2414 Commits

Author SHA1 Message Date
Sam
6a4868f2b5 Merge pull request #412 from LordHepipud/patch-1
Fix 7.70 RSA / XTEA encryption
2013-12-23 14:45:17 -08:00
LordHepipud
aa84ee4362 Fix 7.70 RSA / XTEA encryption
RSA / XTEA encryption was implemented with Client 7.70

~~~~Lord Hepipud~~~~
2013-12-23 23:31:59 +01:00
Henrique Santiago
1e17919a26 Use of createTable on containers 2013-12-22 17:36:43 -02:00
Ahmed Samy
df3546b073 lua: now we have a function to static allocate an array
lua_newtable() definition:
	#define lua_newtable(L) 	lua_createtable(L, 0, 0)

This simply allocates space for 0 fields, meaning, if we push any
values into this array, it will re-allocate the array, which is bad.

This function statically allocates an array, so it's ready to have
X fields into it.

Performance tests:

lua_newtable
1428161
1426992
1413513

lua_createtable
2004544
1974117
1957533

These tests were done on an AMD 8350fx CPU, single thread used.

narr: This is for fields that just have an index, e.g. arr[0] etc.
nrec: For fields which needs like arr.a, arr.b etc.

This is how many times each of the functions can run per second, as
you can see about 1.7x the calls to lua_newtable.

All credits goes to @dalkon, he was too lazy to do it by himself, and
asked me to do it for him.
2013-12-21 16:13:24 +02:00
Ahmed Samy
24e26e190b Also unbind g_minimap.updateTile 2013-12-18 04:40:53 +02:00
Ahmed Samy
ad7cda534d Fix minimap tile update for item removal 2013-12-18 04:40:52 +02:00
Sam
863bece70b VC12 fixes by @dalkon 2013-12-15 19:09:03 +01:00
Ahmed Samy
22f97aa00b More binds to lua 2013-12-15 04:59:45 +02:00
Ahmed Samy
e32607b05c Tiny fixes 2013-12-15 04:33:43 +02:00
Ahmed Samy
1790eee1c6 Add selection to tile 2013-12-14 23:06:52 +02:00
Ahmed Samy
ec2518525a Add more tile flags to be checked for 2013-12-14 19:44:54 +02:00
Ahmed Samy
eb4fb4ff41 Animations are now optional
The default behaviour is still there though.
2013-12-14 18:48:18 +02:00
Ahmed Samy
4f997a3826 Only request tile cache to be updated once for both x & y 2013-12-12 16:24:50 +02:00
Ahmed Samy
c54015a60d Fixup movePixels a little bit
Thanks to @dalkon for dis.
2013-12-12 16:21:22 +02:00
Ahmed Samy
57c432d3ea Increase maximum move offset to be 64 instead of 32 2013-12-12 03:23:13 +02:00
Ahmed Samy
bd8c883e13 Take out debug message 2013-12-12 02:53:57 +02:00
Ahmed Samy
b5c3b37b3c Tiny fix for movePixels 2013-12-12 02:46:20 +02:00
Ahmed Samy
ece6507df2 Bind g_minimap.updateTile to lua
This is needed to update tile removals from minimap widget.
2013-12-11 19:08:12 +02:00
Ahmed Samy
04515ffbb8 Fix map move pixels function
Thanks to @dalkon for this.
2013-12-11 18:36:31 +02:00
Ahmed Samy
ed24a0735a Bind {un,}lockVisibleFloor to lua 2013-12-09 20:15:39 +02:00
Ahmed Samy
2498129ff3 mapio: don't add saved with line in description 2013-12-07 02:52:51 +02:00
Ahmed Samy
066638e7c0 mapio: don't add description twice 2013-12-07 02:27:21 +02:00
Ahmed Samy
95610de5f3 bind set{Width,Height} of g_map to lua 2013-12-07 02:00:31 +02:00
Ahmed Samy
9154c0a678 mapio: fix load on new maps 2013-12-06 23:08:08 +02:00
Ahmed Samy
772ec208c0 don't throw error on fail 2013-12-05 22:23:46 +02:00
Eduardo Bart
7914832be9 Update readme 2013-12-04 14:00:09 -02:00
Sam
99500c9c91 Protocol 8.40-.42 fixes, closes #272 2013-12-04 16:02:51 +01:00
Ahmed Samy
b9b9a32b83 Spawns: add function to find a spawn to place a creature on 2013-12-04 14:30:26 +02:00
Sam
f615b80fbc Navigation for large tab amounts, closes #211 2013-12-03 20:25:56 +01:00
Henrique Santiago
319f32cdaa Merge pull request #387 from conde2/master
Fix compilation under MSVC
2013-11-30 19:52:57 -08:00
conde2
ba091c9f5b Indentation 2013-12-01 01:30:48 -02:00
conde2
3288711d16 Mistake 2013-12-01 01:25:34 -02:00
conde2
8b0509a5c3 Try to fix compilation 2013-12-01 01:19:29 -02:00
conde2
d7612e9304 Little mistake 2013-12-01 01:12:06 -02:00
conde2
4dcb30110f Use of clamp 2013-12-01 00:48:36 -02:00
conde2
7ff73d1064 Fix indentation 2013-11-30 23:34:21 -02:00
conde2
ca2fe9cf45 Fix compilation under MSVC
Use template for std::min and std::max
2013-11-30 23:08:43 -02:00
Sam
b61f509755 Checkboxes fix 2013-11-19 14:54:17 +01:00
Sam
ec012cb137 Fix 7.6 protocol issue / Typo 2013-11-19 01:09:31 +01:00
Sam
69ae324676 Tiny setPVPMode fix 2013-11-19 00:55:42 +01:00
Sam
4d656f8bd1 New pvp modes to combat controls 2013-11-19 00:50:00 +01:00
Sam
c98439ae65 onOutfitChange fix 2013-11-18 23:18:48 +01:00
Sam
4f9f04206d Added enter / escape button to minimap flag window 2013-11-18 20:57:50 +01:00
Sam
fc54a6e418 Full modal dialog functionality 2013-11-18 18:58:15 +01:00
Ahmed Samy
25d3019d1a force use of template version of std::min/max 2013-11-14 00:02:47 +02:00
Ahmed Samy
1711d8bdaf Revert "replace all std::min/std::max with just min/max"
This reverts commit 28d967cccea6d3b9b639740f41478338b22cecdb.
2013-11-13 23:53:54 +02:00
Ahmed Samy
28d967ccce replace all std::min/std::max with just min/max
This errors out in MSVC since the inclusion of winsock2.h, CL uses the
macro not the template version.
2013-11-13 23:48:10 +02:00
Ahmed Samy
f02d5e7975 Merge https://github.com/BrunoDCC/otclient
# By BrunoDCC
# Via BrunoDCC
* https://github.com/BrunoDCC/otclient:
  Fix houses and monsters
2013-11-13 22:51:00 +02:00
BrunoDCC
4bfe9b640e Fix houses and monsters 2013-11-13 18:48:37 -02:00
Eduardo Bart
ab1cc8c890 Update download links 2013-11-13 15:25:23 -02:00