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Tweak modules interface
Minimize miniwindows space usage Implement easier minimap navigation Redesign inventory, minimap and healthinfo layout
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@@ -44,6 +44,7 @@ function CombatControls.init()
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combatControlsButton = TopMenu.addRightGameToggleButton('combatControlsButton', tr('Combat Controls'), 'combatcontrols.png', CombatControls.toggle)
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combatControlsButton:setOn(true)
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combatControlsWindow = g_ui.loadUI('combatcontrols.otui', GameInterface.getRightPanel())
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combatControlsWindow:disableResize()
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fightOffensiveBox = combatControlsWindow:recursiveGetChildById('fightOffensiveBox')
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fightBalancedBox = combatControlsWindow:recursiveGetChildById('fightBalancedBox')
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@@ -134,9 +135,9 @@ function CombatControls.online()
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local player = g_game.getLocalPlayer()
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if(player) then
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local char = player:getName()
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local lastCombatControls = g_settings.getNode('LastCombatControls')
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if(not table.empty(lastCombatControls)) then
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if(lastCombatControls[char]) then
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g_game.setFightMode(lastCombatControls[char].fightMode)
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@@ -145,7 +146,7 @@ function CombatControls.online()
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end
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end
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end
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combatControlsWindow:setVisible(combatControlsButton:isOn())
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CombatControls.update()
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end
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@@ -155,16 +156,16 @@ function CombatControls.offline()
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if(not lastCombatControls) then
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lastCombatControls = {}
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end
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local player = g_game.getLocalPlayer()
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if(player) then
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local char = player:getName()
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local char = player:getName()
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lastCombatControls[char] = {
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fightMode = g_game.getFightMode(),
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chaseMode = g_game.getChaseMode(),
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safeFight = g_game.isSafeFight()
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}
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-- save last combat control settings
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g_settings.setNode('LastCombatControls', lastCombatControls)
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end
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