Eduardo Bart
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3abbf5255e
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introduce matrix class and use it
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2011-12-24 21:14:12 -02:00 |
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Eduardo Bart
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7eead50806
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use GLSL shaders
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2011-12-06 22:31:55 -02:00 |
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Eduardo Bart
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f4f0d7e960
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fixed ratio image drawing support
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2011-10-28 22:01:16 -02:00 |
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Eduardo Bart
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4d10b0dd49
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render improvments using some cache
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2011-08-30 20:39:14 -03:00 |
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Eduardo Bart
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f7eac377e7
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restore copyright notice
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2011-08-28 10:17:58 -03:00 |
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Eduardo Bart
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2e1a96c2df
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rework on dat and spr loader
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2011-08-15 16:15:49 -03:00 |
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Eduardo Bart
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d8cc37afdb
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reorganize sources
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2011-08-15 11:06:15 -03:00 |
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Eduardo Bart
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55862b07ad
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merge total remake
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2011-08-13 23:10:27 -03:00 |
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Eduardo Bart
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70f0b0dace
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new script engine, and things maybe be bugged for a while
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2011-07-26 20:13:27 -03:00 |
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Eduardo Bart
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8ef1b28546
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many changes and refactoring
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2011-07-13 18:12:36 -03:00 |
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Eduardo Bart
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2d3add1b36
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fix texture bug
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2011-05-16 20:21:41 -03:00 |
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Eduardo Bart
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e81e0f1c24
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fix gl bug, textures sizes must be a power of 2
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2011-05-16 15:30:05 -03:00 |
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Eduardo Bart
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42eae9afd8
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animated texture
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2011-05-12 20:24:57 -03:00 |
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Eduardo Bart
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c0fce81238
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ahn?
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2011-04-17 16:14:24 -03:00 |
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Eduardo Bart
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83b166e91e
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use boost stuff
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2011-04-11 18:22:01 -03:00 |
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Eduardo Bart
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1f78f93096
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refactoring paths and includes
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2011-04-10 12:37:15 -03:00 |
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