speedup sprite loading

This commit is contained in:
Eduardo Bart
2012-02-02 12:07:02 -02:00
parent 4584ce5b86
commit edeee80631
9 changed files with 54 additions and 26 deletions

View File

@@ -35,7 +35,10 @@ public:
void bind() { glBindTexture(GL_TEXTURE_2D, m_textureId); }
void generateMipmaps();
void generateBilinearMipmaps();
// generate bilinear mipmaps optimized for alpha textures
void generateBilinearMipmaps(std::vector<uint8> inPixels);
void setSmooth(bool smooth);
GLuint getId() { return m_textureId; }