Multi-protocol

Lots of chagnes to add multi protocol flexibility, not really
completed yet, still have to rework text messages opcodes and other stuff,
so this still a working in progress feature

* Rework dat reader, the dat reader can now
* dinamically detect dat version
* Split game into gamelib and game_interface
* Lots of other minor changes
This commit is contained in:
Eduardo Bart
2012-07-17 20:49:21 -03:00
parent 6fc11d2fa9
commit eb24d6776e
64 changed files with 536 additions and 588 deletions

View File

@@ -141,3 +141,14 @@ void Application::close()
if(!g_lua.callGlobalField<bool>("g_app", "onClose"))
exit();
}
std::string Application::getOs()
{
#if defined(WIN32)
return "windows";
#elif defined(__APPLE__)
return "mac";
#else
return "linux";
#endif
}

View File

@@ -58,6 +58,7 @@ public:
std::string getBuildCommit() { return BUILD_COMMIT; }
std::string getBuildType() { return BUILD_TYPE; }
std::string getBuildArch() { return BUILD_ARCH; }
std::string getOs();
std::string getStartupOptions() { return m_startupOptions; }
protected: