239 Commits

Author SHA1 Message Date
Eduardo Bart
614d1544c0 Fix market reload and a crash when exiting 2012-07-31 11:42:26 -03:00
niczkx
4c369bc823 fix compiling on gcc 4.6 (too early to use 4.7.1...) 2012-07-30 18:52:30 -06:00
Eduardo Bart
03b8241bbc Rename stdext::shared_object_ptr to compile in gcc 4.6 2012-07-30 12:08:21 -03:00
Eduardo Bart
59b6abfa09 Implement message modes for 9.6
Fix possible crash when closing otclient
Fix private messages
Fix messages in 9.6
2012-07-30 09:33:52 -03:00
Eduardo Bart
05436e135a Fix some bugs 2012-07-30 05:51:03 -03:00
Eduardo Bart
68ebcb559f Fixes for compiling with clang 2012-07-29 09:04:47 -03:00
Eduardo Bart
73769c62e4 Just some refactoring 2012-07-29 07:32:54 -03:00
Eduardo Bart
e0431021b5 Huge engine change, replace all std::shared_ptrs
Create a new shared pointer type stdext::shared_object_ptr and stdext::shared_obj
using boost::intrusive_ptr

Advantages:
 * half memory usage
 * faster and lightweight

Disadvantages:
 * using weak_ptr is not supported anymore
 * compiling seems slower
2012-07-29 00:34:40 -03:00
Eduardo Bart
c795eb91ab More multiprotocol support 2012-07-26 03:10:28 -03:00
Eduardo Bart
ec5106e7ce Fix skin texture caching 2012-07-14 18:30:00 -03:00
Eduardo Bart
e3298d561c Rework application class and framework
Make otclient's framework flexible enough to run console apps like
servers, so this mean is possible to build otclient versions without
graphical interface and use it's framework to code servers
2012-07-13 22:23:11 -03:00
Henrique Santiago
6a85c31a77 Some particle stuff, far from done 2012-07-06 02:01:13 -03:00
Eduardo Bart
8cc14c2d2d Save graphics options 2012-07-05 15:49:10 -03:00
Eduardo Bart
98a1b611bf Refactor for documentation 2012-06-25 19:19:17 -03:00
Eduardo Bart
d39cf361ab improve minimap 2012-06-22 02:26:22 -03:00
Eduardo Bart
aed779a2c8 doc and luabinder changes 2012-06-22 00:14:13 -03:00
Eduardo Bart
8761220deb Refactoring and flexibility changes
* Split game module into game and game_interface
* Move core_lib to corelib
* Move miniwindow to corelib
* Introduce init.lua script for initializing the client, giving much more flexibility
* OTClient is no longer Application derived and is much simpler
2012-06-19 21:16:52 -03:00
Henrique Santiago
4bdcae2f8b improvements to skins 2012-06-19 05:46:49 -03:00
Eduardo Bart
5a048eb7ea Minor graphics fixes 2012-06-18 20:58:56 -03:00
Eduardo Bart
dff1564395 Fix bad usage of glDrawArrays that could lead to crash in some specific cases 2012-06-18 11:15:44 -03:00
Eduardo Bart
1c7bbaea89 Fix memory leaks
* Fix recursive reference memory leak in UIWidget
* Make Event/ScheduledEvent memory-leak safe
* Fix exit crashs by freeing graphics resources before destroying GL context
* Add many asserts to avoid any leak regression
2012-06-18 05:13:52 -03:00
Eduardo Bart
ad04043a88 Lua binder compability changes
* A lot of changes in lua binder to compile with clang's libc++
* Add more portability to luabinder
* Remove const keyword from bound lua functions
* Deprecate std::bind usage with luabinder replace its usage with registerSingletonClass/bindSingletonFunction for binding singleton classes
* Fix a bug in lua binder where calling functions with bil object would make the client crash
* More fixes to compile with clang
2012-06-17 12:21:46 -03:00
Eduardo Bart
10b33c6124 Compile with clang and add cotire
* Add cotire cmake module to speedup compilation https://github.com/sakra/cotire
* Fix clang error and warnings
* Rename Font to BitmapFont to fix conflict with Xlib.g Font typedef
* Remove legacy PCH support
* Improve Position hash
2012-06-16 20:20:22 -03:00
Eduardo Bart
4813b7eb4b many changes
* Fixes in WIN32 platform
* Remove unused files
* Make StaticText work more like tibia
* Fix WIN32 compilation
* Fix regression in framebuffers that caused battle to disappear
* Shader fixes for DX9
* Add two new shaders: noise and heat
2012-06-15 21:46:36 -03:00
Eduardo Bart
83f86eac64 experimental map shaders 2012-06-14 15:26:55 -03:00
Eduardo Bart
318109158a changes to make development easier in QtCreator 2012-06-12 13:50:43 -03:00
Eduardo Bart
e91f822f62 fixes in WIN32-EGL 2012-06-10 20:48:53 -03:00
Henrique Santiago
52333f5d28 progress rect 2012-06-10 03:09:37 -03:00
Eduardo Bart
1a2e97bb5e show private message on screen
* disable GL blending in some situations to speedup on older hardware
* fix wrap size in CachedText
2012-06-09 10:00:08 -03:00
Eduardo Bart
205aefe12f add missing file 2012-06-08 22:15:58 -03:00
Eduardo Bart
95cf7eb788 graphics optimizations/fixes/features
* cache text vertex for StaticText, AnimatedText and Creature names
* improved outfit rendering
* fully compatible with OpenGL 1.1
* enable mipmaping for game sprites again
* Ctrl+W hotkey clean game texts
2012-06-08 21:40:41 -03:00
Eduardo Bart
1a7f2a44fc graphics fixes and improvements 2012-06-08 21:40:41 -03:00
Eduardo Bart
a8b9dcbf17 bind new system information functions 2012-06-06 22:01:49 -03:00
Eduardo Bart
bb1fb939c4 just fixes
* fix battle rendering
* fix rendering glitch when following creatures
* properly throw exceptions from C++ to lua and avoid exception crashs
* fixes rendering states in framebuffer
2012-06-06 11:10:35 -03:00
Eduardo Bart
cfa7db77da fix possible crash in older opengl driver implementations 2012-06-03 20:12:32 -03:00
Eduardo Bart
576e775494 fix initialization opengl glitch 2012-06-03 17:25:12 -03:00
Eduardo Bart
75f8b255ec fix initialization opengl glitch 2012-06-03 17:06:05 -03:00
Eduardo Bart
d49cad31e2 fixes in EGL platform 2012-06-03 11:10:34 -03:00
Eduardo Bart
079b7a5c41 allow to change graphics engine in options 2012-06-02 18:41:20 -03:00
Eduardo Bart
257f652bb7 more opengl graphics fixes 2012-06-02 15:58:30 -03:00
Eduardo Bart
cde81666b8 fix opengl regressions 2012-06-02 12:54:35 -03:00
Eduardo Bart
1c5b906b5b some optimizations 2012-06-02 11:43:27 -03:00
Eduardo Bart
ba01909088 fix alpha blending issues 2012-06-01 20:22:10 -03:00
Henrique Santiago
6fce78d519 compile error, lua const 2012-06-01 17:53:04 -03:00
Eduardo Bart
14db1066fc change logger 2012-06-01 17:39:23 -03:00
Eduardo Bart
bd2faabe99 graphics optimization feature inspirated by diablo3 engine
* the rendering now consits of two panes
- the background pane (for animated stuff like the map)
- the foreground pane (for steady stuff, like UI)
each pane has it own max FPS and works idependently
this may increase graphics performance on many platforms
2012-06-01 16:39:09 -03:00
Eduardo Bart
c01b32b032 rework log function and protocol
* remove some protocol ifdefs, replace with game features system
2012-05-28 19:04:44 -03:00
Eduardo Bart
4c80d783d6 rewrite and reoganize tools functions
* create stdext namespace which contains additional C++ algorithms
* organize stdext in string, math, cast and exception utilities
2012-05-28 10:06:26 -03:00
Henrique Santiago
1203756baf items draw rework, npc trade fix 2012-05-13 12:05:30 -03:00
Eduardo Bart
7b512bfa9f fix minor bug in opengl1 framebuffer 2012-05-13 11:45:32 -03:00