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progress bar and skills improve
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@@ -28,9 +28,10 @@ function Skills.create()
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levelLabel:setId('skillLevelId' .. i)
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levelLabel:setText('0')
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local percentPanel = UIWidget.create()
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skillPanel:addChild(percentPanel)
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percentPanel:setStyle('SkillPercentPanel')
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local percentBar = UIProgressBar.create()
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skillPanel:addChild(percentBar)
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percentBar:setStyle('SkillPercentPanel')
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percentBar:setId('skillPercentId' .. i)
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end
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end
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@@ -46,8 +47,9 @@ function Game.onSkillUpdate(id, level, percent)
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local levelLabel = skillPanel:getChildById('skillLevelId' .. (id + 1))
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levelLabel:setText(level)
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--local percentLabel = skillPanel:getChildById('skillLevelId' .. id)
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--levelLabel:setText(percent)
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local percentBar = skillPanel:getChildById('skillPercentId' .. (id + 1))
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percentBar:setPercent(percent)
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percentBar:setTooltip(percent .. "% to go")
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end
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connect(Game, { onLogin = Skills.create,
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@@ -28,9 +28,10 @@ function Skills.create()
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levelLabel:setId('skillLevelId' .. i)
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levelLabel:setText('0')
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local percentPanel = UIWidget.create()
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skillPanel:addChild(percentPanel)
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percentPanel:setStyle('SkillPercentPanel')
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local percentBar = UIProgressBar.create()
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skillPanel:addChild(percentBar)
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percentBar:setStyle('SkillPercentPanel')
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percentBar:setId('skillPercentId' .. i)
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end
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end
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@@ -40,14 +41,15 @@ function Skills.destroy()
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end
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-- hooked events
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function Game.setSkill(id, level, percent)
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function Game.onSkillUpdate(id, level, percent)
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local skillPanel = skillWindow:getChildById('skillPanel')
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local levelLabel = skillPanel:getChildById('skillLevelId' .. id)
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local levelLabel = skillPanel:getChildById('skillLevelId' .. (id + 1))
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levelLabel:setText(level)
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--local percentLabel = skillPanel:getChildById('skillLevelId' .. id)
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--levelLabel:setText(percent)
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local percentBar = skillPanel:getChildById('skillPercentId' .. (id + 1))
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percentBar:setPercent(percent)
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percentBar:setTooltip("lalalalal2")
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end
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connect(Game, { onLogin = Skills.create,
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@@ -1,11 +1,10 @@
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SkillFirstWidget < UIWidget
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margin.top: 2
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anchors.top: parent.top
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SkillNameLabel < Label
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font: verdana-11px-monochrome
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margin.top: 2
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margin.top: 4
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margin.left: 10
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margin.right: 10
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anchors.top: prev.bottom
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@@ -15,18 +14,18 @@ SkillNameLabel < Label
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SkillLevelLabel < Label
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font: verdana-11px-monochrome
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align: right
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margin.top: 2
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margin.left: 10
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margin.right: 10
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anchors.top: prev.top
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anchors.left: parent.left
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anchors.right: parent.right
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SkillPercentPanel < UIWidget
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color: blue
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background-color: red
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height: 4
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margin.top: 2
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SkillPercentPanel < UIProgressBar
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color: black
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background-color: green
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tooltip: test
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height: 5
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margin.top: 3
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margin.left: 10
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margin.right: 10
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anchors.top: prev.bottom
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@@ -36,7 +35,7 @@ SkillPercentPanel < UIWidget
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MiniWindow
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id: skillWindow
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title: Skills
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size: 200 185
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size: 200 220
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Panel
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id: skillPanel
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@@ -44,4 +43,4 @@ MiniWindow
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margin.top: 26
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margin.bottom: 3
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margin.left: 3
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margin.right: 3
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margin.right: 3
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@@ -48,5 +48,10 @@ function ToolTip.hide()
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end
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end
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function UIWidget:setTooltip(text)
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self:applyStyle({ tooltip = text })
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end
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-- hooks
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connect(UIButton, { onHoverChange = onButtonHoverChange})
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connect(UIProgressBar, { onHoverChange = onButtonHoverChange})
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