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too many changes to list, many regressions were made, master will be UNSTABLE for a few days
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@@ -23,11 +23,8 @@
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#include "animatedtexture.h"
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#include "graphics.h"
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#include <framework/platform/platform.h>
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#include <framework/core/eventdispatcher.h>
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#include <GL/gl.h>
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AnimatedTexture::AnimatedTexture(int width, int height, int channels, int numFrames, uchar *framesPixels, int *framesDelay) :
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Texture(),
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m_numFrames(numFrames)
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