connection rework, entergame.lua fix

This commit is contained in:
Henrique
2011-07-27 15:10:49 -03:00
parent 81ff15fe6b
commit f34b6b1bab
6 changed files with 84 additions and 79 deletions

View File

@@ -27,7 +27,6 @@
static boost::asio::io_service ioService;
Connection::Connection() :
m_connectionState(CONNECTION_STATE_IDLE),
m_timer(ioService),
m_resolver(ioService),
m_socket(ioService)
@@ -43,7 +42,6 @@ void Connection::poll()
void Connection::connect(const std::string& host, uint16 port, const std::function<void()>& connectCallback)
{
m_connectCallback = connectCallback;
m_connectionState = CONNECTION_STATE_RESOLVING;
boost::asio::ip::tcp::resolver::query query(host, convert<std::string>(port));
m_resolver.async_resolve(query, std::bind(&Connection::onResolve, shared_from_this(), std::placeholders::_1, std::placeholders::_2));
@@ -52,16 +50,31 @@ void Connection::connect(const std::string& host, uint16 port, const std::functi
m_timer.async_wait(std::bind(&Connection::onTimeout, shared_from_this(), std::placeholders::_1));
}
void Connection::send(OutputMessage *outputMessage)
void Connection::send(uint8 *buffer, uint16 size)
{
boost::asio::async_write(m_socket,
boost::asio::buffer(outputMessage->getBuffer(), outputMessage->getMessageSize()),
boost::asio::buffer(buffer, size),
std::bind(&Connection::onSend, shared_from_this(), std::placeholders::_1, std::placeholders::_2));
m_timer.expires_from_now(boost::posix_time::seconds(2));
m_timer.async_wait(std::bind(&Connection::onTimeout, shared_from_this(), std::placeholders::_1));
}
void Connection::recv(uint16 bytes, uint32 timeout, const RecvCallback& callback)
{
m_recvCallback = callback;
m_recvSize = bytes;
boost::asio::async_read(m_socket,
boost::asio::buffer(m_recvBuffer, bytes),
std::bind(&Connection::onRecv, shared_from_this(), std::placeholders::_1));
if(timeout > 0) {
m_timer.expires_from_now(boost::posix_time::seconds(timeout));
m_timer.async_wait(std::bind(&Connection::onTimeout, shared_from_this(), std::placeholders::_1));
}
}
void Connection::onTimeout(const boost::system::error_code& error)
{
if(error != boost::asio::error::operation_aborted)
@@ -94,12 +107,8 @@ void Connection::onConnect(const boost::system::error_code& error)
return;
}
g_dispatcher.addTask(m_connectCallback);
// Start listening.
boost::asio::async_read(m_socket,
boost::asio::buffer(m_inputMessage.getBuffer(), InputMessage::HEADER_LENGTH),
std::bind(&Connection::onRecvHeader, shared_from_this(), std::placeholders::_1));
if(m_connectCallback)
g_dispatcher.addTask(m_connectCallback);
}
void Connection::onSend(const boost::system::error_code& error, size_t)
@@ -113,42 +122,16 @@ void Connection::onSend(const boost::system::error_code& error, size_t)
}
}
void Connection::onRecvHeader(const boost::system::error_code& error)
void Connection::onRecv(const boost::system::error_code& error)
{
m_timer.cancel();
if(error) {
if(m_errorCallback)
g_dispatcher.addTask(std::bind(m_errorCallback, error));
return;
}
uint16 messageSize = m_inputMessage.getU16();
m_inputMessage.setMessageSize(messageSize);
boost::asio::async_read(m_socket,
boost::asio::buffer(m_inputMessage.getBuffer() + InputMessage::CHECKSUM_POS, messageSize),
std::bind(&Connection::onRecvData, shared_from_this(), std::placeholders::_1));
}
void Connection::onRecvData(const boost::system::error_code& error)
{
if(error) {
if(m_errorCallback)
g_dispatcher.addTask(std::bind(m_errorCallback, error));
return;
}
// call callback
// must be called outside dispatcher cause of inputmessage.
if(m_recvCallback)
m_recvCallback(&m_inputMessage);
//g_dispatcher.addTask(std::bind(m_recvCallback, &m_inputMessage));
// keep reading
// TODO: lua code must be reworked.
/*m_inputMessage.reset();
boost::asio::async_read(m_socket,
boost::asio::buffer(m_inputMessage.getBuffer(), InputMessage::HEADER_LENGTH),
std::bind(&Connection::onRecvHeader, shared_from_this(), std::placeholders::_1));*/
g_dispatcher.addTask(std::bind(m_recvCallback, m_recvBuffer, m_recvSize));
}