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expand skills percent progress bar
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@@ -17,13 +17,18 @@ function Skills.create()
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-- create skills
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for i=1,#skills,1 do
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local skillButton = UIButton.create()
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skillPanel:addChild(skillButton)
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skillButton:setStyle('SkillButton')
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local nameLabel = UILabel.create()
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skillPanel:addChild(nameLabel)
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skillButton :addChild(nameLabel)
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nameLabel:setStyle('SkillNameLabel')
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nameLabel:setText(skills[i])
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nameLabel:resizeToText()
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local levelLabel = UILabel.create()
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skillPanel:addChild(levelLabel)
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skillButton :addChild(levelLabel)
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levelLabel:setStyle('SkillLevelLabel')
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levelLabel:setId('skillLevelId' .. i)
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levelLabel:setText('0')
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@@ -32,6 +37,12 @@ function Skills.create()
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skillPanel:addChild(percentBar)
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percentBar:setStyle('SkillPercentPanel')
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percentBar:setId('skillPercentId' .. i)
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skillButton.onClick = function(self)
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percentBar:setVisible(not percentBar:isVisible())
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self:updateParentLayout()
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return true
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end
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end
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end
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@@ -42,9 +53,9 @@ end
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-- hooked events
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function Game.onSkillUpdate(id, level, percent)
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local skillPanel = skillWindow:getChildById('skillPanel')
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local skillPanel = skillWindow:recursiveGetChildById('skillPanel')
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local levelLabel = skillPanel:getChildById('skillLevelId' .. (id + 1))
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local levelLabel = skillPanel:recursiveGetChildById('skillLevelId' .. (id + 1))
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levelLabel:setText(level)
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local percentBar = skillPanel:getChildById('skillPercentId' .. (id + 1))
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