advanced text render

This commit is contained in:
Eduardo Bart
2011-04-07 15:49:35 -03:00
parent 8d1281b316
commit f3df212793
5 changed files with 127 additions and 49 deletions

View File

@@ -102,62 +102,119 @@ bool Font::load(const std::string& file)
}
void Font::renderText(const Point& pos, const std::string& text)
{
Size boxSize = g_graphics.getScreenSize() - pos.toSize();
Rect screenCoords(pos, boxSize);
Font::renderText(screenCoords, text);
}
void Font::renderText(const Rect& screenCoords, const std::string& text, const Point& startRenderPosition, bool debug)
{
// begin texture rendering
g_graphics.setColor(m_color);
g_graphics._beginTextureRender(m_texture.get());
Point currentPos = pos;
const Size& screenSize = g_graphics.getScreenSize();
const Size& textureSize = m_texture->getSize();
int textLenght = text.length();
// map glyphs positions
Point *glyphsPositions = mapGlyphsPositions(text);
for(int i = 0; i < textLenght; ++i) {
int glyph = (int)text[i];
// break rendering if the Y pos is below the screen
if(currentPos.y >= screenSize.height())
break;
// skip invalid glyphs
if(glyph < 32)
continue;
// new line
if(glyph == (uchar)'\n') {
currentPos.y += m_lineHeight;
currentPos.x = pos.x;
// calculate virtual glyph rect
Rect glyphScreenCoords(glyphsPositions[i], m_glyphsSize[glyph]);
Rect glyphTextureCoords = m_glyphsTextureCoords[glyph];
// only render glyphs that is visible after startRenderPosition
if(glyphScreenCoords.bottom() < startRenderPosition.y || glyphScreenCoords.right() < startRenderPosition.x)
continue;
// bound glyph topLeft to startRenderPosition
if(glyphScreenCoords.top() < startRenderPosition.y) {
glyphTextureCoords.setTop(glyphTextureCoords.top() + (startRenderPosition.y - glyphScreenCoords.top()));
glyphScreenCoords.setTop(startRenderPosition.y);
}
// render only if the glyph is valid and visible
else if(glyph >= 32 && currentPos.x < screenSize.width()) {
g_graphics._drawTexturedRect(Rect(currentPos, m_glyphsSize[glyph]),
m_glyphsTextureCoords[glyph],
textureSize);
currentPos.x += m_glyphsSize[glyph].width();
if(glyphScreenCoords.left() < startRenderPosition.x) {
glyphTextureCoords.setLeft(glyphTextureCoords.left() + (startRenderPosition.x - glyphScreenCoords.left()));
glyphScreenCoords.setLeft(startRenderPosition.x);
}
// translate glyph
glyphScreenCoords.translate(-startRenderPosition);
glyphScreenCoords.translate(screenCoords.topLeft());
// only render if glyph rect is visible on screenCoords
if(!screenCoords.intersects(glyphScreenCoords))
continue;
// bound glyph bottomRight to screenCoords bottomRight
if(glyphScreenCoords.bottom() > screenCoords.bottom()) {
glyphTextureCoords.setBottom(glyphTextureCoords.bottom() + (screenCoords.bottom() - glyphScreenCoords.bottom()));
glyphScreenCoords.setBottom(screenCoords.bottom());
}
if(glyphScreenCoords.right() > screenCoords.right()) {
glyphTextureCoords.setRight(glyphTextureCoords.right() + (screenCoords.right() - glyphScreenCoords.right()));
glyphScreenCoords.setRight(screenCoords.right());
}
// render glyph
g_graphics._drawTexturedRect(glyphScreenCoords, glyphTextureCoords, textureSize);
}
// end texture redering
g_graphics._endTextureRender();
g_graphics.resetColor();
// debug box
//g_graphics.drawBoundingRect(Rect(pos, calculateTextSize(text)).expanded(1), Color(0xFF00FF00), 1);
if(debug)
g_graphics.drawBoundingRect(screenCoords.expanded(1), Color(0xFF00FF00), 1);
}
Size Font::calculateTextSize(const std::string& text)
Size Font::calculateTextSize(const std::string& text, Point *glyphsPositions)
{
int textLenght = text.length();
if(!glyphsPositions) {
glyphsPositions = mapGlyphsPositions(text);
}
Size size;
Point currentPos(0,m_lineHeight);
for(int i = 0; i < textLenght; ++i) {
int glyph = (int)text[i];
if(glyph == (uchar)'\n') {
currentPos.y += m_lineHeight;
currentPos.x = 0;
}
else if(glyph >= 32) {
currentPos.x += m_glyphsSize[glyph].width();
}
size = size.expandedTo(currentPos.toSize());
int numGlyphs = text.length();
for(int i = 0; i < numGlyphs; ++i) {
Point bottomLeft = glyphsPositions[i] + m_glyphsSize[(int)text[i]].toPoint();
size = size.expandedTo(bottomLeft.toSize());
}
return size;
}
Point* Font::mapGlyphsPositions(const std::string& text)
{
static Point glyphsPositions[8192];
int numGlyphs = text.length();
Point virtualPos;
if(numGlyphs > 8192)
logFatal("A text was too long to render!");
for(int i = 0; i < numGlyphs; ++i) {
int glyph = (int)text[i];
// store current glyph topLeft
glyphsPositions[i] = virtualPos;
// new line
if(glyph == (uchar)'\n') {
virtualPos.y += m_lineHeight;
virtualPos.x = 0;
}
// render only if the glyph is valid
else if(glyph >= 32) {
virtualPos.x += m_glyphsSize[glyph].width();
}
}
return (Point *)glyphsPositions;
}

View File

@@ -42,18 +42,16 @@ public:
/// Simple text render starting at pos
void renderText(const Point& pos, const std::string& text);
/// Render text delimited by screenCoords rect
void renderText(const Rect& screenCoords, const std::string& text);
/** Advanced text render
* screenCoords is the rect that will be filled on the screen
* startRenderPosition is the postion to start rendering relative to the text rect
*/
void renderText(const Rect& screenCoords, const Point& startRenderPosition, const std::string& text);
void renderText(const Rect& screenCoords, const std::string& text, const Point& startRenderPosition = Point(), bool debug = false);
/// Simulate render and calculate text size
Size calculateTextSize(const std::string& text);
Size calculateTextSize(const std::string& text, Point *glyphsPositions = NULL);
Point *mapGlyphsPositions(const std::string& text);
/*
enum EAlign {
ALIGN_TOP = 1 << 0,

View File

@@ -96,15 +96,15 @@ public:
inline void moveBottomLeft(const TPoint<T> &p) { moveLeft(p.x); moveBottom(p.y); }
inline TRect<T> translated(int x, int y) const { return TRect<T>(TPoint<T>(x1 + x, y1 + y), TPoint<T>(x2 + x, y2 + y)); }
inline TRect<T> translated(const TPoint<T> &p) const { return TRect<T>(TPoint<T>(x1 + p.x(), y1 + p.y()), TPoint<T>(x2 + p.x(), y2 + p.y())); }
inline TRect<T> translated(const TPoint<T> &p) const { return TRect<T>(TPoint<T>(x1 + p.x, y1 + p.y), TPoint<T>(x2 + p.x, y2 + p.y)); }
inline TRect<T> expanded(T pixels) { return TRect<T>(TPoint<T>(x1 - pixels, y1 - pixels), TPoint<T>(x2 + pixels, y2 + pixels)); }
inline TRect<T> expanded(T pixels) const { return TRect<T>(TPoint<T>(x1 - pixels, y1 - pixels), TPoint<T>(x2 + pixels, y2 + pixels)); }
inline void moveCenter(const TPoint<T> &p) {
T w = x2 - x1;
T h = y2 - y1;
x1 = p.x() - w/2;
y1 = p.y() - h/2;
x1 = p.x - w/2;
y1 = p.y - h/2;
x2 = x1 + w;
y2 = y1 + h;
}
@@ -119,10 +119,10 @@ public:
r = x2;
}
if(insideOnly) {
if(p.x() <= l || p.x() >= r)
if(p.x <= l || p.x >= r)
return false;
} else {
if(p.x() < l || p.x() > r)
if(p.x < l || p.x > r)
return false;
}
int t, b;
@@ -134,10 +134,10 @@ public:
b = y2;
}
if(insideOnly) {
if(p.y() <= t || p.y() >= b)
if(p.y <= t || p.y >= b)
return false;
} else {
if(p.y() < t || p.y() > b)
if(p.y < t || p.y > b)
return false;
}
return true;