too many changes to list, many regressions were made, master will be UNSTABLE for a few days

This commit is contained in:
Eduardo Bart
2011-12-03 19:41:37 -02:00
parent 19eb56997d
commit f548825faf
80 changed files with 1881 additions and 1843 deletions

View File

@@ -23,11 +23,8 @@
#include "animatedtexture.h"
#include "graphics.h"
#include <framework/platform/platform.h>
#include <framework/core/eventdispatcher.h>
#include <GL/gl.h>
AnimatedTexture::AnimatedTexture(int width, int height, int channels, int numFrames, uchar *framesPixels, int *framesDelay) :
Texture(),
m_numFrames(numFrames)

View File

@@ -41,7 +41,7 @@ private:
std::vector<int> m_framesDelay;
int m_numFrames;
int m_currentFrame;
int m_lastAnimCheckTicks;
ticks_t m_lastAnimCheckTicks;
};
#endif

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@@ -24,6 +24,7 @@
#define FRAMEWORK_GRAPHICS_DECLARATIONS_H
#include <framework/global.h>
#include "glutil.h"
class Texture;
class AnimatedTexture;

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@@ -24,17 +24,6 @@
#include "graphics.h"
#include "texture.h"
#include <framework/platform/platform.h>
#include <GL/gl.h>
#include <GL/glext.h>
PFNGLGENFRAMEBUFFERSPROC oglGenFramebuffers = 0;
PFNGLBINDFRAMEBUFFERPROC oglBindFramebuffer = 0;
PFNGLFRAMEBUFFERTEXTURE2DPROC oglFramebufferTexture2D = 0;
PFNGLDELETEFRAMEBUFFERSPROC oglDeleteFramebuffers = 0;
PFNGLCHECKFRAMEBUFFERSTATUSPROC oglCheckFramebufferStatus = 0;
FrameBuffer::FrameBuffer(int width, int height)
{
m_fbo = 0;
@@ -46,22 +35,15 @@ FrameBuffer::FrameBuffer(int width, int height)
// use FBO ext only if supported
if(g_graphics.isExtensionSupported("GL_ARB_framebuffer_object")) {
m_fallbackOldImp = false;
if(!oglGenFramebuffers) {
oglGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)g_platform.getExtensionProcAddress("glGenFramebuffers");
oglBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)g_platform.getExtensionProcAddress("glBindFramebuffer");
oglFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)g_platform.getExtensionProcAddress("glFramebufferTexture2D");
oglDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)g_platform.getExtensionProcAddress("glDeleteFramebuffers");
oglCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)g_platform.getExtensionProcAddress("glCheckFramebufferStatus");
}
// generate FBO
oglGenFramebuffers(1, &m_fbo);
oglBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo);
glGenFramebuffers(1, &m_fbo);
glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo);
// attach 2D texture to this FBO
oglFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, m_texture->getId(), 0);
glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, m_texture->getId(), 0);
GLenum status = oglCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
switch(status) {
case GL_FRAMEBUFFER_COMPLETE_EXT:
//ok
@@ -72,7 +54,7 @@ FrameBuffer::FrameBuffer(int width, int height)
}
// restore back buffer
oglBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
glDrawBuffer(GL_BACK);
glReadBuffer(GL_BACK);
} else {
@@ -87,14 +69,14 @@ FrameBuffer::FrameBuffer(int width, int height)
FrameBuffer::~FrameBuffer()
{
if(m_fbo)
oglDeleteFramebuffers(1, &m_fbo);
glDeleteFramebuffers(1, &m_fbo);
}
void FrameBuffer::bind()
{
if(!m_fallbackOldImp) {
// bind framebuffer
oglBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo);
glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo);
} else {
int screenWidth = g_graphics.getScreenSize().width();
int screenHeight = g_graphics.getScreenSize().height();
@@ -126,7 +108,7 @@ void FrameBuffer::unbind()
{
if(!m_fallbackOldImp) {
// bind back buffer again
oglBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
glDrawBuffer(GL_BACK);
glReadBuffer(GL_BACK);

View File

@@ -31,13 +31,8 @@ public:
FrameBuffer(int width, int height);
virtual ~FrameBuffer();
/// Binds the framebuffer, by switching render buffer to itself, everything rendered will be draw on it
void bind();
/// Unbinds the framebuffer (switch render buffer to back buffer again)
void unbind();
/// Draws framebuffer texture
void draw(const Rect& screenCoords, const Rect& framebufferCoords = Rect());
TexturePtr getTexture() { return m_texture; }

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@@ -0,0 +1,37 @@
/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef GLUTIL_H
#define GLUTIL_H
#define GL_GLEXT_PROTOTYPES
#ifndef OPENGL_ES2
#include <GL/gl.h>
#include <GL/glext.h>
#else
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#endif
#endif

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@@ -25,9 +25,6 @@
#include <framework/graphics/graphics.h>
#include <framework/graphics/texture.h>
#include <GL/gl.h>
#include <GL/glext.h>
Graphics g_graphics;
void Graphics::init()

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@@ -23,9 +23,6 @@
#include "texture.h"
#include "graphics.h"
#include <GL/gl.h>
#include <GL/glext.h>
Texture::Texture()
{
m_textureId = 0;
@@ -61,7 +58,7 @@ uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int
logError("loading texture with size ", width, "x", height, " failed, "
"the maximum size allowed by the graphics card is ", maxTexSize, "x", maxTexSize, ",",
"to prevent crashes the texture will be displayed as a blank texture");
//TODO: a workground, like bilinear scaling the texture
//TODO: make a workaround, could be bilinear scaling the texture
return 0;
}