Interface edits, additions, and fixes:

* Added a new module for exiting the client (client_exit).
* Added tab spacing to the UITabBar class.
* Added tab popup menus for things like channel tabs.
* Impelemented channel tab popup menus (still need to be finished).
* Fixed UITabBar tab draging (will now change after dragged half way over the
  next tab, not 2 pixels).
* Fixes to the client_options module.
* Edited some UI settings.
* Changed game_cooldown and game_spelllist menu button icons.
* Fixed some typos.
This commit is contained in:
BeniS
2013-01-03 21:24:07 +13:00
parent 644241badb
commit fc55c6b524
16 changed files with 168 additions and 29 deletions

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Exit = {}
local exitWindow
local exitButton
function Exit.init()
exitButton = TopMenu.addRightButton('exitButton', tr('Exit Client'), 'exit.png', Exit.tryExit)
connect(g_game, {
onGameStart = Exit.hide,
onGameEnd = Exit.show
})
end
function Exit.terminate()
disconnect(g_game, {
onGameStart = Exit.hide,
onGameEnd = Exit.show
})
if exitWindow then
exitWindow:destroy()
exitWindow = nil
end
if exitButton then
exitButton:destroy()
exitButton = nil
end
Exit = nil
end
function Exit.hide()
if exitWindow then
exitWindow:destroy()
end
exitButton:hide()
end
function Exit.show()
exitButton:show()
end
function Exit.tryExit()
if exitWindow then
return true
end
local yesFunc = function() scheduleEvent(exit, 10) end
local noFunc = function() exitWindow:destroy() exitWindow = nil end
exitWindow = displayGeneralBox('Exit', tr("Do you really want to exit?"),
{ { text='Yes', callback=yesFunc },
{ text='No', callback=noFunc },
anchor=AnchorHorizontalCenter }, yesFunc, noFunc)
return true
end

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@@ -0,0 +1,16 @@
Module
name: client_exit
description: Handles the exit exit of the client (for cases of fullscreen)
author: BeniS
website: www.otclient.info
dependencies:
- client_topmenu
- client_entergame
@onLoad: |
dofile 'exit'
Exit.init()
@onUnload: |
Exit.terminate()

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