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revise network system
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@@ -1,13 +1,32 @@
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#include "game.h"
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#include "localplayer.h"
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#include <otclient/net/protocolgame.h>
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Game g_game;
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Game::Game()
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void Game::init()
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{
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m_online = false;
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}
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void Game::terminate()
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{
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if(m_online)
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logout();
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}
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void Game::loginWorld(const std::string& account, const std::string& password, uint32 worldIp, uint16 worldPort, const std::string& characterName)
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{
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m_protocolGame = ProtocolGamePtr(new ProtocolGame);
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m_protocolGame->login(account, password, worldIp, worldPort, characterName);
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}
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void Game::logout()
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{
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m_protocolGame->sendLogout();
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onLogout();
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}
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void Game::onLogin()
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{
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m_localPlayer = LocalPlayerPtr(new LocalPlayer);
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@@ -16,6 +35,7 @@ void Game::onLogin()
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void Game::onLogout()
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{
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m_protocolGame.reset();
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m_localPlayer.reset();
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m_online = false;
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}
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