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Multi-protocol
Lots of chagnes to add multi protocol flexibility, not really completed yet, still have to rework text messages opcodes and other stuff, so this still a working in progress feature * Rework dat reader, the dat reader can now * dinamically detect dat version * Split game into gamelib and game_interface * Lots of other minor changes
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@@ -1,7 +1,7 @@
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MainWindow
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id: enterGame
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!text: tr('Enter Game')
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size: 236 240
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size: 236 274
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@onEnter: EnterGame.doLogin()
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@onEscape: EnterGame.hide()
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@@ -43,26 +43,43 @@ MainWindow
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TextEdit
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id: serverHostTextEdit
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!tooltip: tr('Make sure that your client uses\nthe correct game protocol version')
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anchors.left: serverLabel.left
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: serverLabel.bottom
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margin-top: 2
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width: 140
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Label
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id: protocolLabel
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!text: tr('Protocol')
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anchors.left: parent.left
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anchors.top: serverHostTextEdit.bottom
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anchors.right: portLabel.left
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margin-right: 10
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margin-top: 8
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ComboBox
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id: protocolComboBox
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anchors.left: protocolLabel.left
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anchors.right: protocolLabel.right
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anchors.top: protocolLabel.bottom
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margin-top: 2
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width: 90
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Label
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id: portLabel
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!text: tr('Port')
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anchors.left: serverHostTextEdit.right
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anchors.top: serverLabel.top
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margin-left: 10
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text-auto-resize: true
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anchors.right: parent.right
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anchors.top: serverHostTextEdit.bottom
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margin-top: 8
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width: 70
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TextEdit
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id: serverPortTextEdit
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text: 7171
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anchors.right: parent.right
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anchors.left: portLabel.left
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anchors.top: portLabel.bottom
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margin-top: 2
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width: 55
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CheckBox
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id: rememberPasswordBox
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