Some minor changes/additions.

This commit is contained in:
BenDol
2014-08-07 06:40:56 +12:00
parent 3343919c92
commit ef7f94ac76
5 changed files with 35 additions and 8 deletions

View File

@@ -9,6 +9,9 @@ contentsPanel = nil
cooldownPanel = nil
lastPlayer = nil
cooldown = {}
groupCooldown = {}
function init()
connect(g_game, { onGameStart = online,
onSpellGroupCooldown = onSpellGroupCooldown,
@@ -149,6 +152,14 @@ function updateCooldown(progressRect, duration)
end
end
function isGroupCooldownIconActive(groupId)
return groupCooldown[groupId]
end
function isCooldownIconActive(iconId)
return cooldown[iconId]
end
function onSpellCooldown(iconId, duration)
local icon = loadIcon(iconId)
if not icon then
@@ -172,8 +183,10 @@ function onSpellCooldown(iconId, duration)
end
local finishFunc = function()
removeCooldown(progressRect)
cooldown[iconId] = false
end
initCooldown(progressRect, updateFunc, finishFunc)
cooldown[iconId] = true
end
function onSpellGroupCooldown(groupId, duration)
@@ -194,7 +207,9 @@ function onSpellGroupCooldown(groupId, duration)
end
local finishFunc = function()
turnOffCooldown(progressRect)
groupCooldown[groupId] = false
end
initCooldown(progressRect, updateFunc, finishFunc)
groupCooldown[groupId] = true
end
end

View File

@@ -357,7 +357,7 @@ function onUseWith(clickedWidget, mousePosition)
if clickedWidget:getClassName() == 'UIGameMap' then
local tile = clickedWidget:getTile(mousePosition)
if tile then
if selectedThing:isFluidContainer() then
if selectedThing:isFluidContainer() or selectedThing:isMultiUse() then
g_game.useWith(selectedThing, tile:getTopMultiUseThing())
else
g_game.useWith(selectedThing, tile:getTopUseThing())
@@ -590,7 +590,8 @@ function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
menu:addSeparator()
for name,opt in pairs(category) do
if opt and opt.condition(menuPosition, lookThing, useThing, creatureThing) then
menu:addOption(name, opt.callback, opt.shortcut)
menu:addOption(name, function() opt.callback(menuPosition,
lookThing, useThing, creatureThing) end, opt.shortcut)
end
end
end
@@ -677,6 +678,7 @@ function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, u
end
end
local player = g_game.getLocalPlayer()
player:stopAutoWalk()