1747 Commits

Author SHA1 Message Date
conde2
4dcb30110f Use of clamp 2013-12-01 00:48:36 -02:00
conde2
7ff73d1064 Fix indentation 2013-11-30 23:34:21 -02:00
conde2
ca2fe9cf45 Fix compilation under MSVC
Use template for std::min and std::max
2013-11-30 23:08:43 -02:00
Sam
ec012cb137 Fix 7.6 protocol issue / Typo 2013-11-19 01:09:31 +01:00
Sam
69ae324676 Tiny setPVPMode fix 2013-11-19 00:55:42 +01:00
Sam
4d656f8bd1 New pvp modes to combat controls 2013-11-19 00:50:00 +01:00
Sam
c98439ae65 onOutfitChange fix 2013-11-18 23:18:48 +01:00
Sam
4f9f04206d Added enter / escape button to minimap flag window 2013-11-18 20:57:50 +01:00
Sam
fc54a6e418 Full modal dialog functionality 2013-11-18 18:58:15 +01:00
Ahmed Samy
25d3019d1a force use of template version of std::min/max 2013-11-14 00:02:47 +02:00
Ahmed Samy
1711d8bdaf Revert "replace all std::min/std::max with just min/max"
This reverts commit 28d967cccea6d3b9b639740f41478338b22cecdb.
2013-11-13 23:53:54 +02:00
Ahmed Samy
28d967ccce replace all std::min/std::max with just min/max
This errors out in MSVC since the inclusion of winsock2.h, CL uses the
macro not the template version.
2013-11-13 23:48:10 +02:00
BrunoDCC
4bfe9b640e Fix houses and monsters 2013-11-13 18:48:37 -02:00
Eduardo Bart
28786a3570 Update make_snapshop.sh 2013-11-13 14:33:29 -02:00
Eduardo Bart
b07a77f705 Changes to compile for Win64 2013-11-13 13:55:34 -02:00
Eduardo Bart
dd829395e3 Merge pull request #376 from dalkon/master
Item phases & Fix party "bug" & Additions
2013-11-12 15:56:54 -08:00
dalkon
18fa54181a Format fix 2013-11-13 00:50:46 +01:00
dalkon
5b8ff29fa3 Fix party "bug" & Additions 2013-11-13 00:48:41 +01:00
dalkon
59e90e8f1e Item phases 2013-11-13 00:18:15 +01:00
Eduardo Bart
fc0297d6db Fix compile errors in ubuntu 2013-11-12 20:07:46 -02:00
Eduardo Bart
1060c6f78c Compilation for MSVC2013, thanks @dalkon
OTclient now compiles in "Microsoft Visual Studio 2013 Express for Windows Desktop"
All the needed libraries you can download at https://www.dropbox.com/s/2yfb1c763io8efy/otclient-msvc13-libs.zip
NOTE: You have to change VC++ Directories to the properly directories
NOTE: Latested MSVC 2013 or greated is required
2013-11-12 16:32:39 -02:00
dalkon
c9597d6682 Visual Studio 2013 Compatibility 2013-11-12 16:32:39 -02:00
Ahmed Samy
2b015d49d7 don't set bits twice 2013-11-12 20:06:59 +02:00
Ahmed Samy
f04b4a0b42 small fix 2013-11-12 20:02:24 +02:00
Ahmed Samy
ff5c22d4c0 Tiny fix
Saving newly made houses by the map editor is not even supported, so this
is not a bug
2013-11-12 17:15:09 +02:00
Eduardo Bart
0938e22eb9 Fixes in stdext::format 2013-11-11 23:07:25 -02:00
Eduardo Bart
1868b235cb Implement creature marks 2013-11-11 01:45:18 -02:00
Eduardo Bart
9a30050340 Fix typo 2013-11-10 23:40:29 -02:00
Eduardo Bart
9d689f0c43 Add missing changes for protocol > 1000 2013-11-10 23:31:59 -02:00
Eduardo Bart
2b34c0ea0a Fix #337
The sound buffer was not being fully preloaded because it's size was incorrect
2013-11-10 20:35:00 -02:00
Eduardo Bart
d32f71c2b9 Partial support for protocol 1020 and minimize lag
I am able to login in global Tibia however there are game protocol errors
* there is a new opcode 167, which I dont know what it is
* there are changes in opcode 147 which handles text messages that I don't know too

Connection writing was optimized, playing "lag" should improve by 10ms,
and improve much more in systems with low fps
2013-11-10 20:10:04 -02:00
BrunoDCC
7d7bd00a63 minor fix :3 2013-11-09 22:48:29 -02:00
BrunoDCC
c81a623c43 Fixes for creatures name
fixes on save houses (Now open most generate some error)
First 10.22 commit (open dat to edit)
Add server id for new versions
2013-11-09 20:04:48 -02:00
Sam
6f9436dd60 UISprite widget added
Display single sprites
2013-10-30 21:35:29 +01:00
Eduardo Bart
38dec168ee Fix boost::asio misuse that would cause lag
io_service::reset was not called before io_service::poll, meaning that new events would be really polled in the next Connection::poll call, this could lead to network lag in computers with low framerate (ie: a user with 10 fps would have 100ms lag just because of that)
2013-10-22 21:42:35 -02:00
Joao Pasqualini Costa
b3717ceb93 Fix - Writeable / Readable items 2013-10-21 22:25:12 -02:00
Joao Pasqualini Costa
084ee45650 A little mistake 2013-10-20 20:33:44 -02:00
Joao Pasqualini Costa
7290ec3334 Some work on container pagination
Bind lua functions for containers
Update onAddItem now it have the pagination slot
Note: getSize as i see is equal to getItemsCount, but not sure thats why
I've added !
2013-10-20 20:21:20 -02:00
Joao Pasqualini Costa
971d90a596 Fix protocol error #362
TODO:
Handle the helpers in LUA, it could be added into Battle Window i think,
if someone know where should this be comment here !
2013-10-20 18:31:20 -02:00
Sam
8230bf2af4 Merge branch 'master' of https://github.com/edubart/otclient 2013-10-20 17:15:30 +02:00
Sam
241b54262a Updated lua consts 2013-10-20 17:15:24 +02:00
Ahmed Samy
63ce68b449 mapio: make sure we read the house tile flag 2013-10-12 11:38:30 +02:00
BrunoDCC
de3160c90d Save houses and spawns fix 2013-10-11 02:35:31 -03:00
Sam
778559c7b9 Protocol 10.10 fixed containers 2013-10-09 17:58:58 +02:00
Sam
3aac0ac0ec Reverting mapio.cpp change
Should not have been commited.
2013-10-07 21:38:55 +02:00
Sam
4adfafc67e Fix for Client 8.5 2013-10-07 21:32:13 +02:00
Sam
1b27a095a9 Hotkeys for Fluid Containers
Hotkeys now save subType for fluid containers instead of always trying
to use item with subType 0.
2013-10-05 18:08:49 +02:00
Sam
5843b78e87 Support for client version 7.6
Tell me if there are parts which I should change.

- Not everything is tested yet, feel free to report bugs in 7.6
- the data send in between login opcode and account data might not be
correct, but I could not find any documents showing the right protocol
yet
- Hotkeys working
2013-10-04 04:09:54 +02:00
Ahmed Samy
7cf645e715 Woops, fix operator less than 2013-09-02 19:12:12 +00:00
Ahmed Samy
537508021e Make g_map.findItemsById return a map instead of a vector 2013-09-02 17:53:32 +00:00