* Replaced push_back calls with emplace_back where applicable.
* Replaced size() == 0 and size() != 0 with empty() and !empty().
* Replaced C style loops for range for loops where applicable.
* Fixed mismatching arg names between function declarations and definitions.
* Replaced NULL and 0 (in the context of pointers) with nullptr.
* Remove unnecessary calls to string::c_str() where applicable.
* Replaced deprecated C headers with proper C++ headers.
* Removed unnecessary null pointer checks when deleting pointers
(deleting a null pointer has no effect).
* Fixed a potential memory leak in apngloader.cpp file.
* Replaced unsafe strcpy with strncpy in the demangle_name function.
Unfortunately UITextEdit is really bad in terms of performance. It
cannot be used as overlying widget (just like in terminal). On the other
hand we could optimize it by rewriting (unfortunately) the whole widget.
There still is a lot of things to do, but for now it is possible to
select several lines of text and copy it using CTRL + C. In order to
make text copyable in context menu it will be required to override
onMousePress (return true).
* Begin working on a new layout system for UIMinimap and later UIMap,
this new layout system allows to add widgets to the minimap
* Add option to disable motd
* Rework hotkey binding
* Lots of fixes in hotkeys manager
* Add fullmap view using Ctrl+Shift+M
* Prevent some crashs in ThingType draw
* Add function to load minimap from PNG files
* Fixes in minimap saving
* Fixes in Tile::isClickable
* Add UIMapAnchorLayout, new layout for maps
* Fix freezes in win32 when pressing alt key
* Set textedit's cursor position to the end of text in some situations
* Send hotkey messages to the current channel instead of default channel
* Allow to overwrite sprites using otml and pngs