Multi-protocol

Lots of chagnes to add multi protocol flexibility, not really
completed yet, still have to rework text messages opcodes and other stuff,
so this still a working in progress feature

* Rework dat reader, the dat reader can now
* dinamically detect dat version
* Split game into gamelib and game_interface
* Lots of other minor changes
This commit is contained in:
Eduardo Bart
2012-07-17 20:49:21 -03:00
parent 6fc11d2fa9
commit eb24d6776e
64 changed files with 536 additions and 588 deletions

View File

@@ -224,7 +224,7 @@ function Battle.checkCreatureSkull(creature, skullId)
if creature:getSkull() ~= SkullNone then
skullWidget:setWidth(skullWidget:getHeight())
local imagePath = getSkullImagePath(creature:getSkull())
skullWidget:setImageSource('/game/' .. imagePath)
skullWidget:setImageSource(imagePath)
labelWidget:setMarginLeft(5)
else
skullWidget:setWidth(0)
@@ -246,7 +246,7 @@ function Battle.checkCreatureEmblem(creature, emblemId)
if emblemId ~= EmblemNone then
emblemWidget:setWidth(emblemWidget:getHeight())
local imagePath = getEmblemImagePath(emblemId)
emblemWidget:setImageSource('/game/' .. imagePath)
emblemWidget:setImageSource(imagePath)
emblemWidget:setMarginLeft(5)
labelWidget:setMarginLeft(5)
else