262 Commits

Author SHA1 Message Date
niczkx
02f89dd8be fixes 2012-07-17 16:12:29 -03:00
Eduardo Bart
c131d29b5f Fix some issues with the current working directory 2012-07-16 21:30:15 -03:00
Eduardo Bart
bc81c9c8bf Packages system with .otpkg files
When otclient initializes it tries to find all .otpkg files inside the
current search paths (./ ./modules ./addons) and then add them
to the front of current search paths. This way .otpkg can contains
many modules/addons and modifications in a single file that otclient
can recognize.

otpkg files can be compressed files supported by PhysFS, which
are ZIP (.zip) and LZMA (.7z).
2012-07-16 16:35:14 -03:00
Eduardo Bart
7a08fed689 Optimize overall memory usage
* Fixes in otbm loader
* Rework BinaryTree
2012-07-15 10:30:39 -03:00
Eduardo Bart
36e5a5a92f Remove if spaces 2012-07-14 14:29:42 -03:00
Eduardo Bart
70115e391d Merge fallen changes 2012-07-14 14:22:18 -03:00
niczkx
992cbf9d1d mapeditor changes 2012-07-14 16:20:38 -07:00
Eduardo Bart
e3298d561c Rework application class and framework
Make otclient's framework flexible enough to run console apps like
servers, so this mean is possible to build otclient versions without
graphical interface and use it's framework to code servers
2012-07-13 22:23:11 -03:00
Kamil
8f492f7e06 Fixed bug with adding Vip from console or map, who is already on viplist. 2012-07-12 13:21:51 +02:00
Henrique
9523b5cde5 Changes to last commit. Maybe add FW_LUA, FW_SOUND, etc definitions further 2012-07-12 00:55:18 -03:00
Henrique
962e9c7d16 Allow logger usage on console applications 2012-07-12 00:21:26 -03:00
Eduardo Bart
d39ca7de10 Restore periodicalEvent function
* and typo fixes
2012-07-10 14:36:18 -03:00
Eduardo Bart
31612036fb Fix issue #23 2012-07-09 10:30:41 -03:00
otfallen
42971b10f8 backing up at OTBM loading, if someone can continue working on it until I'm available again, I would appreciate it much, here is current progress: http://pastebin.com/qEfC9ftv 2012-07-09 08:46:11 +02:00
Eduardo Bart
1e8491cdcd fix possible compile issue in Os X 2012-07-08 14:05:29 -03:00
Eduardo Bart
472e78d368 Make C++ exception works for lua
* Throw exception when open a file fails
2012-06-25 19:42:38 -03:00
Eduardo Bart
98a1b611bf Refactor for documentation 2012-06-25 19:19:17 -03:00
Eduardo Bart
2c7ae6e521 Now otb reader is properly working 2012-06-24 12:44:33 -03:00
Eduardo Bart
e65a8456e9 Add binary tree class for reading otb 2012-06-24 10:06:02 -03:00
Eduardo Bart
79532cd612 Optimize minimap save/load 2012-06-23 18:30:54 -03:00
Eduardo Bart
fcd6d3cfe9 Minimap fixes
* Fix infinite loop while loading minimap
* Fix errors in FileStream class
* Remake OTCM map format
* Fixes in UIMap
2012-06-23 12:03:28 -03:00
Eduardo Bart
4515e360e4 A lot of cmake changes, fix compile on win32 2012-06-22 16:04:03 -03:00
Eduardo Bart
170236f822 add missings files 2012-06-22 02:28:13 -03:00
Eduardo Bart
aed779a2c8 doc and luabinder changes 2012-06-22 00:14:13 -03:00
Eduardo Bart
c5674d10ba some refactoring 2012-06-21 20:58:18 -03:00
Eduardo Bart
96c363d997 changes for otb compability 2012-06-21 14:54:20 -03:00
Eduardo Bart
f3499efe83 Adjust fallen changes
* Restore old map load() used in minimap
* Change tabs to 4 spaces
* Add missing cmake file
2012-06-21 00:05:44 -03:00
otfallen
d139c3738b map stuff 2012-06-21 04:31:29 +02:00
Eduardo Bart
8761220deb Refactoring and flexibility changes
* Split game module into game and game_interface
* Move core_lib to corelib
* Move miniwindow to corelib
* Introduce init.lua script for initializing the client, giving much more flexibility
* OTClient is no longer Application derived and is much simpler
2012-06-19 21:16:52 -03:00
Henrique Santiago
4bdcae2f8b improvements to skins 2012-06-19 05:46:49 -03:00
Eduardo Bart
1c7bbaea89 Fix memory leaks
* Fix recursive reference memory leak in UIWidget
* Make Event/ScheduledEvent memory-leak safe
* Fix exit crashs by freeing graphics resources before destroying GL context
* Add many asserts to avoid any leak regression
2012-06-18 05:13:52 -03:00
Eduardo Bart
ad04043a88 Lua binder compability changes
* A lot of changes in lua binder to compile with clang's libc++
* Add more portability to luabinder
* Remove const keyword from bound lua functions
* Deprecate std::bind usage with luabinder replace its usage with registerSingletonClass/bindSingletonFunction for binding singleton classes
* Fix a bug in lua binder where calling functions with bil object would make the client crash
* More fixes to compile with clang
2012-06-17 12:21:46 -03:00
Eduardo Bart
e698383538 fix addons search path 2012-06-06 19:39:42 -03:00
Eduardo Bart
70ea0361b6 new useful function, cycleEvent 2012-06-06 17:14:53 -03:00
Eduardo Bart
296f2a17c4 many modules fixes 2012-06-03 21:28:19 -03:00
Eduardo Bart
079b7a5c41 allow to change graphics engine in options 2012-06-02 18:41:20 -03:00
Eduardo Bart
257f652bb7 more opengl graphics fixes 2012-06-02 15:58:30 -03:00
Eduardo Bart
1c5b906b5b some optimizations 2012-06-02 11:43:27 -03:00
Eduardo Bart
14db1066fc change logger 2012-06-01 17:39:23 -03:00
Eduardo Bart
bd2faabe99 graphics optimization feature inspirated by diablo3 engine
* the rendering now consits of two panes
- the background pane (for animated stuff like the map)
- the foreground pane (for steady stuff, like UI)
each pane has it own max FPS and works idependently
this may increase graphics performance on many platforms
2012-06-01 16:39:09 -03:00
Eduardo Bart
c01b32b032 rework log function and protocol
* remove some protocol ifdefs, replace with game features system
2012-05-28 19:04:44 -03:00
Eduardo Bart
4c80d783d6 rewrite and reoganize tools functions
* create stdext namespace which contains additional C++ algorithms
* organize stdext in string, math, cast and exception utilities
2012-05-28 10:06:26 -03:00
Eduardo Bart
fa9c942471 basic protocol 953 support, logging in real tibia! 2012-05-12 01:52:16 -03:00
Eduardo Bart
008fa85635 revert windows and line ending sh*t 2012-04-28 22:07:47 -03:00
Eduardo Bart
df0147cf64 remove usage of libpng with custom save_png 2012-04-28 21:16:22 -03:00
Cayan
6ed0e099db Added support for exporting the sprites as PNG files. 2012-04-28 20:47:34 -03:00
Eduardo Bart
b75483e9bf fixes
* fix filestream read
* fix transparent minimap
2012-04-27 19:17:51 -03:00
Eduardo Bart
9aa12acc22 performance improvements
* no more freezes because of file IO from hard disk, now we cache sound/spr file buffers
* more opengl painter tweaks
2012-04-24 18:05:46 -03:00
Eduardo Bart
9cf40d7f53 fix repeated texture allocation bug 2012-04-24 13:18:45 -03:00
Eduardo Bart
58d76e255d begin implementing OpenGL 1.0 engine
* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
2012-04-18 20:03:43 -03:00