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Tweak modules interface
Minimize miniwindows space usage Implement easier minimap navigation Redesign inventory, minimap and healthinfo layout
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@@ -5,10 +5,15 @@ local minimapWidget
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local minimapButton
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local minimapWindow
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local DEFAULT_ZOOM = 60
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local navigating = false
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minimapFirstLoad = true
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-- private functions
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function onMinimapMouseRelease(self, mousePosition, mouseButton)
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if navigating then
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navigating = false
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return
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end
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local tile = self:getTile(mousePosition)
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if tile and mouseButton == MouseLeftButton and self:isPressed() then
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local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), tile:getPosition(), 127)
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@@ -47,7 +52,9 @@ function Minimap.init()
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minimapWindow = g_ui.loadUI('minimap.otui', GameInterface.getRightPanel())
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minimapWidget = minimapWindow:recursiveGetChildById('minimap')
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g_mouse.bindAutoPress(minimapWidget, Minimap.compassClick)
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minimapWidget:setAutoViewMode(false)
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minimapWidget:setViewMode(1) -- mid view
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minimapWidget:setDrawMinimapColors(true)
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@@ -109,7 +116,10 @@ function Minimap.isClickInRange(position, fromPosition, toPosition)
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end
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-- hooked functions
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function Minimap.compassClick(self, mousePos)
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function Minimap.compassClick(self, mousePos, mouseButton, elapsed)
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if elapsed < 300 then return end
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navigating = true
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local px = mousePos.x - self:getX()
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local py = mousePos.y - self:getY()
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local dx = px - self:getWidth()/2
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