Some fixes to spells/cooldowns.

* Fixed 'progress' bug for spells in the cooldown module.
* Fixed a bug with GameForceFirstAutoWalkStep feature.
* Moved the spells ID to its SpellInfo row.
* Lower cased table functions (consistant).
This commit is contained in:
BeniS
2013-01-29 19:26:32 +13:00
parent b7eef97239
commit ec30567d6b
10 changed files with 225 additions and 168 deletions

View File

@@ -518,7 +518,7 @@ local function onChangeSubCategory(combobox, option)
local subId = getMarketCategoryId(subCategoryList:getCurrentOption().text)
local slots = MarketCategoryWeapons[subId].slots
for _, slot in pairs(slots) do
if table.hasKey(MarketSlotFilters, slot) then
if table.haskey(MarketSlotFilters, slot) then
slotFilterList:addOption(MarketSlotFilters[slot])
end
end