Fixed #165, Fine tune fixes!

* Fixed an issue with the cooldown timing.
* Fixed issue with 'right click' using items under players.
* Some changes to the minimap control (ctrl + mouse wheel to
  change floors and tweaked the zoom/move speeds).
* Fixed some bugs in the trade module.
* Added new Spells table for spell related functions
  (Also added getSpellByName and getSpellByWords).
* Fixed an issue with follow/attack cancelling (wasn't calling
  onFollowChanged for updates in battle, etc).
This commit is contained in:
BeniS
2013-01-07 04:04:49 +13:00
parent 3fa5993177
commit fddbafebd3
8 changed files with 124 additions and 66 deletions

View File

@@ -65,7 +65,7 @@ function updateProgressRect(progressRect, interval, init)
if init then
progressRect:setPercent(0)
else
progressRect:setPercent(progressRect:getPercent() + 4)
progressRect:setPercent(progressRect:getPercent() + 5)
end
if progressRect:getPercent() < 100 then
@@ -78,6 +78,7 @@ function onSpellCooldown(iconId, duration)
local spellName = SpelllistSettings[modules.game_spelllist.getSpelllistProfile()].spellIcons[iconId]
if not spellName then return end
local duration = duration - (g_game.getPing()/2)
local otcIconId = tonumber(SpellInfo[modules.game_spelllist.getSpelllistProfile()][spellName].icon)
if not otcIconId and SpellIcons[SpellInfo[modules.game_spelllist.getSpelllistProfile()][spellName].icon] then
otcIconId = SpellIcons[SpellInfo[modules.game_spelllist.getSpelllistProfile()][spellName].icon][1]
@@ -102,6 +103,7 @@ end
function onSpellGroupCooldown(groupId, duration)
if not SpellGroups[groupId] then return end
local duration = duration - (g_game.getPing()/2)
local icon = contentsPanel:getChildById('groupIcon' .. SpellGroups[groupId])
local progressRect = contentsPanel:getChildById('progressRect' .. SpellGroups[groupId])
if icon then