Multi-protocol

Lots of chagnes to add multi protocol flexibility, not really
completed yet, still have to rework text messages opcodes and other stuff,
so this still a working in progress feature

* Rework dat reader, the dat reader can now
* dinamically detect dat version
* Split game into gamelib and game_interface
* Lots of other minor changes
This commit is contained in:
Eduardo Bart
2012-07-17 20:49:21 -03:00
parent 6fc11d2fa9
commit eb24d6776e
64 changed files with 536 additions and 588 deletions

View File

@@ -32,7 +32,7 @@ MarketOffer.new = function(offerId, action, itemId, amount, price, playerName, s
offer.player = playerName
state = tonumber(state)
if state ~= MarketOfferState.Active and state ~= MarketOfferState.Cancelled
if state ~= MarketOfferState.Active and state ~= MarketOfferState.Cancelled
and state ~= MarketOfferState.Expired and state ~= MarketOfferState.Accepted then
g_logger.error('MarketOffer.new - invalid state provided.')
end