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rename item count to countOrSubType, rework and improve things animation/drawing
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@@ -6,6 +6,5 @@ varying vec2 textureCoords; // map texture coords
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void main()
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{
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vec4 outColor = texture2D(texture, textureCoords) * opacity;
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gl_FragColor = outColor;
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gl_FragColor = texture2D(texture, textureCoords) * opacity;
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}
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