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Tweak modules interface
Minimize miniwindows space usage Implement easier minimap navigation Redesign inventory, minimap and healthinfo layout
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@@ -28,18 +28,21 @@ local soulBar
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local healthLabel
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local manaLabel
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local soulLabel
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local capLabel
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-- public functions
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function HealthInfo.init()
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connect(LocalPlayer, { onHealthChange = HealthInfo.onHealthChange,
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onManaChange = HealthInfo.onManaChange,
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onStatesChange = HealthInfo.onStatesChange,
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onSoulChange = HealthInfo.onSoulChange })
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onSoulChange = HealthInfo.onSoulChange,
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onFreeCapacityChange = HealthInfo.onFreeCapacityChange })
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connect(g_game, { onGameEnd = HealthInfo.offline })
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healthInfoWindow = g_ui.loadUI('healthinfo.otui', GameInterface.getRightPanel())
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healthInfoButton = TopMenu.addRightGameToggleButton('healthInfoButton', tr('Health Information'), 'healthinfo.png', HealthInfo.toggle)
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healthInfoWindow:disableResize()
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healthInfoButton:setOn(true)
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healthBar = healthInfoWindow:recursiveGetChildById('healthBar')
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manaBar = healthInfoWindow:recursiveGetChildById('manaBar')
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@@ -47,6 +50,7 @@ function HealthInfo.init()
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manaLabel = healthInfoWindow:recursiveGetChildById('manaLabel')
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soulBar = healthInfoWindow:recursiveGetChildById('soulBar')
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soulLabel = healthInfoWindow:recursiveGetChildById('soulLabel')
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capLabel = healthInfoWindow:recursiveGetChildById('capLabel')
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if g_game.isOnline() then
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local localPlayer = g_game.getLocalPlayer()
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@@ -54,6 +58,7 @@ function HealthInfo.init()
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HealthInfo.onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
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HealthInfo.onStatesChange(localPlayer, localPlayer:getStates(), 0)
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HealthInfo.onSoulChange(localPlayer, localPlayer:getSoul())
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HealthInfo.onFreeCapacityChange(localPlayer, localPlayer:getFreeCapacity())
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end
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end
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@@ -61,7 +66,8 @@ function HealthInfo.terminate()
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disconnect(LocalPlayer, { onHealthChange = HealthInfo.onHealthChange,
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onManaChange = HealthInfo.onManaChange,
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onStatesChange = HealthInfo.onStatesChange,
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onSoulChange = HealthInfo.onSoulChange })
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onSoulChange = HealthInfo.onSoulChange,
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onFreeCapacityChange = HealthInfo.onFreeCapacityChange })
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disconnect(g_game, { onGameEnd = HealthInfo.offline })
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@@ -69,14 +75,15 @@ function HealthInfo.terminate()
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healthInfoButton:destroy()
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healthInfoWindow = nil
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healthInfoButton = nil
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healthBar = nil
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manaBar = nil
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soulBar = nil
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healthLabel = nil
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manaLabel = nil
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soulLabel = nil
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capLabel = nil
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HealthInfo = nil
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end
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@@ -118,9 +125,14 @@ function HealthInfo.onManaChange(localPlayer, mana, maxMana)
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end
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function HealthInfo.onSoulChange(localPlayer, soul)
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soulLabel:setText('Soul: ' .. soul)
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soulLabel:setText(tr('Soul') .. ': ' .. soul)
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end
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function HealthInfo.onFreeCapacityChange(player, freeCapacity)
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capLabel:setText(tr('Cap') .. ': ' .. freeCapacity)
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end
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function HealthInfo.onStatesChange(localPlayer, now, old)
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if now == old then return end
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