expand skills percent progress bar

This commit is contained in:
Eduardo Bart
2011-11-14 06:46:27 -02:00
parent 91572b4802
commit ff7f152522
4 changed files with 27 additions and 17 deletions

View File

@@ -17,13 +17,18 @@ function Skills.create()
-- create skills
for i=1,#skills,1 do
local skillButton = UIButton.create()
skillPanel:addChild(skillButton)
skillButton:setStyle('SkillButton')
local nameLabel = UILabel.create()
skillPanel:addChild(nameLabel)
skillButton :addChild(nameLabel)
nameLabel:setStyle('SkillNameLabel')
nameLabel:setText(skills[i])
nameLabel:resizeToText()
local levelLabel = UILabel.create()
skillPanel:addChild(levelLabel)
skillButton :addChild(levelLabel)
levelLabel:setStyle('SkillLevelLabel')
levelLabel:setId('skillLevelId' .. i)
levelLabel:setText('0')
@@ -32,6 +37,12 @@ function Skills.create()
skillPanel:addChild(percentBar)
percentBar:setStyle('SkillPercentPanel')
percentBar:setId('skillPercentId' .. i)
skillButton.onClick = function(self)
percentBar:setVisible(not percentBar:isVisible())
self:updateParentLayout()
return true
end
end
end
@@ -42,9 +53,9 @@ end
-- hooked events
function Game.onSkillUpdate(id, level, percent)
local skillPanel = skillWindow:getChildById('skillPanel')
local skillPanel = skillWindow:recursiveGetChildById('skillPanel')
local levelLabel = skillPanel:getChildById('skillLevelId' .. (id + 1))
local levelLabel = skillPanel:recursiveGetChildById('skillLevelId' .. (id + 1))
levelLabel:setText(level)
local percentBar = skillPanel:getChildById('skillPercentId' .. (id + 1))