh",
"Refresh Offers",
"Regeneration Time",
@ -300,45 +246,30 @@ neededTranslations = {
"Remember account and password when starts client",
"Remember password",
"Remove",
"Remove",
"Remove %s",
"Report Bug",
"Report Rule",
"Report Rule Violation",
"Reserved for more functionality later.",
"Reset All",
"Reset Market",
"Reset selection, filters & search",
"Revoke %s\'s Invitation",
"Rotate",
"Rule Violation",
"Rule Violations",
"Save",
"Save Messages",
"Search",
"Search:",
"Search all items",
"Secondary",
"Select",
"Select all",
"Select object",
"Select Outfit",
"Select your language",
"Sell",
"Sell All",
"Seller Name",
"Sell Now",
"Sell Offers",
"Send",
"Send automatically",
"Send Message",
"Server",
"Server list",
"Server List",
"Server Log",
"Set Outfit",
"%s has finished the request",
"%s has logged in.",
"%s has logged out.",
"Shielding",
"Show all items",
"Show connection ping",
@ -355,15 +286,8 @@ neededTranslations = {
"Show status messages in console",
"Show Text",
"Show timestamps in console",
"Show Top Menu",
"Show your depot items only",
"Skills",
"Skull Time",
"%s of experience left",
"Sorcerer",
"Sort by name",
"Sort by status",
"Sort by type",
"Soul",
"Soul Points",
"Special",
@ -371,10 +295,9 @@ neededTranslations = {
"Spell Cooldowns",
"Spell List",
"Stamina",
"Statement",
"Statement:",
"Statement Report",
"Statistics",
"Stay logged during session",
"Stop Attack",
"Stop Follow",
"Support",
@ -385,23 +308,17 @@ neededTranslations = {
"Sword Fighting",
"Terminal",
"There is no way.",
"This offer is 25%% above the average market price",
"This offer is 25%% below the average market price",
"Total Price",
"Title",
"Total Price:",
"Trade",
"Trade with ...",
"Trying to reconnect in %s seconds.",
"Turn delay: %dms",
"Turn delay: %sms",
"Two-Factor Authentification",
"Type",
"Unable to load dat file, please place a valid dat in '%s'",
"Unable to load spr file, please place a valid spr in '%s'",
"Unable to logout.",
"Unignore",
"Unjustified Points",
"Unload",
"Update needed",
"Update needed",
"Use",
"Use on target",
"Use on yourself",
@ -412,8 +329,7 @@ neededTranslations = {
"Vocation",
"Waiting List",
"Website",
"Weight",
"Will boost your walk on high speed characters",
"Weight:",
"Will detect when to use diagonal step based on the\nkeys you are pressing",
"With crosshair",
"Yes",
@ -442,13 +358,8 @@ neededTranslations = {
"You must enter a comment.",
"You must enter a valid server address and port.",
"You must select a character to login!",
"You must select an action.",
"You must select a reason.",
"Your Capacity",
"Your client needs updating, try redownloading it.",
"Your connection has been lost.\nEither your network or the server went down.",
"Your Capacity:",
"You read the following, written by \n%s\n",
"You read the following, written on \n%s.\n",
"Your Money",
"Your request has been closed",
"Your Money:",
}

View File

@ -2,7 +2,7 @@ Module
name: client_modulemanager
description: Manage other modules
author: edubart
website: https://github.com/edubart/otclient
website: www.otclient.info
sandboxed: true
scripts: [ modulemanager ]
dependencies: [ client_topmenu ]

View File

@ -34,59 +34,15 @@ Panel
id: displayHealth
!text: tr('Display creature health bars')
OptionCheckBox
id: displayMana
!text: tr('Display player mana bar')
OptionCheckBox
id: displayText
!text: tr('Display text messages')
Label
id: turnDelayLabel
!text: tr('Turn delay: %sms', 30)
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 12
@onSetup: |
local value = modules.client_options.getOption('turnDelay')
self:setText(tr('Turn delay: %dms', value))
OptionScrollbar
id: turnDelay
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 3
minimum: 30
maximum: 250
Label
id: hotkeyDelayLabel
!text: tr('Hotkey delay: %dms', 30)
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 12
@onSetup: |
local value = modules.client_options.getOption('hotkeyDelay')
self:setText(tr('Hotkey delay: %dms', value))
OptionScrollbar
id: hotkeyDelay
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 3
minimum: 30
maximum: 250
Button
id: changeLocale
!text: tr('Change language')
@onClick: modules.client_locales.createWindow()
anchors.top: prev.bottom
anchors.left: prev.left
margin-top: 12
margin-top: 5
width: 120

View File

@ -25,11 +25,8 @@ local defaultOptions = {
ambientLight = 25,
displayNames = true,
displayHealth = true,
displayMana = true,
displayText = true,
dontStretchShrink = false,
turnDelay = 50,
hotkeyDelay = 50,
dontStretchShrink = false
}
local optionsWindow
@ -109,8 +106,8 @@ function init()
graphicsPanel = g_ui.loadUI('graphics')
optionsTabBar:addTab(tr('Graphics'), graphicsPanel, '/images/optionstab/graphics')
soundPanel = g_ui.loadUI('audio')
optionsTabBar:addTab(tr('Audio'), soundPanel, '/images/optionstab/audio')
audioPanel = g_ui.loadUI('audio')
optionsTabBar:addTab(tr('Audio'), audioPanel, '/images/optionstab/audio')
optionsButton = modules.client_topmenu.addLeftButton('optionsButton', tr('Options'), '/images/topbuttons/options', toggle)
audioButton = modules.client_topmenu.addLeftButton('audioButton', tr('Audio'), '/images/topbuttons/audio', function() toggleOption('enableAudio') end)
@ -158,17 +155,15 @@ function hide()
end
function toggleDisplays()
if options['displayNames'] and options['displayHealth'] and options['displayMana'] then
if options['displayNames'] and options['displayHealth'] then
setOption('displayNames', false)
elseif options['displayHealth'] then
setOption('displayHealth', false)
setOption('displayMana', false)
else
if not options['displayNames'] and not options['displayHealth'] then
setOption('displayNames', true)
else
setOption('displayHealth', true)
setOption('displayMana', true)
end
end
end
@ -190,23 +185,17 @@ function setOption(key, value, force)
elseif key == 'fullscreen' then
g_window.setFullscreen(value)
elseif key == 'enableAudio' then
if g_sounds then
g_sounds.setAudioEnabled(value)
end
if value then
audioButton:setIcon('/images/topbuttons/audio')
else
audioButton:setIcon('/images/topbuttons/audio_mute')
end
elseif key == 'enableMusicSound' then
if g_sounds then
g_sounds.getChannel(SoundChannels.Music):setEnabled(value)
end
elseif key == 'musicSoundVolume' then
if g_sounds then
g_sounds.getChannel(SoundChannels.Music):setGain(value/100)
end
soundPanel:getChildById('musicSoundVolumeLabel'):setText(tr('Music volume: %d', value))
audioPanel:getChildById('musicSoundVolumeLabel'):setText(tr('Music volume: %d', value))
elseif key == 'showLeftPanel' then
modules.game_interface.getLeftPanel():setOn(value)
elseif key == 'backgroundFrameRate' then
@ -233,18 +222,12 @@ function setOption(key, value, force)
gameMapPanel:setDrawNames(value)
elseif key == 'displayHealth' then
gameMapPanel:setDrawHealthBars(value)
elseif key == 'displayMana' then
gameMapPanel:setDrawManaBar(value)
elseif key == 'displayText' then
gameMapPanel:setDrawTexts(value)
elseif key == 'dontStretchShrink' then
addEvent(function()
modules.game_interface.updateStretchShrink()
end)
elseif key == 'turnDelay' then
generalPanel:getChildById('turnDelayLabel'):setText(tr('Turn delay: %sms', value))
elseif key == 'hotkeyDelay' then
generalPanel:getChildById('hotkeyDelayLabel'):setText(tr('Hotkey delay: %sms', value))
end
-- change value for keybind updates

View File

@ -2,7 +2,7 @@ Module
name: client_options
description: Create the options window
author: edubart, BeniS
website: https://github.com/edubart/otclient
website: www.otclient.info
sandboxed: true
scripts: [ options ]
@onLoad: init()

View File

@ -19,7 +19,7 @@ function AddServer.add()
local added, error = ServerList.add(host, port, protocol)
if not added then
displayErrorBox(tr('Error'), tr(error))
displayErrorBox(tr('Add Error'), tr(error))
else
AddServer.hide()
end

View File

@ -12,10 +12,8 @@ function ServerList.init()
serverTextList = serverListWindow:getChildById('serverList')
servers = g_settings.getNode('ServerList') or {}
if servers then
ServerList.load()
end
end
function ServerList.terminate()
ServerList.destroy()
@ -26,8 +24,8 @@ function ServerList.terminate()
end
function ServerList.load()
for host, server in pairs(servers) do
ServerList.add(host, server.port, server.protocol, true)
for k,server in pairs(servers) do
ServerList.add(k, server.port, server.protocol, true)
end
end
@ -45,9 +43,7 @@ function ServerList.select()
end
function ServerList.add(host, port, protocol, load)
if not host or not port or not protocol then
return false, 'Failed to load settings'
elseif not load and servers[host] then
if not load and servers[host] then
return false, 'Server already exists'
elseif host == '' or port == '' then
return false, 'Required fields are missing'

View File

@ -2,7 +2,7 @@ Module
name: client_serverlist
description: Manages a server list of previously entered servers
author: BeniS
website: https://github.com/edubart/otclient
website: www.otclient.info
dependencies:
- client_entergame

View File

@ -0,0 +1,123 @@
UUID = nil
HOST = 'otclient.herokuapp.com'
PORT = 80
FIRST_REPORT_DELAY = 15
REPORT_DELAY = 60
sendReportEvent = nil
firstReportEvent = nil
function initUUID()
UUID = g_settings.getString('report-uuid')
if not UUID or #UUID ~= 36 then
UUID = g_crypt.genUUID()
g_settings.set('report-uuid', UUID)
end
end
function init()
connect(g_game, { onGameStart = onGameStart,
onGameEnd = onGameEnd })
initUUID()
end
function terminate()
disconnect(g_game, { onGameStart = onGameStart,
onGameEnd = onGameEnd })
removeEvent(firstReportEvent)
removeEvent(sendReportEvent)
end
function configure(host, port, delay)
if not host then return end
HOST = host
PORT = port or PORT
REPORT_DELAY = delay or REPORT_DELAY
end
function sendReport()
if not HOST then return end
local protocolHttp = ProtocolHttp.create()
protocolHttp.onConnect = onConnect
protocolHttp.onRecv = onRecv
protocolHttp.onError = onError
protocolHttp:connect(HOST, PORT)
end
function onGameStart()
if not HOST then return end
removeEvent(firstReportEvent)
removeEvent(sendReportEvent)
firstReportEvent = addEvent(sendReport, FIRST_REPORT_DELAY*1000)
sendReportEvent = cycleEvent(sendReport, REPORT_DELAY*1000)
end
function onGameEnd()
removeEvent(firstReportEvent)
removeEvent(sendReportEvent)
end
function onConnect(protocol)
if not g_game.isOnline() then
protocol:disconnect()
return
end
local post = ''
post = post .. 'uid=' .. UUID
post = post .. '&report_delay=' .. REPORT_DELAY
post = post .. '&os=' .. g_app.getOs()
post = post .. '&graphics_vendor=' .. g_graphics.getVendor()
post = post .. '&graphics_renderer=' .. g_graphics.getRenderer()
post = post .. '&graphics_version=' .. g_graphics.getVersion()
post = post .. '&painter_engine=' .. g_graphics.getPainterEngine()
post = post .. '&fps=' .. g_app.getBackgroundPaneFps()
post = post .. '&max_fps=' .. g_app.getBackgroundPaneMaxFps()
post = post .. '&fullscreen=' .. tostring(g_window.isFullscreen())
post = post .. '&window_width=' .. g_window.getWidth()
post = post .. '&window_height=' .. g_window.getHeight()
post = post .. '&player_name=' .. g_game.getCharacterName()
post = post .. '&world_name=' .. g_game.getWorldName()
post = post .. '&otserv_host=' .. G.host
post = post .. '&otserv_port=' .. G.port
post = post .. '&otserv_protocol=' .. g_game.getProtocolVersion()
post = post .. '&otserv_client=' .. g_game.getClientVersion()
post = post .. '&build_version=' .. g_app.getVersion()
post = post .. '&build_revision=' .. g_app.getBuildRevision()
post = post .. '&build_commit=' .. g_app.getBuildCommit()
post = post .. '&build_date=' .. g_app.getBuildDate()
post = post .. '&display_width=' .. g_window.getDisplayWidth()
post = post .. '&display_height=' .. g_window.getDisplayHeight()
post = post .. '&cpu=' .. g_platform.getCPUName()
post = post .. '&mem=' .. g_platform.getTotalSystemMemory()
post = post .. '&os_name=' .. g_platform.getOSName()
post = post .. getAdditionalData()
local message = ''
message = message .. "POST /report HTTP/1.1\r\n"
message = message .. "Host: " .. HOST .. "\r\n"
message = message .. "Accept: */*\r\n"
message = message .. "Connection: close\r\n"
message = message .. "Content-Type: application/x-www-form-urlencoded\r\n"
message = message .. "Content-Length: " .. post:len() .. "\r\n\r\n"
message = message .. post
protocol:send(message)
protocol:recv()
end
function getAdditionalData()
return ''
end
function onRecv(protocol, message)
if string.find(message, 'HTTP/1.1 200 OK') then
--pinfo('Stats sent to server successfully!')
end
protocol:disconnect()
end
function onError(protocol, message, code)
pdebug('Could not send statistics: ' .. message)
end

View File

@ -0,0 +1,9 @@
Module
name: client_stats
description: Sends client statistics to a server
author: baxnie
website: www.otclient.info
sandboxed: true
scripts: [ stats ]
@onLoad: init()
@onUnload: terminate()

View File

@ -2,7 +2,7 @@ Module
name: client_styles
description: Load client fonts and styles
author: edubart
website: https://github.com/edubart/otclient
website: www.otclient.info
scripts: [ styles ]
sandboxed: true
@onLoad: init()

View File

@ -30,10 +30,6 @@ local allLines = {}
-- private functions
local function navigateCommand(step)
if commandTextEdit:isMultiline() then
return
end
local numCommands = #commandHistory
if numCommands > 0 then
currentHistoryIndex = math.min(math.max(currentHistoryIndex + step, 0), numCommands)
@ -100,29 +96,16 @@ local function completeCommand()
end
end
local function doCommand(textWidget)
local currentCommand = textWidget:getText()
local function doCommand()
local currentCommand = commandTextEdit:getText()
executeCommand(currentCommand)
textWidget:clearText()
if commandTextEdit then
commandTextEdit:clearText()
end
return true
end
local function addNewline(textWidget)
if not textWidget:isOn() then
textWidget:setOn(true)
end
textWidget:appendText('\n')
end
local function onCommandChange(textWidget, newText, oldText)
local _, newLineCount = string.gsub(newText, '\n', '\n')
textWidget:setHeight((newLineCount + 1) * textWidget.baseHeight)
if newLineCount == 0 and textWidget:isOn() then
textWidget:setOn(false)
end
end
local function onLog(level, message, time)
if disabled then return end
-- avoid logging while reporting logs (would cause a infinite loop)
@ -146,8 +129,6 @@ function init()
commandHistory = g_settings.getList('terminal-history')
commandTextEdit = terminalWindow:getChildById('commandTextEdit')
commandTextEdit:setHeight(commandTextEdit.baseHeight)
connect(commandTextEdit, {onTextChange = onCommandChange})
g_keyboard.bindKeyPress('Up', function() navigateCommand(1) end, commandTextEdit)
g_keyboard.bindKeyPress('Down', function() navigateCommand(-1) end, commandTextEdit)
g_keyboard.bindKeyPress('Ctrl+C',
@ -157,7 +138,6 @@ function init()
return true
end, commandTextEdit)
g_keyboard.bindKeyDown('Tab', completeCommand, commandTextEdit)
g_keyboard.bindKeyPress('Shift+Enter', addNewline, commandTextEdit)
g_keyboard.bindKeyDown('Enter', doCommand, commandTextEdit)
g_keyboard.bindKeyDown('Escape', hide, terminalWindow)
@ -313,7 +293,7 @@ function addLine(text, color)
end
function executeCommand(command)
if command == nil or #string.gsub(command, '\n', '') == 0 then return end
if command == nil or #command == 0 then return end
-- add command line
addLine("> " .. command, "#ffffff")

View File

@ -2,7 +2,7 @@ Module
name: client_terminal
description: Terminal for executing lua functions
author: edubart
website: https://github.com/edubart/otclient
website: www.otclient.info
scripts: [ terminal ]
sandboxed: true
@onLoad: init()

View File

@ -47,7 +47,7 @@ UIWindow
anchors.left: parent.left
anchors.right: terminalScroll.left
anchors.top: terminalScroll.top
anchors.bottom: commandTextEdit.top
anchors.bottom: commandSymbolLabel.top
layout:
type: verticalBox
align-bottom: true
@ -80,25 +80,14 @@ UIWindow
UITextEdit
id: commandTextEdit
background: #aaaaaa11
border-color: #aaaaaa88
&baseHeight: 12
height: 12
anchors.bottom: parent.bottom
anchors.left: commandSymbolLabel.right
anchors.right: terminalScroll.left
anchors.right: parent.right
margin-left: 1
padding-left: 2
font: terminus-10px
selection-color: black
selection-background-color: white
border-width-left: 0
border-width-top: 0
multiline: false
$on:
border-width-left: 1
border-width-top: 1
multiline: true
ResizeBorder
id: bottomResizeBorder

View File

@ -51,8 +51,6 @@ function init()
pingLabel = topMenu:getChildById('pingLabel')
fpsLabel = topMenu:getChildById('fpsLabel')
g_keyboard.bindKeyDown('Ctrl+Shift+T', toggle)
if g_game.isOnline() then
online()
end
@ -166,22 +164,3 @@ end
function getTopMenu()
return topMenu
end
function toggle()
local menu = getTopMenu()
if not menu then
return
end
if menu:isVisible() then
menu:hide()
modules.client_background.getBackground():addAnchor(AnchorTop, 'parent', AnchorTop)
modules.game_interface.getRootPanel():addAnchor(AnchorTop, 'parent', AnchorTop)
modules.game_interface.getShowTopMenuButton():show()
else
menu:show()
modules.client_background.getBackground():addAnchor(AnchorTop, 'topMenu', AnchorBottom)
modules.game_interface.getRootPanel():addAnchor(AnchorTop, 'topMenu', AnchorBottom)
modules.game_interface.getShowTopMenuButton():hide()
end
end

View File

@ -2,7 +2,7 @@ Module
name: client_topmenu
description: Create the top menu
author: edubart
website: https://github.com/edubart/otclient
website: www.otclient.info
scripts: [ topmenu ]
sandboxed: true
@onLoad: init()

View File

@ -2,7 +2,7 @@ Module
name: corelib
description: Contains core lua classes, functions and constants used by other modules
author: OTClient team
website: https://github.com/edubart/otclient
website: www.otclient.info
reloadable: false
@onLoad: |
@ -10,7 +10,6 @@ Module
dofile 'string'
dofile 'table'
dofile 'bitwise'
dofile 'struct'
dofile 'const'
dofile 'util'

View File

@ -26,11 +26,6 @@ local function retranslateKeyComboDesc(keyComboDesc)
if keyComboDesc == nil then
error('Unable to translate key combo \'' .. keyComboDesc .. '\'')
end
if type(keyComboDesc) == 'number' then
keyComboDesc = tostring(keyComboDesc)
end
local keyCombo = {}
for i,currentKeyDesc in ipairs(keyComboDesc:split('+')) do
for keyCode, keyDesc in pairs(KeyCodeDescs) do

View File

@ -1,173 +0,0 @@
Struct = {}
function Struct.pack(format, ...)
local stream = {}
local vars = {...}
local endianness = true
for i = 1, format:len() do
local opt = format:sub(i, i)
if opt == '>' then
endianness = false
elseif opt:find('[bBhHiIlL]') then
local n = opt:find('[hH]') and 2 or opt:find('[iI]') and 4 or opt:find('[lL]') and 8 or 1
local val = tonumber(table.remove(vars, 1))
if val < 0 then
val = val + 2 ^ (n * 8 - 1)
end
local bytes = {}
for j = 1, n do
table.insert(bytes, string.char(val % (2 ^ 8)))
val = math.floor(val / (2 ^ 8))
end
if not endianness then
table.insert(stream, string.reverse(table.concat(bytes)))
else
table.insert(stream, table.concat(bytes))
end
elseif opt:find('[fd]') then
local val = tonumber(table.remove(vars, 1))
local sign = 0
if val < 0 then
sign = 1
val = -val
end
local mantissa, exponent = math.frexp(val)
if val == 0 then
mantissa = 0
exponent = 0
else
mantissa = (mantissa * 2 - 1) * math.ldexp(0.5, (opt == 'd') and 53 or 24)
exponent = exponent + ((opt == 'd') and 1022 or 126)
end
local bytes = {}
if opt == 'd' then
val = mantissa
for i = 1, 6 do
table.insert(bytes, string.char(math.floor(val) % (2 ^ 8)))
val = math.floor(val / (2 ^ 8))
end
else
table.insert(bytes, string.char(math.floor(mantissa) % (2 ^ 8)))
val = math.floor(mantissa / (2 ^ 8))
table.insert(bytes, string.char(math.floor(val) % (2 ^ 8)))
val = math.floor(val / (2 ^ 8))
end
table.insert(bytes, string.char(math.floor(exponent * ((opt == 'd') and 16 or 128) + val) % (2 ^ 8)))
val = math.floor((exponent * ((opt == 'd') and 16 or 128) + val) / (2 ^ 8))
table.insert(bytes, string.char(math.floor(sign * 128 + val) % (2 ^ 8)))
val = math.floor((sign * 128 + val) / (2 ^ 8))
if not endianness then
table.insert(stream, string.reverse(table.concat(bytes)))
else
table.insert(stream, table.concat(bytes))
end
elseif opt == 's' then
table.insert(stream, tostring(table.remove(vars, 1)))
table.insert(stream, string.char(0))
elseif opt == 'c' then
local n = format:sub(i + 1):match('%d+')
local length = tonumber(n)
if length > 0 then
local str = tostring(table.remove(vars, 1))
if length - str:len() > 0 then
str = str .. string.rep(' ', length - str:len())
end
table.insert(stream, str:sub(1, length))
end
i = i + n:len()
end
end
return table.concat(stream)
end
function Struct.unpack(format, stream)
local vars = {}
local iterator = 1
local endianness = true
for i = 1, format:len() do
local opt = format:sub(i, i)
if opt == '>' then
endianness = false
elseif opt:find('[bBhHiIlL]') then
local n = opt:find('[hH]') and 2 or opt:find('[iI]') and 4 or opt:find('[lL]') and 8 or 1
local signed = opt:lower() == opt
local val = 0
for j = 1, n do
local byte = string.byte(stream:sub(iterator, iterator))
if endianness then
val = val + byte * (2 ^ ((j - 1) * 8))
else
val = val + byte * (2 ^ ((n - j) * 8))
end
iterator = iterator + 1
end
if signed then
val = val - 2 ^ (n * 8 - 1)
end
table.insert(vars, val)
elseif opt:find('[fd]') then
local n = (opt == 'd') and 8 or 4
local x = stream:sub(iterator, iterator + n - 1)
iterator = iterator + n
if not endianness then
x = string.reverse(x)
end
local sign = 1
local mantissa = string.byte(x, (opt == 'd') and 7 or 3) % ((opt == 'd') and 16 or 128)
for i = n - 2, 1, -1 do
mantissa = mantissa * (2 ^ 8) + string.byte(x, i)
end
if string.byte(x, n) > 127 then
sign = -1
end
local exponent = (string.byte(x, n) % 128) * ((opt == 'd') and 16 or 2) + math.floor(string.byte(x, n - 1) / ((opt == 'd') and 16 or 128))
if exponent == 0 then
table.insert(vars, 0.0)
else
mantissa = (math.ldexp(mantissa, (opt == 'd') and -52 or -23) + 1) * sign
table.insert(vars, math.ldexp(mantissa, exponent - ((opt == 'd') and 1023 or 127)))
end
elseif opt == 's' then
local bytes = {}
for j = iterator, stream:len() do
if stream:sub(j, j) == string.char(0) then
break
end
table.insert(bytes, stream:sub(j, j))
end
local str = table.concat(bytes)
iterator = iterator + str:len() + 1
table.insert(vars, str)
elseif opt == 'c' then
local n = format:sub(i + 1):match('%d+')
table.insert(vars, stream:sub(iterator, iterator + tonumber(n)))
iterator = iterator + tonumber(n)
i = i + n:len()
end
end
return unpack(vars)
end

View File

@ -10,24 +10,13 @@ local function moveToolTip(first)
if not first and (not toolTipLabel:isVisible() or toolTipLabel:getOpacity() < 0.1) then return end
local pos = g_window.getMousePosition()
local windowSize = g_window.getSize()
local labelSize = toolTipLabel:getSize()
pos.x = pos.x + 1
pos.y = pos.y + 1
if windowSize.width - (pos.x + labelSize.width) < 10 then
pos.x = pos.x - labelSize.width - 3
local xdif = g_window.getSize().width - (pos.x + toolTipLabel:getWidth())
if xdif < 10 then
pos.x = pos.x - toolTipLabel:getWidth() - 3
else
pos.x = pos.x + 10
end
if windowSize.height - (pos.y + labelSize.height) < 10 then
pos.y = pos.y - labelSize.height - 3
else
pos.y = pos.y + 10
end
toolTipLabel:setPosition(pos)
end
@ -62,6 +51,7 @@ function g_tooltip.init()
toolTipLabel:setBackgroundColor('#111111cc')
toolTipLabel:setTextAlign(AlignCenter)
toolTipLabel:hide()
toolTipLabel.onMouseMove = function() moveToolTip() end
end)
end
@ -88,18 +78,10 @@ function g_tooltip.display(text)
toolTipLabel:enable()
g_effects.fadeIn(toolTipLabel, 100)
moveToolTip(true)
connect(rootWidget, {
onMouseMove = moveToolTip,
})
end
function g_tooltip.hide()
g_effects.fadeOut(toolTipLabel, 100)
disconnect(rootWidget, {
onMouseMove = moveToolTip,
})
end

View File

@ -19,14 +19,13 @@ function UIComboBox:clearOptions()
self:clearText()
end
function UIComboBox:isOption(text)
if not self.options then return false end
function UIComboBox:getOption(text)
if not self.options then return nil end
for i,v in ipairs(self.options) do
if v.text == text then
return true
return nil
end
end
return false
end
function UIComboBox:setOption(text, dontSignal)

View File

@ -3,7 +3,6 @@ UIMiniWindow = extends(UIWindow, "UIMiniWindow")
function UIMiniWindow.create()
local miniwindow = UIMiniWindow.internalCreate()
miniwindow.UIMiniWindowContainer = true
return miniwindow
end

View File

@ -69,7 +69,7 @@ function UIMiniWindowContainer:fitAll(noRemoveChild)
end
local child = children[i]
if child ~= noRemoveChild and child:isVisible() then
if child ~= noRemoveChild then
local childHeight = child:getHeight()
sumHeight = sumHeight - childHeight
table.insert(removeChildren, child)
@ -83,7 +83,7 @@ function UIMiniWindowContainer:fitAll(noRemoveChild)
end
function UIMiniWindowContainer:onDrop(widget, mousePos)
if widget.UIMiniWindowContainer then
if widget:getClassName() == 'UIMiniWindow' then
local oldParent = widget:getParent()
if oldParent == self then
return true

View File

@ -6,7 +6,7 @@ local function onTabClick(tab)
tab.tabBar:selectTab(tab)
end
local function updateMargins(tabBar)
local function updateMargins(tabBar, ignored)
if #tabBar.tabs == 0 then return end
local currentMargin = 0
@ -17,19 +17,19 @@ local function updateMargins(tabBar)
end
local function updateNavigation(tabBar)
if tabBar.prevNavigation then
if prevNavigation then
if #tabBar.preTabs > 0 or table.find(tabBar.tabs, tabBar.currentTab) ~= 1 then
tabBar.prevNavigation:enable()
prevNavigation:enable()
else
tabBar.prevNavigation:disable()
prevNavigation:disable()
end
end
if tabBar.nextNavigation then
if nextNavigation then
if #tabBar.postTabs > 0 or table.find(tabBar.tabs, tabBar.currentTab) ~= #tabBar.tabs then
tabBar.nextNavigation:enable()
nextNavigation:enable()
else
tabBar.nextNavigation:disable()
nextNavigation:disable()
end
end
end
@ -187,7 +187,7 @@ local function onTabDragMove(tab, mousePos, mouseMoved)
end
local function tabBlink(tab, step)
local step = step or 0
step = step or 0
tab:setOn(not tab:isOn())
removeEvent(tab.blinkEvent)
@ -218,19 +218,6 @@ function UIMoveableTabBar.create()
return tabbar
end
function UIMoveableTabBar:onDestroy()
if self.prevNavigation then
self.prevNavigation:disable()
end
if self.nextNavigation then
self.nextNavigation:disable()
end
self.nextNavigation = nil
self.prevNavigation = nil
end
function UIMoveableTabBar:setContentWidget(widget)
self.contentWidget = widget
if #self.tabs > 0 then
@ -309,11 +296,8 @@ function UIMoveableTabBar:moveTab(tab, units)
end
function UIMoveableTabBar:onStyleApply(styleName, styleNode)
if styleNode['movable'] then
self.tabsMoveable = styleNode['movable']
end
if styleNode['tab-spacing'] then
self:setTabSpacing(styleNode['tab-spacing'])
if styleNode['moveable'] then
self.tabsMoveable = styleNode['moveable']
end
end
@ -334,12 +318,9 @@ function UIMoveableTabBar:removeTab(tab)
end
if self.currentTab == tab then
self:selectPrevTab()
if #self.tabs == 1 then
self.currentTab = nil
elseif index == #self.tabs then
self:selectPrevTab()
else
self:selectNextTab()
end
end
table.remove(tabTable, index)
@ -388,11 +369,6 @@ function UIMoveableTabBar:selectTab(tab)
tab:setOn(false)
tab.blinking = false
if tab.blinkEvent then
removeEvent(tab.blinkEvent)
tab.blinkEvent = nil
end
local parent = tab:getParent()
parent:focusChild(tab, MouseFocusReason)
updateNavigation(self)
@ -491,14 +467,14 @@ function UIMoveableTabBar:getCurrentTab()
end
function UIMoveableTabBar:setNavigation(prevButton, nextButton)
self.prevNavigation = prevButton
self.nextNavigation = nextButton
prevNavigation = prevButton
nextNavigation = nextButton
if self.prevNavigation then
self.prevNavigation.onClick = function() self:selectPrevTab() end
if prevNavigation then
prevNavigation.onClick = function() self:selectPrevTab() end
end
if self.nextNavigation then
self.nextNavigation.onClick = function() self:selectNextTab() end
if nextNavigation then
nextNavigation.onClick = function() self:selectNextTab() end
end
updateNavigation(self)
end

View File

@ -8,7 +8,6 @@ function UIPopupMenu.create()
local layout = UIVerticalLayout.create(menu)
layout:setFitChildren(true)
menu:setLayout(layout)
menu.isGameMenu = false
return menu
end
@ -35,7 +34,6 @@ function UIPopupMenu:display(pos)
rootWidget:addChild(self)
self:setPosition(pos)
self:grabMouse()
self:focus()
--self:grabKeyboard()
currentMenu = self
end
@ -78,10 +76,6 @@ function UIPopupMenu:addSeparator()
g_ui.createWidget(self:getStyleName() .. 'Separator', self)
end
function UIPopupMenu:setGameMenu(state)
self.isGameMenu = state
end
function UIPopupMenu:onDestroy()
if currentMenu == self then
currentMenu = nil
@ -111,12 +105,4 @@ local function onRootGeometryUpdate()
currentMenu:destroy()
end
end
local function onGameEnd()
if currentMenu and currentMenu.isGameMenu then
currentMenu:destroy()
end
end
connect(rootWidget, { onGeometryChange = onRootGeometryUpdate} )
connect(g_game, { onGameEnd = onGameEnd } )

View File

@ -28,7 +28,7 @@ local function calcValues(self)
proportion = math.min(math.max(self.step, 1), range)/range
end
local px = math.max(proportion * pxrange, 6)
local px = math.max(proportion * pxrange, 10)
px = px - px % 2 + 1
local offset = 0
@ -126,8 +126,8 @@ end
function UIScrollBar:onSetup()
self.setupDone = true
local sliderButton = self:getChildById('sliderButton')
g_mouse.bindAutoPress(self:getChildById('decrementButton'), function() self:onDecrement() end, 300)
g_mouse.bindAutoPress(self:getChildById('incrementButton'), function() self:onIncrement() end, 300)
g_mouse.bindAutoPress(self:getChildById('decrementButton'), function() self:decrement() end, 300)
g_mouse.bindAutoPress(self:getChildById('incrementButton'), function() self:increment() end, 300)
g_mouse.bindPressMove(sliderButton, function(mousePos, mouseMoved) parseSliderPos(self, sliderButton, mousePos, mouseMoved) end)
g_mouse.bindPress(sliderButton, function(mousePos, mouseButton) parseSliderPress(self, sliderButton, mousePos, mouseButton) end)
@ -158,26 +158,6 @@ function UIScrollBar:onStyleApply(styleName, styleNode)
end
end
function UIScrollBar:onDecrement()
if g_keyboard.isCtrlPressed() then
self:decrement(self.value)
elseif g_keyboard.isShiftPressed() then
self:decrement(10)
else
self:decrement()
end
end
function UIScrollBar:onIncrement()
if g_keyboard.isCtrlPressed() then
self:increment(self.maximum)
elseif g_keyboard.isShiftPressed() then
self:increment(10)
else
self:increment()
end
end
function UIScrollBar:decrement(count)
count = count or self.step
self:setValue(self.value - count)

View File

@ -12,7 +12,7 @@ function UISpinBox.create()
spinbox.step = 1
spinbox.firstchange = true
spinbox.mouseScroll = true
spinbox:setText("1")
spinbox:setText("0")
spinbox:setValue(1)
return spinbox
end
@ -69,14 +69,6 @@ function UISpinBox:onValueChange(value)
-- nothing todo
end
function UISpinBox:onFocusChange(focused)
if not focused then
if self:getText():len() == 0 then
self:setText(self.minimum)
end
end
end
function UISpinBox:onStyleApply(styleName, styleNode)
for name, value in pairs(styleNode) do
if name == 'maximum' then
@ -117,16 +109,14 @@ function UISpinBox:down()
self:setValue(self.value - self.step)
end
function UISpinBox:setValue(value, dontSignal)
function UISpinBox:setValue(value)
value = value or 0
value = math.max(math.min(self.maximum, value), self.minimum)
if value == self.value then return end
self.value = value
if self:getText():len() > 0 then
self:setText(value)
end
self.value = value
local upButton = self:getChildById('up')
local downButton = self:getChildById('down')
@ -137,10 +127,8 @@ function UISpinBox:setValue(value, dontSignal)
downButton:setEnabled(self.maximum ~= self.minimum and self.value ~= self.minimum)
end
if not dontSignal then
signalcall(self.onValueChange, self, value)
end
end
function UISpinBox:getValue()
return self.value

View File

@ -38,7 +38,6 @@ function UITabBar:addTab(text, panel, icon)
end
local tab = g_ui.createWidget(self:getStyleName() .. 'Button', self.buttonsPanel)
panel.isTab = true
tab.tabPanel = panel
tab.tabBar = self
@ -77,13 +76,7 @@ function UITabBar:removeTab(tab)
local index = table.find(self.tabs, tab)
if index == nil then return end
if self.currentTab == tab then
if #self.tabs == 1 then
self.currentTab = nil
elseif index == #self.tabs then
self:selectPrevTab()
else
self:selectNextTab()
end
end
table.remove(self.tabs, index)
tab:destroy()

View File

@ -3,45 +3,33 @@
TODO:
* Make table headers more robust.
* Get dynamic row heights working with text wrapping.
* Every second row different background color applied.
]]
TABLE_SORTING_ASC = 0
TABLE_SORTING_DESC = 1
UITable = extends(UIWidget, "UITable")
-- Initialize default values
local HEADER_ID = 'row0'
function UITable.create()
local table = UITable.internalCreate()
table.headerRow = nil
table.headerColumns = {}
table.dataSpace = nil
table.rows = {}
table.rowBaseStyle = nil
table.columns = {}
table.columnWidth = {}
table.columBaseStyle = nil
table.headerRowBaseStyle = nil
table.headerColumnBaseStyle = nil
table.selectedRow = nil
table.defaultColumnWidth = 80
table.sortColumn = -1
table.sortType = TABLE_SORTING_ASC
table.autoSort = false
return table
end
-- Clear table values
function UITable:onDestroy()
for _,row in pairs(self.rows) do
for k,row in pairs(self.rows) do
row.onClick = nil
end
self.rows = {}
self.columns = {}
self.headerRow = nil
self.headerColumns = {}
self.columnWidth = {}
self.headerRow = {}
self.selectedRow = nil
if self.dataSpace then
@ -50,18 +38,8 @@ function UITable:onDestroy()
end
end
-- Detect if a header is already defined
function UITable:onSetup()
local header = self:getChildById('header')
if header then
self:setHeader(header)
end
end
-- Parse table related styles
function UITable:onStyleApply(styleName, styleNode)
for name, value in pairs(styleNode) do
if value ~= false then
if name == 'table-data' then
addEvent(function()
self:setTableData(self:getParent():getChildById(value))
@ -85,23 +63,11 @@ function UITable:onStyleApply(styleName, styleNode)
end
end
end
end
function UITable:setColumnWidth(width)
if self:hasHeader() then return end
self.columnWidth = width
end
function UITable:setDefaultColumnWidth(width)
self.defaultColumnWidth = width
end
-- Check if the table has a header
function UITable:hasHeader()
return self.headerRow ~= nil
end
-- Clear all rows
function UITable:clearData()
if not self.dataSpace then
return
@ -112,42 +78,16 @@ function UITable:clearData()
self.rows = {}
end
-- Set existing child as header
function UITable:setHeader(headerWidget)
self:removeHeader()
if self.dataSpace then
local newHeight = self.dataSpace:getHeight()-headerRow:getHeight()-self.dataSpace:getMarginTop()
self.dataSpace:applyStyle({ height = newHeight })
end
self.headerColumns = {}
self.columnWidth = {}
for colId, column in pairs(headerWidget:getChildren()) do
column.colId = colId
column.table = self
table.insert(self.columnWidth, column:getWidth())
table.insert(self.headerColumns, column)
end
self.headerRow = headerWidget
end
-- Create and add header from table data
function UITable:addHeader(data)
function UITable:addHeaderRow(data)
if not data or type(data) ~= 'table' then
g_logger.error('UITable:addHeaderRow - table columns must be provided in a table')
return
end
self:removeHeader()
-- build header columns
local columns = {}
for colId, column in pairs(data) do
for _, column in pairs(data) do
local col = g_ui.createWidget(self.headerColumnBaseStyle)
col.colId = colId
col.table = self
for type, value in pairs(column) do
if type == 'width' then
col:setWidth(value)
@ -164,37 +104,26 @@ function UITable:addHeader(data)
-- create a new header
local headerRow = g_ui.createWidget(self.headerRowBaseStyle, self)
local newHeight = self.dataSpace:getHeight()-headerRow:getHeight()-self.dataSpace:getMarginTop()
local newHeight = (self.dataSpace:getHeight()-headerRow:getHeight())-self.dataSpace:getMarginTop()
self.dataSpace:applyStyle({ height = newHeight })
headerRow:setId('header')
self.headerColumns = {}
self.columnWidth = {}
headerRow:setId(HEADER_ID)
for _, column in pairs(columns) do
headerRow:addChild(column)
table.insert(self.columnWidth, column:getWidth())
table.insert(self.headerColumns, column)
self.columns[HEADER_ID] = column
end
headerRow.onClick = function(headerRow) self:selectRow(headerRow) end
self.headerRow = headerRow
return headerRow
end
-- Remove header
function UITable:removeHeader()
if self:hasHeader() then
if self.dataSpace then
local newHeight = self.dataSpace:getHeight()+self.headerRow:getHeight()+self.dataSpace:getMarginTop()
self.dataSpace:applyStyle({ height = newHeight })
end
self.headerColumns = {}
self.columnWidth = {}
function UITable:removeHeaderRow()
self.headerRow:destroy()
self.headerRow = nil
end
end
function UITable:addRow(data, height)
function UITable:addRow(data, ref, height)
if not self.dataSpace then
g_logger.error('UITable:addRow - table data space has not been set, cannot add rows.')
return
@ -205,123 +134,41 @@ function UITable:addRow(data, height)
end
local row = g_ui.createWidget(self.rowBaseStyle)
row.table = self
if ref then row.ref = ref end
if height then row:setHeight(height) end
local rowId = #self.rows + 1
row.rowId = rowId
row:setId('row'..rowId)
row:updateBackgroundColor()
local rowId = #self.rows
row:setId('row'..(rowId < 1 and 1 or rowId))
self.columns[rowId] = {}
for colId, column in pairs(data) do
for _, column in pairs(data) do
local col = g_ui.createWidget(self.columBaseStyle, row)
if column.width then
col:setWidth(column.width)
else
col:setWidth(self.columnWidth[colId] or self.defaultColumnWidth)
for type, value in pairs(column) do
if type == 'width' then
col:setWidth(value)
elseif type == 'height' then
col:setHeight(value)
elseif type == 'text' then
col:setText(value)
end
if column.height then
col:setHeight(column.height)
end
if column.text then
col:setText(column.text)
end
if column.sortvalue then
col.sortvalue = column.sortvalue
else
col.sortvalue = column.text or 0
end
table.insert(self.columns[rowId], col)
self.columns[rowId] = col
end
row.onFocusChange = function(row, focused)
if focused then self:selectRow(row) end
end
self.dataSpace:addChild(row)
table.insert(self.rows, row)
if self.autoSort then
self:sort()
end
return row
end
-- Update row indices and background color
function UITable:updateRows()
for rowId = 1, #self.rows do
local row = self.rows[rowId]
row.rowId = rowId
row:setId('row'..rowId)
row:updateBackgroundColor()
end
end
-- Removes the given row widget from the table
function UITable:removeRow(row)
if self.selectedRow == row then
self:selectRow(nil)
end
row.onClick = nil
row.table = nil
table.remove(self.columns, row.rowId)
table.remove(self.rows, row.rowId)
self.dataSpace:removeChild(row)
self:updateRows()
end
function UITable:toggleSorting(enabled)
self.autoSort = enabled
end
function UITable:setSorting(colId, sortType)
self.headerColumns[colId]:focus()
if sortType then
self.sortType = sortType
elseif self.sortColumn == colId then
if self.sortType == TABLE_SORTING_ASC then
self.sortType = TABLE_SORTING_DESC
else
self.sortType = TABLE_SORTING_ASC
end
else
self.sortType = TABLE_SORTING_ASC
end
self.sortColumn = colId
end
function UITable:sort()
if self.sortColumn <= 0 then
return
end
if self.sortType == TABLE_SORTING_ASC then
table.sort(self.rows, function(rowA, b)
return rowA:getChildByIndex(self.sortColumn).sortvalue < b:getChildByIndex(self.sortColumn).sortvalue
end)
else
table.sort(self.rows, function(rowA, b)
return rowA:getChildByIndex(self.sortColumn).sortvalue > b:getChildByIndex(self.sortColumn).sortvalue
end)
end
if self.dataSpace then
for _, child in pairs(self.dataSpace:getChildren()) do
self.dataSpace:removeChild(child)
end
end
self:updateRows()
self.columns = {}
for _, row in pairs(self.rows) do
if self.dataSpace then
self.dataSpace:addChild(row)
end
self.columns[row.rowId] = {}
for _, column in pairs(row:getChildren()) do
table.insert(self.columns[row.rowId], column)
end
end
table.removevalue(self.rows, row)
end
function UITable:selectRow(selectedRow)
@ -342,36 +189,23 @@ function UITable:selectRow(selectedRow)
end
function UITable:setTableData(tableData)
local headerHeight = 0
if self.headerRow then
headerHeight = self.headerRow:getHeight()
end
self.dataSpace = tableData
self.dataSpace:applyStyle({ height = self:getHeight()-headerHeight-self:getMarginTop() })
self.dataSpace:applyStyle({ height = self:getHeight() })
end
function UITable:setRowStyle(style, dontUpdate)
function UITable:setRowStyle(style)
self.rowBaseStyle = style
if not dontUpdate then
for _, row in pairs(self.rows) do
row:setStyle(style)
end
end
end
function UITable:setColumnStyle(style, dontUpdate)
function UITable:setColumnStyle(style)
self.columBaseStyle = style
if not dontUpdate then
for _, columns in pairs(self.columns) do
for _, col in pairs(columns) do
for _, col in pairs(self.columns) do
col:setStyle(style)
end
end
end
end
function UITable:setHeaderRowStyle(style)
self.headerRowBaseStyle = style
@ -382,51 +216,7 @@ end
function UITable:setHeaderColumnStyle(style)
self.headerColumnBaseStyle = style
for _, col in pairs(self.headerColumns) do
col:setStyle(style)
end
end
UITableRow = extends(UIWidget, "UITableRow")
function UITableRow:onFocusChange(focused)
if focused then
if self.table then self.table:selectRow(self) end
end
end
function UITableRow:onStyleApply(styleName, styleNode)
for name,value in pairs(styleNode) do
if name == 'even-background-color' then
self.evenBackgroundColor = value
elseif name == 'odd-background-color' then
self.oddBackgroundColor = value
end
end
end
function UITableRow:updateBackgroundColor()
self.backgroundColor = nil
local isEven = (self.rowId % 2 == 0)
if isEven and self.evenBackgroundColor then
self.backgroundColor = self.evenBackgroundColor
elseif not isEven and self.oddBackgroundColor then
self.backgroundColor = self.oddBackgroundColor
end
if self.backgroundColor then
self:mergeStyle({ ['background-color'] = self.backgroundColor })
end
end
UITableHeaderColumn = extends(UIButton, "UITableHeaderColumn")
function UITableHeaderColumn:onClick()
if self.table then
self.table:setSorting(self.colId)
self.table:sort()
if table.haskey(HEADER_ID) then
self.columns[HEADER_ID]:setStyle(style)
end
end

View File

@ -296,16 +296,6 @@ function numbertoboolean(number)
end
end
function protectedcall(func, ...)
local status, ret = pcall(func, ...)
if status then
return ret
end
perror(ret)
return false
end
function signalcall(param, ...)
if type(param) == 'function' then
local status, ret = pcall(param, ...)
@ -323,7 +313,7 @@ function signalcall(param, ...)
perror(ret)
end
end
elseif param ~= nil then
elseif func ~= nil then
error('attempt to call a non function value')
end
return false

View File

@ -244,11 +244,7 @@ function doCreatureFitFilters(creature)
local localPlayer = g_game.getLocalPlayer()
if pos.z ~= localPlayer:getPosition().z or not creature:canBeSeen() then return false end
return true
end
function doShowCreatureAtBattle(creature)
if doCreatureFitFilters(creature) then
local hidePlayers = hidePlayersButton:isChecked()
local hideNPCs = hideNPCsButton:isChecked()
local hideMonsters = hideMonstersButton:isChecked()
@ -269,8 +265,6 @@ function doShowCreatureAtBattle(creature)
return true
end
return false
end
function onCreatureHealthPercentChange(creature, health)
local battleButton = battleButtonsByCreaturesList[creature:getId()]
@ -458,7 +452,7 @@ function addCreature(creature)
end
local localPlayer = g_game.getLocalPlayer()
battleButton:setVisible(localPlayer:hasSight(creature:getPosition()) and creature:canBeSeen() and doShowCreatureAtBattle(creature))
battleButton:setVisible(localPlayer:hasSight(creature:getPosition()) and creature:canBeSeen())
end
function removeAllCreatures()
@ -490,10 +484,10 @@ function onBattleButtonMouseRelease(self, mousePosition, mouseButton)
if ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton)
or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
mouseWidget.cancelNextRelease = true
g_game.look(self.creature, true)
g_game.look(self.creature)
return true
elseif mouseButton == MouseLeftButton and g_keyboard.isShiftPressed() then
g_game.look(self.creature, true)
g_game.look(self.creature)
return true
elseif mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
modules.game_interface.createThingMenu(mousePosition, nil, nil, self.creature)

View File

@ -2,7 +2,7 @@ Module
name: game_battle
description: Manage battle window
author: andrefaramir, BeniS
website: https://github.com/edubart/otclient
website: www.otclient.info
sandboxed: true
scripts: [ battle ]
@onLoad: init()

View File

@ -2,7 +2,7 @@ Module
name: game_bugreport
description: Bug report interface (Ctrl+Z)
author: edubart
website: https://github.com/edubart/otclient
website: www.otclient.info
scripts: [ bugreport ]
sandboxed: true
@onLoad: init()

View File

@ -15,8 +15,7 @@ fightModeRadioGroup = nil
pvpModeRadioGroup = nil
function init()
combatControlsButton = modules.client_topmenu.addRightGameToggleButton('combatControlsButton',
tr('Combat Controls'), '/images/topbuttons/combatcontrols', toggle)
combatControlsButton = modules.client_topmenu.addRightGameToggleButton('combatControlsButton', tr('Combat Controls'), '/images/topbuttons/combatcontrols', toggle)
combatControlsButton:setOn(true)
combatControlsWindow = g_ui.loadUI('combatcontrols', modules.game_interface.getRightPanel())
combatControlsWindow:disableResize()

View File

@ -2,7 +2,7 @@ Module
name: game_combatcontrols
description: Combat controls window
author: edubart, BeniS
website: https://github.com/edubart/otclient
website: www.otclient.info
sandboxed: true
scripts: [ combatcontrols ]
@onLoad: init()

View File

@ -25,7 +25,7 @@ MainWindow
Label
id: openPrivateChannelWithLabel
!text: tr('Open a private message channel') .. ':'
!text: tr('Open a private message channel:')
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: next.top

View File

@ -35,7 +35,7 @@ MainWindow
width: 180
Label
!text: tr('Ignored Players') .. ':'
!text: tr('Ignored Players:')
anchors.left: parent.left
anchors.top: prev.bottom
margin-top: 10
@ -108,7 +108,7 @@ MainWindow
width: 180
Label
!text: tr('Allowed Players') .. ':'
!text: tr('Allowed Players:')
anchors.top: prev.bottom
anchors.left: prev.left
margin-top: 10

View File

@ -3,7 +3,7 @@ SpeakTypesSettings = {
say = { speakType = MessageModes.Say, color = '#FFFF00' },
whisper = { speakType = MessageModes.Whisper, color = '#FFFF00' },
yell = { speakType = MessageModes.Yell, color = '#FFFF00' },
broadcast = { speakType = MessageModes.GamemasterBroadcast, color = '#F55E5E' },
broadcast = { speakType = MessageModes.GamemasterPrivateFrom, color = '#F55E5E' },
private = { speakType = MessageModes.PrivateTo, color = '#5FF7F7', private = true },
privateRed = { speakType = MessageModes.GamemasterTo, color = '#F55E5E', private = true },
privatePlayerToPlayer = { speakType = MessageModes.PrivateTo, color = '#9F9DFD', private = true },
@ -38,7 +38,6 @@ SpeakTypes = {
[MessageModes.RVRChannel] = SpeakTypesSettings.channelWhite,
[MessageModes.RVRContinue] = SpeakTypesSettings.rvrContinue,
[MessageModes.RVRAnswer] = SpeakTypesSettings.rvrAnswerFrom,
[MessageModes.NpcFromStartBlock] = SpeakTypesSettings.privateNpcToPlayer,
-- ignored types
[MessageModes.Spell] = SpeakTypesSettings.none,
@ -52,13 +51,6 @@ SayModes = {
[3] = { speakTypeDesc = 'yell', icon = '/images/game/console/yell' }
}
ChannelEventFormats = {
[ChannelEvent.Join] = '%s joined the channel.',
[ChannelEvent.Leave] = '%s left the channel.',
[ChannelEvent.Invite] = '%s has been invited to the channel.',
[ChannelEvent.Exclude] = '%s has been removed from the channel.',
}
MAX_HISTORY = 500
MAX_LINES = 100
HELP_CHANNEL = 9
@ -105,8 +97,7 @@ function init()
onRuleViolationCancel = onRuleViolationCancel,
onRuleViolationLock = onRuleViolationLock,
onGameStart = online,
onGameEnd = offline,
onChannelEvent = onChannelEvent,
onGameEnd = offline
})
consolePanel = g_ui.loadUI('console', modules.game_interface.getBottomPanel())
@ -114,6 +105,7 @@ function init()
consoleContentPanel = consolePanel:getChildById('consoleContentPanel')
consoleTabBar = consolePanel:getChildById('consoleTabBar')
consoleTabBar:setContentWidget(consoleContentPanel)
consoleTabBar:setTabSpacing(-1)
channels = {}
consolePanel.onKeyPress = function(self, keyCode, keyboardModifiers)
@ -122,10 +114,13 @@ function init()
local tab = consoleTabBar:getCurrentTab()
if not tab then return false end
local selection = tab.tabPanel:getChildById('consoleBuffer').selectionText
if not selection then return false end
local consoleBuffer = tab.tabPanel:getChildById('consoleBuffer')
if not consoleBuffer then return false end
g_window.setClipboardText(selection)
local consoleLabel = consoleBuffer:getFocusedChild()
if not consoleLabel or not consoleLabel:hasSelection() then return false end
g_window.setClipboardText(consoleLabel:getSelection())
return true
end
@ -153,27 +148,6 @@ function init()
end
end
function clearSelection(consoleBuffer)
for _,label in pairs(consoleBuffer:getChildren()) do
label:clearSelection()
end
consoleBuffer.selectionText = nil
consoleBuffer.selection = nil
end
function selectAll(consoleBuffer)
clearSelection(consoleBuffer)
if consoleBuffer:getChildCount() > 0 then
local text = {}
for _,label in pairs(consoleBuffer:getChildren()) do
label:selectAll()
table.insert(text, label:getSelection())
end
consoleBuffer.selectionText = table.concat(text, '\n')
consoleBuffer.selection = { first = consoleBuffer:getChildIndex(consoleBuffer:getFirstChild()), last = consoleBuffer:getChildIndex(consoleBuffer:getLastChild()) }
end
end
function toggleChat()
if consoleToggleChat:isChecked() then
disableChat()
@ -190,18 +164,12 @@ function enableChat()
g_keyboard.unbindKeyUp("Space")
g_keyboard.unbindKeyUp("Enter")
g_keyboard.unbindKeyUp("Escape")
gameInterface.unbindWalkKey("W")
gameInterface.unbindWalkKey("D")
gameInterface.unbindWalkKey("S")
gameInterface.unbindWalkKey("A")
gameInterface.unbindWalkKey("E")
gameInterface.unbindWalkKey("Q")
gameInterface.unbindWalkKey("C")
gameInterface.unbindWalkKey("Z")
consoleToggleChat:setTooltip(tr("Disable chat mode, allow to walk using ASDW"))
end
@ -219,18 +187,12 @@ function disableChat()
end
g_keyboard.bindKeyUp("Space", quickFunc)
g_keyboard.bindKeyUp("Enter", quickFunc)
g_keyboard.bindKeyUp("Escape", quickFunc)
gameInterface.bindWalkKey("W", North)
gameInterface.bindWalkKey("D", East)
gameInterface.bindWalkKey("S", South)
gameInterface.bindWalkKey("A", West)
gameInterface.bindWalkKey("E", NorthEast)
gameInterface.bindWalkKey("Q", NorthWest)
gameInterface.bindWalkKey("C", SouthEast)
gameInterface.bindWalkKey("Z", SouthWest)
consoleToggleChat:setTooltip(tr("Enable chat mode"))
end
@ -248,8 +210,7 @@ function terminate()
onRuleViolationCancel = onRuleViolationCancel,
onRuleViolationLock = onRuleViolationLock,
onGameStart = online,
onGameEnd = offline,
onChannelEvent = onChannelEvent,
onGameEnd = offline
})
if g_game.isOnline() then clear() end
@ -272,13 +233,7 @@ function terminate()
violationWindow:destroy()
end
consoleTabBar = nil
consoleContentPanel = nil
consoleToggleChat = nil
consoleTextEdit = nil
consolePanel:destroy()
consolePanel = nil
ownPrivateName = nil
Console = nil
@ -333,14 +288,11 @@ function clear()
channels = {}
consoleTabBar:removeTab(defaultTab)
defaultTab = nil
consoleTabBar:removeTab(serverTab)
serverTab = nil
local npcTab = consoleTabBar:getTab('NPCs')
if npcTab then
consoleTabBar:removeTab(npcTab)
npcTab = nil
end
if violationReportTab then
@ -553,8 +505,6 @@ function addTabText(text, speaktype, tab, creatureName)
label:setColor(speaktype.color)
consoleTabBar:blinkTab(tab)
label.highlightInfo = {}
-- Overlay for consoleBuffer which shows highlighted words only
if speaktype.npcChat and (g_game.getCharacterName() ~= creatureName or g_game.getCharacterName() == 'Account Manager') then
@ -584,10 +534,6 @@ function addTabText(text, speaktype, tab, creatureName)
local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] }
local lastBlockEnd = (highlightData[(i-2)*3+2] or 1)
for i = dataBlock._start, dataBlock._end do
label.highlightInfo[i] = dataBlock.words
end
for letter = lastBlockEnd, dataBlock._start-1 do
local tmpChar = string.byte(drawText:sub(letter, letter))
local fillChar = (tmpChar == 10 or tmpChar == 32) and string.char(tmpChar) or string.char(127)
@ -611,109 +557,12 @@ function addTabText(text, speaktype, tab, creatureName)
end
label.name = creatureName
consoleBuffer.onMouseRelease = function(self, mousePos, mouseButton)
processMessageMenu(mousePos, mouseButton, nil, nil, nil, tab)
end
label.onMouseRelease = function (self, mousePos, mouseButton)
if mouseButton == MouseLeftButton then
local position = label:getTextPos(mousePos)
if position and label.highlightInfo[position] then
sendMessage(label.highlightInfo[position], npcTab)
end
elseif mouseButton == MouseRightButton then
processMessageMenu(mousePos, mouseButton, creatureName, text, self, tab)
end
end
label.onMousePress = function(self, mousePos, button)
if button == MouseLeftButton then clearSelection(consoleBuffer) end
end
label.onDragEnter = function(self, mousePos)
clearSelection(consoleBuffer)
return true
end
label.onDragLeave = function(self, droppedWidget, mousePos)
local text = {}
for selectionChild = consoleBuffer.selection.first, consoleBuffer.selection.last do
local label = self:getParent():getChildByIndex(selectionChild)
table.insert(text, label:getSelection())
end
consoleBuffer.selectionText = table.concat(text, '\n')
return true
end
label.onDragMove = function(self, mousePos, mouseMoved)
local parent = self:getParent()
local parentRect = parent:getPaddingRect()
local selfIndex = parent:getChildIndex(self)
local child = parent:getChildByPos(mousePos)
-- find bonding children
if not child then
if mousePos.y < self:getY() then
for index = selfIndex - 1, 1, -1 do
local label = parent:getChildByIndex(index)
if label:getY() + label:getHeight() > parentRect.y then
if (mousePos.y >= label:getY() and mousePos.y <= label:getY() + label:getHeight()) or index == 1 then
child = label
break
end
else
child = parent:getChildByIndex(index + 1)
break
end
end
elseif mousePos.y > self:getY() + self:getHeight() then
for index = selfIndex + 1, parent:getChildCount(), 1 do
local label = parent:getChildByIndex(index)
if label:getY() < parentRect.y + parentRect.height then
if (mousePos.y >= label:getY() and mousePos.y <= label:getY() + label:getHeight()) or index == parent:getChildCount() then
child = label
break
end
else
child = parent:getChildByIndex(index - 1)
break
end
end
else
child = self
end
end
if not child then return false end
local childIndex = parent:getChildIndex(child)
-- remove old selection
clearSelection(consoleBuffer)
-- update self selection
local textBegin = self:getTextPos(self:getLastClickPosition())
local textPos = self:getTextPos(mousePos)
self:setSelection(textBegin, textPos)
consoleBuffer.selection = { first = math.min(selfIndex, childIndex), last = math.max(selfIndex, childIndex) }
-- update siblings selection
if child ~= self then
for selectionChild = consoleBuffer.selection.first + 1, consoleBuffer.selection.last - 1 do
parent:getChildByIndex(selectionChild):selectAll()
end
local textPos = child:getTextPos(mousePos)
if childIndex > selfIndex then
child:setSelection(0, textPos)
else
child:setSelection(string.len(child:getText()), textPos)
end
end
return true
end
if consoleBuffer:getChildCount() > MAX_LINES then
local child = consoleBuffer:getFirstChild()
clearSelection(consoleBuffer)
child:destroy()
consoleBuffer:getFirstChild():destroy()
end
end
@ -729,10 +578,7 @@ end
function processChannelTabMenu(tab, mousePos, mouseButton)
local menu = g_ui.createWidget('PopupMenu')
menu:setGameMenu(true)
local worldName = g_game.getWorldName()
local characterName = g_game.getCharacterName()
channelName = tab:getText()
if tab ~= defaultTab and tab ~= serverTab then
menu:addOption(tr('Close'), function() removeTab(channelName) end)
@ -742,28 +588,8 @@ function processChannelTabMenu(tab, mousePos, mouseButton)
if consoleTabBar:getCurrentTab() == tab then
menu:addOption(tr('Clear Messages'), function() clearChannel(consoleTabBar) end)
menu:addOption(tr('Save Messages'), function()
local panel = consoleTabBar:getTabPanel(tab)
local consoleBuffer = panel:getChildById('consoleBuffer')
local lines = {}
for _,label in pairs(consoleBuffer:getChildren()) do
table.insert(lines, label:getText())
end
local filename = worldName .. ' - ' .. characterName .. ' - ' .. channelName .. '.txt'
local filepath = '/' .. filename
-- extra information at the beginning
table.insert(lines, 1, os.date('\nChannel saved at %a %b %d %H:%M:%S %Y'))
if g_resources.fileExists(filepath) then
table.insert(lines, 1, protectedcall(g_resources.readFileContents, filepath) or '')
end
g_resources.writeFileContents(filepath, table.concat(lines, '\n'))
modules.game_textmessage.displayStatusMessage(tr('Channel appended to %s', filename))
end)
end
--menu:addOption(tr('Save Messages'), function() --[[TODO]] end)
menu:display(mousePos)
end
@ -771,7 +597,6 @@ end
function processMessageMenu(mousePos, mouseButton, creatureName, text, label, tab)
if mouseButton == MouseRightButton then
local menu = g_ui.createWidget('PopupMenu')
menu:setGameMenu(true)
if creatureName and #creatureName > 0 then
if creatureName ~= g_game.getCharacterName() then
menu:addOption(tr('Message to ' .. creatureName), function () g_game.openPrivateChannel(creatureName) end)
@ -797,15 +622,12 @@ function processMessageMenu(mousePos, mouseButton, creatureName, text, label, ta
menu:addOption(tr('Copy name'), function () g_window.setClipboardText(creatureName) end)
end
local selection = tab.tabPanel:getChildById('consoleBuffer').selectionText
if selection and #selection > 0 then
menu:addOption(tr('Copy'), function() g_window.setClipboardText(selection) end, '(Ctrl+C)')
if label:hasSelection() then
menu:addOption(tr('Copy'), function() g_window.setClipboardText(label:getSelection()) end, '(Ctrl+C)')
end
if text then
menu:addOption(tr('Copy message'), function() g_window.setClipboardText(text) end)
end
menu:addOption(tr('Select all'), function() selectAll(tab.tabPanel:getChildById('consoleBuffer')) end)
if tab.violations and creatureName then
menu:addOption(tr('Select all'), function() label:selectAll() end)
if tab.violations then
menu:addSeparator()
menu:addOption(tr('Process') .. ' ' .. creatureName, function() processViolation(creatureName, text) end)
menu:addOption(tr('Remove') .. ' ' .. creatureName, function() g_game.closeRuleViolation(creatureName) end)
@ -865,7 +687,7 @@ function sendMessage(message, tab)
end
-- player used whisper
chatCommandMessage = message:match("^%#[w|W] (.*)")
local chatCommandMessage = message:match("^%#[w|W] (.*)")
if chatCommandMessage ~= nil then
chatCommandSayMode = 'whisper'
message = chatCommandMessage
@ -873,28 +695,13 @@ function sendMessage(message, tab)
end
-- player say
chatCommandMessage = message:match("^%#[s|S] (.*)")
local chatCommandMessage = message:match("^%#[s|S] (.*)")
if chatCommandMessage ~= nil then
chatCommandSayMode = 'say'
message = chatCommandMessage
channel = 0
end
-- player red talk on channel
chatCommandMessage = message:match("^%#[c|C] (.*)")
if chatCommandMessage ~= nil then
chatCommandSayMode = 'channelRed'
message = chatCommandMessage
end
-- player broadcast
chatCommandMessage = message:match("^%#[b|B] (.*)")
if chatCommandMessage ~= nil then
chatCommandSayMode = 'broadcast'
message = chatCommandMessage
channel = 0
end
local findIni, findEnd, chatCommandInitial, chatCommandPrivate, chatCommandEnd, chatCommandMessage = message:find("([%*%@])(.+)([%*%@])(.*)")
if findIni ~= nil and findIni == 1 then -- player used private chat command
if chatCommandInitial == chatCommandEnd then
@ -1000,7 +807,7 @@ function navigateMessageHistory(step)
end
function applyMessagePrefixies(name, level, message)
if name and #name > 0 then
if name then
if modules.client_options.getOption('showLevelsInConsole') and level > 0 then
message = name .. ' [' .. level .. ']: ' .. message
else
@ -1016,9 +823,7 @@ function onTalk(name, level, mode, message, channelId, creaturePos)
return
end
local isNpcMode = (mode == MessageModes.NpcFromStartBlock or mode == MessageModes.NpcFrom)
if ignoreNpcMessages and isNpcMode then return end
if ignoreNpcMessages and mode == MessageModes.NpcFrom then return end
speaktype = SpeakTypes[mode]
@ -1034,7 +839,7 @@ function onTalk(name, level, mode, message, channelId, creaturePos)
if mode == MessageModes.Yell and isIgnoringYelling() then
return
elseif speaktype.private and isIgnoringPrivate() and not isNpcMode then
elseif speaktype.private and isIgnoringPrivate() and mode ~= MessageModes.NpcFrom then
return
elseif isIgnored(name) then
return
@ -1047,12 +852,11 @@ function onTalk(name, level, mode, message, channelId, creaturePos)
if (mode == MessageModes.Say or mode == MessageModes.Whisper or mode == MessageModes.Yell or
mode == MessageModes.Spell or mode == MessageModes.MonsterSay or mode == MessageModes.MonsterYell or
mode == MessageModes.NpcFrom or mode == MessageModes.BarkLow or mode == MessageModes.BarkLoud or
mode == MessageModes.NpcFromStartBlock) and creaturePos then
local staticText = StaticText.create()
mode == MessageModes.NpcFrom or mode == MessageModes.BarkLow or mode == MessageModes.BarkLoud) and
creaturePos then
-- Remove curly braces from screen message
local staticMessage = message
if isNpcMode then
if mode == MessageModes.NpcFrom then
local highlightData = getHighlightedText(staticMessage)
if #highlightData > 0 then
for i = 1, #highlightData / 3 do
@ -1060,8 +864,9 @@ function onTalk(name, level, mode, message, channelId, creaturePos)
staticMessage = staticMessage:gsub("{"..dataBlock.words.."}", dataBlock.words)
end
end
staticText:setColor(speaktype.color)
end
local staticText = StaticText.create()
staticText:addMessage(name, mode, staticMessage)
g_map.addThing(staticText, creaturePos, -1)
end
@ -1215,15 +1020,15 @@ function loadCommunicationSettings()
local ignoreNode = g_settings.getNode('IgnorePlayers')
if ignoreNode then
for _, player in pairs(ignoreNode) do
table.insert(communicationSettings.ignoredPlayers, player)
for i = 1, #ignoreNode do
table.insert(communicationSettings.ignoredPlayers, ignoreNode[i])
end
end
local whitelistNode = g_settings.getNode('WhitelistedPlayers')
if whitelistNode then
for _, player in pairs(whitelistNode) do
table.insert(communicationSettings.whitelistedPlayers, player)
for i = 1, #whitelistNode do
table.insert(communicationSettings.whitelistedPlayers, whitelistNode[i])
end
end
@ -1459,19 +1264,3 @@ function offline()
end
clear()
end
function onChannelEvent(channelId, name, type)
local fmt = ChannelEventFormats[type]
if not fmt then
print(('Unknown channel event type (%d).'):format(type))
return
end
local channel = channels[channelId]
if channel then
local tab = getTab(channel)
if tab then
addTabText(fmt:format(name), SpeakTypesSettings.channelOrange, tab)
end
end
end

View File

@ -2,7 +2,7 @@ Module
name: game_console
description: Manage chat window
author: edubart, andrefaramir, baxnie, sn4ake, BeniS
website: https://github.com/edubart/otclient
website: www.otclient.info
sandboxed: true
scripts: [ console ]
@onLoad: init()

View File

@ -10,9 +10,6 @@ ConsoleLabel < UITextEdit
change-cursor-image: false
cursor-visible: false
editable: false
draggable: true
selectable: false
focusable: false
ConsolePhantomLabel < UILabel
font: verdana-11px-antialised
@ -84,8 +81,7 @@ Panel
margin-left: 5
margin-top: 3
margin-right: 5
tab-spacing: 2
movable: true
moveable: true
TabButton
id: nextChannelButton

View File

@ -110,7 +110,6 @@ function onContainerOpen(container, previousContainer)
containerWindow:setText(name)
containerItemWidget:setItem(container:getContainerItem())
containerItemWidget:setPhantom(true)
containerPanel:destroyChildren()
for slot=0,container:getCapacity()-1 do

View File

@ -2,7 +2,7 @@ Module
name: game_containers
description: Manage containers
author: edubart, baxnie
website: https://github.com/edubart/otclient
website: www.otclient.info
sandboxed: true
scripts: [containers]
@onLoad: init()

View File

@ -2,7 +2,7 @@ Module
name: game_cooldown
description: Spellcooldowns
author: OTClient team
website: https://github.com/edubart/otclient
website: www.otclient.info
sandboxed: true
scripts: [ cooldown ]
@onLoad: init()

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