Fix skin texture caching

This commit is contained in:
Eduardo Bart
2012-07-14 18:30:00 -03:00
parent 36e5a5a92f
commit ec5106e7ce
4 changed files with 12 additions and 0 deletions

View File

@@ -36,6 +36,7 @@
#include <framework/util/crypt.h>
#include <framework/core/resourcemanager.h>
#include <framework/graphics/particlemanager.h>
#include <framework/graphics/texturemanager.h>
void Application::registerLuaFunctions()
{
@@ -225,6 +226,10 @@ void Application::registerLuaFunctions()
g_lua.bindSingletonFunction("g_graphics", "getRenderer", &Graphics::getRenderer, &g_graphics);
g_lua.bindSingletonFunction("g_graphics", "getVersion", &Graphics::getVersion, &g_graphics);
// Textures
g_lua.registerSingletonClass("g_textures");
g_lua.bindSingletonFunction("g_textures", "clearTexturesCache", &TextureManager::clearTexturesCache, &g_textures);
// UI
g_lua.registerSingletonClass("g_ui");
g_lua.bindSingletonFunction("g_ui", "clearStyles", &UIManager::clearStyles, &g_ui);