Kamil Chojnowski
93f51fe127
Add player mana bar
2017-11-16 19:06:40 +01:00
Bruno Minervino
882be286d9
Update copyright year for 2017
2017-01-13 08:47:07 -02:00
Ranieri Althoff
2f1f62a916
Update copyright year for 2016
2016-07-09 22:11:34 -03:00
Konrad Kuśnierz
c3c2ac80e7
Fix drawing creatures in UICreature
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I will leave this ugly hack for the time being, but I do encourage to change it later on. The whole "resize" boolean makes no sense since the outfit is resized by the destination rectangle anyway. I believe we should give it a try with a real size of the object defined in dat by the user for creatures bigger than 32x32.
Please keep in mind that we did cut bigger creatures to 48x48 (2*Otc::TILE_PIXELS*0.75f) before as well, so nothing really changed besides ability to properly draw bigger creatures than 64x64 on battlelist.
2015-05-12 23:44:10 +02:00
Konrad Kuśnierz
6bd0e37670
Correctly draw creatures bigger than 64x64
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Battlelist icon
2015-05-12 10:16:14 +02:00
Gabriel Pedro
04b516a1a0
Update copyright for 2015
2015-03-04 10:36:51 -04:00
TheSumm
fc76ca4523
Updated advernturer blessing inventory style to be more robust
2015-01-19 01:52:49 +01:00
TheSumm
63f95317a2
Fixed baseSpeed not being parsed (10.59+)
2015-01-19 01:08:18 +01:00
osmarjunior
3557879361
Fix bug when drawing mounts while walking
2014-08-22 08:36:55 -03:00
BenDol
d7429c201c
Started 1050 implementation and fix ups:
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* Dat now loads (new animations aren't yet functional).
* Fixed the way we reference client versions.
TODO: Write new animation functionality & find out protocol changes.
2014-08-03 10:02:28 +12:00
BenDol
547b18db9a
Update copyright for 2014
2014-04-01 18:36:42 +13:00
Sam
8d8f32b081
Partial 10.36 support, also fix #499
2014-03-12 06:39:20 +01:00
conde2
ca2fe9cf45
Fix compilation under MSVC
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Use template for std::min and std::max
2013-11-30 23:08:43 -02:00
Sam
c98439ae65
onOutfitChange fix
2013-11-18 23:18:48 +01:00
Ahmed Samy
25d3019d1a
force use of template version of std::min/max
2013-11-14 00:02:47 +02:00
Ahmed Samy
1711d8bdaf
Revert "replace all std::min/std::max with just min/max"
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This reverts commit 28d967cccea6d3b9b639740f41478338b22cecdb.
2013-11-13 23:53:54 +02:00
Ahmed Samy
28d967ccce
replace all std::min/std::max with just min/max
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This errors out in MSVC since the inclusion of winsock2.h, CL uses the
macro not the template version.
2013-11-13 23:48:10 +02:00
Joao Pasqualini Costa
96bb28e806
Fix Mount frame issue
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This will fix mount for all protocols
2013-08-17 22:19:24 -03:00
Sam
987c6d6c91
Mount display issue
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fixes #275
Not really needed but enables some cool stuff
2013-07-02 23:16:11 +02:00
Eduardo Bart
8c016b143a
Fix #294
2013-03-04 23:59:37 -03:00
Eduardo Bart
d0576da69d
Implement dash walking and zoom out again
2013-02-26 16:37:02 -03:00
Henrique Santiago
90d2032e9e
More changes to painter
2013-02-22 03:31:13 -03:00
Eduardo Bart
0fc56c73cc
Fix health colors
2013-02-04 15:50:15 -02:00
BeniS
6cd71ea02e
Closes #236
2013-02-02 03:38:17 +13:00
Henrique Santiago
2bd86d0695
Fix minimap zoom, blue name
2013-01-27 14:53:16 -02:00
BeniS
a2ddb472f5
Fixed up movement controls again and fixed a typo.
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* You can change direction while already moving
(There could be a better way for walking control, but this works fine for now)
2013-01-23 20:31:28 +13:00
Eduardo Bart
fa8971498f
Fix old bug #149
2013-01-22 17:28:44 -02:00
Henrique Santiago
2a2214991c
Small changes
2013-01-21 00:40:47 +00:00
Eduardo Bart
ae731ddefc
Rework minimap rendering
2013-01-20 21:17:56 -02:00
BeniS
913cc801b6
Few minor fixes:
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* Fix to tab margins when a tab is closed
* Changed the life bar colors of UICreatureButtons
* Added onDeath to Creatures class
2013-01-13 00:41:27 +13:00
Eduardo Bart
cce2976156
Many enhancements in client API
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* Fix issues in item use
* Stack animated texts values
* Add utility functions for changing creature color and jumping
* Add some new extended functionality
* Improve map shader API
2013-01-09 17:29:58 -02:00
Eduardo Bart
122577a916
Just rename some files
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* Fix a server ping issue
2013-01-08 16:32:05 -02:00