Reimplement battle using new events, no more scheduleEvents

This commit is contained in:
Eduardo Bart
2012-08-03 02:05:09 -03:00
parent 06388c5673
commit f397e6319c
9 changed files with 84 additions and 61 deletions

View File

@@ -286,6 +286,11 @@ void Creature::stopWalk()
terminateWalk();
}
void Creature::onPositionChange(const Position& newPos, const Position& oldPos)
{
callLuaField("onPositionChange", newPos, oldPos);
}
void Creature::onAppear()
{
// cancel any disappear event
@@ -328,7 +333,8 @@ void Creature::onDisappear()
self->callLuaField("onDisappear");
// invalidate this creature position
self->m_position = Position();
if(!self->isLocalPlayer())
self->setPosition(Position());
self->m_oldPosition = Position();
self->m_disappearEvent = nullptr;
});

View File

@@ -100,6 +100,7 @@ public:
const ThingTypePtr& getThingType();
ThingType *rawGetThingType();
virtual void onPositionChange(const Position& newPos, const Position& oldPos);
virtual void onAppear();
virtual void onDisappear();

View File

@@ -383,3 +383,8 @@ double LocalPlayer::getWalkPing()
sum += p;
return sum / (double)m_lastWalkPings.size();
}
bool LocalPlayer::hasSight(const Position& pos)
{
return m_position.isInRange(pos, (Otc::VISIBLE_X_TILES - 1)/2, (Otc::VISIBLE_Y_TILES - 1)/2);
}

View File

@@ -73,6 +73,7 @@ public:
double getStamina() { return m_stamina; }
ItemPtr getInventoryItem(Otc::InventorySlot inventory) { return m_inventoryItems[inventory]; }
bool hasSight(const Position& pos);
bool isKnown() { return m_known; }
bool isPreWalking() { return m_preWalking; }
bool isAutoWalking() { return m_autoWalking; }

View File

@@ -393,6 +393,7 @@ void OTClient::registerLuaFunctions()
g_lua.bindClassMemberFunction<LocalPlayer>("isPremium", &LocalPlayer::isPremium);
g_lua.bindClassMemberFunction<LocalPlayer>("isKnown", &LocalPlayer::isKnown);
g_lua.bindClassMemberFunction<LocalPlayer>("isPreWalking", &LocalPlayer::isPreWalking);
g_lua.bindClassMemberFunction<LocalPlayer>("hasSight", &LocalPlayer::hasSight);
g_lua.registerClass<Tile>();
g_lua.bindClassMemberFunction<Tile>("clean", &Tile::clean);

View File

@@ -301,7 +301,8 @@ void Map::setCentralPosition(const Position& centralPosition)
Position oldPos = localPlayer->getPosition();
Position pos = m_centralPosition;
if(oldPos != pos) {
localPlayer->onDisappear();
if(!localPlayer->isRemoved())
localPlayer->onDisappear();
localPlayer->setPosition(pos);
localPlayer->onAppear();
}

View File

@@ -216,6 +216,7 @@ public:
private:
stdext::boolean<false> m_enableSendExtendedOpcode;
stdext::boolean<false> m_gameInitialized;
stdext::boolean<false> m_mapKnown;
stdext::boolean<true> m_firstRecv;
std::string m_accountName;
std::string m_accountPassword;

View File

@@ -399,8 +399,19 @@ void ProtocolGame::parseDeath(const InputMessagePtr& msg)
void ProtocolGame::parseMapDescription(const InputMessagePtr& msg)
{
Position pos = getPosition(msg);
if(!m_mapKnown)
m_localPlayer->setPosition(pos);
g_map.setCentralPosition(pos);
setMapDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z, Otc::AWARE_X_TILES, Otc::AWARE_Y_TILES);
if(!m_mapKnown) {
g_dispatcher.addEvent([] { g_lua.callGlobalField("g_game", "onMapKnown"); });
m_mapKnown = true;
}
g_dispatcher.addEvent([] { g_lua.callGlobalField("g_game", "onMapDescription"); });
}
void ProtocolGame::parseMapMoveNorth(const InputMessagePtr& msg)