Module sandboxing system

Sandboxing makes module scripts run inside an isolated lua environments,
making more easier and secure to script

Move and rework TextMessage using the new sandbox system
This commit is contained in:
Eduardo Bart
2012-07-19 06:12:17 -03:00
parent e2921c6407
commit f289db3a9e
17 changed files with 287 additions and 263 deletions

View File

@@ -1,41 +1,104 @@
TextMessage = {}
-- require styles
g_ui.importStyle('textmessage.otui')
-- private variables
local MessageTypes = {
consoleRed = { color = '#F55E5E', consoleTab = tr('Default') },
consoleOrange = { color = '#FE6500', consoleTab = tr('Default') },
consoleBlue = { color = '#9F9DFD', consoleTab = tr('Default') },
warning = { color = '#F55E5E', consoleTab = tr('Server Log'), labelId = 'centerWarning' },
infoDescription = { color = '#00EB00', consoleTab = tr('Server Log'), labelId = 'centerInfo', consoleOption = 'showInfoMessagesInConsole' },
eventAdvance = { color = '#FFFFFF', consoleTab = tr('Server Log'), labelId = 'centerAdvance', consoleOption = 'showEventMessagesInConsole' },
eventDefault = { color = '#FFFFFF', consoleTab = tr('Server Log'), labelId = 'bottomStatus', consoleOption = 'showEventMessagesInConsole' },
statusDefault = { color = '#FFFFFF', consoleTab = tr('Server Log'), labelId = 'bottomStatus', consoleOption = 'showStatusMessagesInConsole' },
statusSmall = { color = '#FFFFFF', labelId = 'bottomStatus' },
private = { color = '#5FF7F7', labelId = 'centerPrivate' }
MessageTypesConf = {
ConsoleRed = { color = '#F55E5E', consoleTab = tr('Default') },
ConsoleOrange = { color = '#FE6500', consoleTab = tr('Default') },
ConsoleBlue = { color = '#9F9DFD', consoleTab = tr('Default') },
Warning = { color = '#F55E5E', consoleTab = tr('Server Log'), labelId = 'warningLabel' },
Info = { color = '#00EB00', consoleTab = tr('Server Log'), labelId = 'infoLabel', consoleOption = 'showInfoMessagesInConsole' },
EventAdvance = { color = '#FFFFFF', consoleTab = tr('Server Log'), labelId = 'advanceLabel', consoleOption = 'showEventMessagesInConsole' },
EventDefault = { color = '#FFFFFF', consoleTab = tr('Server Log'), labelId = 'statusLabel', consoleOption = 'showEventMessagesInConsole' },
StatusDefault = { color = '#FFFFFF', consoleTab = tr('Server Log'), labelId = 'statusLabel', consoleOption = 'showStatusMessagesInConsole' },
StatusSmall = { color = '#FFFFFF', labelId = 'statusLabel' },
Private = { color = '#5FF7F7', labelId = 'privateLabel' }
}
local centerTextMessagePanel
local bottomStatusLabel
local privateLabel
centerTextMessagePanel = nil
statusLabel = nil
privateLabel = nil
warningLabel = nil
advanceLabel = nil
infoLabel = nil
-- private functions
local function displayMessage(msgtype, msg, time)
function init()
connect(g_game, {
onTextMessage = displayMessage,
onGameStart = clearMessages
})
registerProtocol()
g_ui.importStyle('textmessage.otui')
centerTextMessagePanel = g_ui.createWidget('Panel', GameInterface.getMapPanel())
centerTextMessagePanel:setId('centerTextMessagePanel')
local layout = UIVerticalLayout.create(centerTextMessagePanel)
layout:setFitChildren(true)
centerTextMessagePanel:setLayout(layout)
centerTextMessagePanel:setWidth(360)
centerTextMessagePanel:centerIn('parent')
warningLabel = createTextMessageLabel('warningLabel', centerTextMessagePanel, 'CenterLabel')
advanceLabel = createTextMessageLabel('advanceLabel', centerTextMessagePanel, 'CenterLabel')
infoLabel = createTextMessageLabel('infoLabel', centerTextMessagePanel, 'CenterLabel')
privateLabel = createTextMessageLabel('privateLabel', GameInterface.getMapPanel(), 'TopCenterLabel')
statusLabel = createTextMessageLabel('statusLabel', GameInterface.getMapPanel(), 'BottomLabel')
export({
clearMessages = clearMessages,
displayStatus = function() displayMessage(MessageTypes.StatusSmall, msg) end,
displayEventAdvance = function() displayMessage(MessageTypes.EventAdvance, msg, time) end,
displayPrivate = function() displayPrivate(msg, time) end
}, 'TextMessage')
end
function terminate()
disconnect(g_game, {
onTextMessage = display,
onGameStart = clearMessages
})
unregisterProtocol()
removeEvent(warningLabel.hideEvent)
removeEvent(advanceLabel.hideEvent)
removeEvent(infoLabel.hideEvent)
removeEvent(privateLabel.hideEvent)
removeEvent(statusLabel.hideEvent)
centerTextMessagePanel:destroy()
statusLabel:destroy()
privateLabel:destroy()
unexport('TextMessage')
end
function clearMessages()
warningLabel:hide()
advanceLabel:hide()
infoLabel:hide()
privateLabel:hide()
statusLabel:hide()
end
function createTextMessageLabel(id, parent, class)
local label = g_ui.createWidget(class, parent)
label:setFont('verdana-11px-rounded')
label:setId(id)
return label
end
function displayMessage(msgtype, msg, time)
if not g_game.isOnline() then return end
msgtypeconf = MessageTypesConf[msgtype]
if msgtype.consoleTab ~= nil then
if msgtype.consoleOption == nil or Options.getOption(msgtype.consoleOption) then
Console.addText(msg, msgtype, msgtype.consoleTab)
if msgtypeconf.consoleTab ~= nil then
if msgtypeconf.consoleOption == nil or Options.getOption(msgtypeconf.consoleOption) then
Console.addText(msg, msgtypeconf, msgtypeconf.consoleTab)
end
end
if msgtype.labelId then
local label = GameInterface.getMapPanel():recursiveGetChildById(msgtype.labelId)
if msgtypeconf.labelId then
local label = GameInterface.getMapPanel():recursiveGetChildById(msgtypeconf.labelId)
label:setText(msg)
label:setColor(msgtype.color)
label:setColor(msgtypeconf.color)
if not time then
time = math.max(#msg * 100, 4000)
@@ -47,77 +110,3 @@ local function displayMessage(msgtype, msg, time)
label.hideEvent = scheduleEvent(function() label:setVisible(false) end, time)
end
end
local function createTextMessageLabel(id, parent, class)
local label = g_ui.createWidget(class, parent)
label:setFont('verdana-11px-rounded')
label:setId(id)
return label
end
-- public functions
function TextMessage.init()
connect(g_game, { onTextMessage = TextMessage.display,
onGameStart = TextMessage.clearMessages })
centerTextMessagePanel = g_ui.createWidget('Panel', GameInterface.getMapPanel())
centerTextMessagePanel:setId('centerTextMessagePanel')
local layout = UIVerticalLayout.create(centerTextMessagePanel)
layout:setFitChildren(true)
centerTextMessagePanel:setLayout(layout)
centerTextMessagePanel:setWidth(360)
centerTextMessagePanel:centerIn('parent')
createTextMessageLabel('centerWarning', centerTextMessagePanel, 'CenterLabel')
createTextMessageLabel('centerAdvance', centerTextMessagePanel, 'CenterLabel')
createTextMessageLabel('centerInfo', centerTextMessagePanel, 'CenterLabel')
privateLabel = createTextMessageLabel('centerPrivate', GameInterface.getMapPanel(), 'TopCenterLabel')
bottomStatusLabel = createTextMessageLabel('bottomStatus', GameInterface.getMapPanel(), 'BottomLabel')
end
function TextMessage.terminate()
disconnect(g_game, { onDeath = TextMessage.displayDeadMessage,
onTextMessage = TextMessage.display,
onGameStart = TextMessage.clearMessages })
removeEvent(GameInterface.getMapPanel():recursiveGetChildById('centerWarning').hideEvent)
removeEvent(GameInterface.getMapPanel():recursiveGetChildById('centerAdvance').hideEvent)
removeEvent(GameInterface.getMapPanel():recursiveGetChildById('centerInfo').hideEvent)
removeEvent(GameInterface.getMapPanel():recursiveGetChildById('centerPrivate').hideEvent)
removeEvent(GameInterface.getMapPanel():recursiveGetChildById('bottomStatus').hideEvent)
centerTextMessagePanel:destroy()
bottomStatusLabel:destroy()
privateLabel:destroy()
centerTextMessagePanel = nil
bottomStatusLabel = nil
privateLabel = nil
TextMessage = nil
end
function TextMessage.clearMessages()
GameInterface.getMapPanel():recursiveGetChildById('centerWarning'):hide()
GameInterface.getMapPanel():recursiveGetChildById('centerAdvance'):hide()
GameInterface.getMapPanel():recursiveGetChildById('centerInfo'):hide()
GameInterface.getMapPanel():recursiveGetChildById('centerPrivate'):hide()
GameInterface.getMapPanel():recursiveGetChildById('bottomStatus'):hide()
end
function TextMessage.displayStatus(msg, time)
displayMessage(MessageTypes.statusSmall, msg)
end
function TextMessage.displayEventAdvance(msg, time)
displayMessage(MessageTypes.eventAdvance, msg, time)
end
function TextMessage.displayPrivate(msg, time)
displayMessage(MessageTypes.private, msg, time)
end
function TextMessage.display(msgtypedesc, msg)
local msgtype = MessageTypes[msgtypedesc]
if msgtype then
displayMessage(msgtype, msg)
end
end