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Add more tile flags to be checked for
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@ -45,11 +45,15 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags, LightView *
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/* Flags to be checked for. */
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static const tileflags_t flags[] = {
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TILESTATE_NONE,
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TILESTATE_HOUSE,
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TILESTATE_PROTECTIONZONE,
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TILESTATE_OPTIONALZONE,
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TILESTATE_HARDCOREZONE,
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TILESTATE_NOLOGOUT
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TILESTATE_REFRESH,
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TILESTATE_NOLOGOUT,
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TILESTATE_TRANSLUECENT_LIGHT,
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TILESTATE_LAST
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};
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// first bottom items
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