Henrique
962e9c7d16
Allow logger usage on console applications
2012-07-12 00:21:26 -03:00
Eduardo Bart
d39ca7de10
Restore periodicalEvent function
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* and typo fixes
2012-07-10 14:36:18 -03:00
Eduardo Bart
31612036fb
Fix issue #23
2012-07-09 10:30:41 -03:00
otfallen
42971b10f8
backing up at OTBM loading, if someone can continue working on it until I'm available again, I would appreciate it much, here is current progress: http://pastebin.com/qEfC9ftv
2012-07-09 08:46:11 +02:00
Eduardo Bart
1e8491cdcd
fix possible compile issue in Os X
2012-07-08 14:05:29 -03:00
Eduardo Bart
472e78d368
Make C++ exception works for lua
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* Throw exception when open a file fails
2012-06-25 19:42:38 -03:00
Eduardo Bart
98a1b611bf
Refactor for documentation
2012-06-25 19:19:17 -03:00
Eduardo Bart
2c7ae6e521
Now otb reader is properly working
2012-06-24 12:44:33 -03:00
Eduardo Bart
e65a8456e9
Add binary tree class for reading otb
2012-06-24 10:06:02 -03:00
Eduardo Bart
79532cd612
Optimize minimap save/load
2012-06-23 18:30:54 -03:00
Eduardo Bart
fcd6d3cfe9
Minimap fixes
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* Fix infinite loop while loading minimap
* Fix errors in FileStream class
* Remake OTCM map format
* Fixes in UIMap
2012-06-23 12:03:28 -03:00
Eduardo Bart
4515e360e4
A lot of cmake changes, fix compile on win32
2012-06-22 16:04:03 -03:00
Eduardo Bart
170236f822
add missings files
2012-06-22 02:28:13 -03:00
Eduardo Bart
aed779a2c8
doc and luabinder changes
2012-06-22 00:14:13 -03:00
Eduardo Bart
c5674d10ba
some refactoring
2012-06-21 20:58:18 -03:00
Eduardo Bart
96c363d997
changes for otb compability
2012-06-21 14:54:20 -03:00
Eduardo Bart
f3499efe83
Adjust fallen changes
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* Restore old map load() used in minimap
* Change tabs to 4 spaces
* Add missing cmake file
2012-06-21 00:05:44 -03:00
otfallen
d139c3738b
map stuff
2012-06-21 04:31:29 +02:00
Eduardo Bart
8761220deb
Refactoring and flexibility changes
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* Split game module into game and game_interface
* Move core_lib to corelib
* Move miniwindow to corelib
* Introduce init.lua script for initializing the client, giving much more flexibility
* OTClient is no longer Application derived and is much simpler
2012-06-19 21:16:52 -03:00
Henrique Santiago
4bdcae2f8b
improvements to skins
2012-06-19 05:46:49 -03:00
Eduardo Bart
1c7bbaea89
Fix memory leaks
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* Fix recursive reference memory leak in UIWidget
* Make Event/ScheduledEvent memory-leak safe
* Fix exit crashs by freeing graphics resources before destroying GL context
* Add many asserts to avoid any leak regression
2012-06-18 05:13:52 -03:00
Eduardo Bart
ad04043a88
Lua binder compability changes
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* A lot of changes in lua binder to compile with clang's libc++
* Add more portability to luabinder
* Remove const keyword from bound lua functions
* Deprecate std::bind usage with luabinder replace its usage with registerSingletonClass/bindSingletonFunction for binding singleton classes
* Fix a bug in lua binder where calling functions with bil object would make the client crash
* More fixes to compile with clang
2012-06-17 12:21:46 -03:00
Eduardo Bart
e698383538
fix addons search path
2012-06-06 19:39:42 -03:00
Eduardo Bart
70ea0361b6
new useful function, cycleEvent
2012-06-06 17:14:53 -03:00
Eduardo Bart
296f2a17c4
many modules fixes
2012-06-03 21:28:19 -03:00
Eduardo Bart
079b7a5c41
allow to change graphics engine in options
2012-06-02 18:41:20 -03:00
Eduardo Bart
257f652bb7
more opengl graphics fixes
2012-06-02 15:58:30 -03:00
Eduardo Bart
1c5b906b5b
some optimizations
2012-06-02 11:43:27 -03:00
Eduardo Bart
14db1066fc
change logger
2012-06-01 17:39:23 -03:00
Eduardo Bart
bd2faabe99
graphics optimization feature inspirated by diablo3 engine
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* the rendering now consits of two panes
- the background pane (for animated stuff like the map)
- the foreground pane (for steady stuff, like UI)
each pane has it own max FPS and works idependently
this may increase graphics performance on many platforms
2012-06-01 16:39:09 -03:00
Eduardo Bart
c01b32b032
rework log function and protocol
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* remove some protocol ifdefs, replace with game features system
2012-05-28 19:04:44 -03:00
Eduardo Bart
4c80d783d6
rewrite and reoganize tools functions
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* create stdext namespace which contains additional C++ algorithms
* organize stdext in string, math, cast and exception utilities
2012-05-28 10:06:26 -03:00
Eduardo Bart
fa9c942471
basic protocol 953 support, logging in real tibia!
2012-05-12 01:52:16 -03:00
Eduardo Bart
008fa85635
revert windows and line ending sh*t
2012-04-28 22:07:47 -03:00
Eduardo Bart
df0147cf64
remove usage of libpng with custom save_png
2012-04-28 21:16:22 -03:00
Cayan
6ed0e099db
Added support for exporting the sprites as PNG files.
2012-04-28 20:47:34 -03:00
Eduardo Bart
b75483e9bf
fixes
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* fix filestream read
* fix transparent minimap
2012-04-27 19:17:51 -03:00
Eduardo Bart
9aa12acc22
performance improvements
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* no more freezes because of file IO from hard disk, now we cache sound/spr file buffers
* more opengl painter tweaks
2012-04-24 18:05:46 -03:00
Eduardo Bart
9cf40d7f53
fix repeated texture allocation bug
2012-04-24 13:18:45 -03:00
Eduardo Bart
58d76e255d
begin implementing OpenGL 1.0 engine
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* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
2012-04-18 20:03:43 -03:00
Eduardo Bart
c4525059ce
implement basic sound engine using OpenAL
2012-04-13 16:54:08 -03:00
Eduardo Bart
4f15da695c
optimizations
2012-04-05 16:08:46 -03:00
Eduardo Bart
8450f1f896
add FileStream class
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* minimize memory consumption by using FileStream for loading sprites
2012-04-02 12:51:03 -03:00
Eduardo Bart
959d9a87b0
fix focus bug, change battle events
2012-03-29 19:47:12 -03:00
Eduardo Bart
5201071707
fiz rare logging crash
2012-03-28 16:59:51 -03:00
Eduardo Bart
a4cef0d390
fix possible mapview crash
2012-03-28 16:09:45 -03:00
Eduardo Bart
e2ea267703
rework mouse events propagation
2012-03-28 08:46:15 -03:00
Eduardo Bart
8ea154016b
fix and changes
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* win32 compilation fix
* add buttons to miniwindow
* dispatcher events fixes
* ui fixes
2012-03-27 15:14:40 -03:00
Eduardo Bart
239f58296e
restore inventory and healthbar
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* make inventory/healthbar work again allowing reload
* changes in top menu toggle buttons
* all modules are now reloadable by default
* fix warning when using fade in
* remove some unused files
2012-03-23 10:48:05 -03:00
Eduardo Bart
33458a3e39
modules changes
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* speedup widget destruction checks
* rework outfit module using grid layout and the new design
* fixes in console, terminal, textmessage modules
2012-03-22 18:47:52 -03:00