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Multi-protocol
Lots of chagnes to add multi protocol flexibility, not really completed yet, still have to rework text messages opcodes and other stuff, so this still a working in progress feature * Rework dat reader, the dat reader can now * dinamically detect dat version * Split game into gamelib and game_interface * Lots of other minor changes
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@@ -11,7 +11,6 @@ function Background.init()
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local clientVersionLabel = background:getChildById('clientVersionLabel')
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clientVersionLabel:setText('OTClient ' .. g_app.getVersion() .. '\n' ..
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'Rev ' .. g_app.getBuildRevision() .. ' ('.. g_app.getBuildCommit() .. ')\n' ..
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'Protocol ' .. g_game.getProtocolVersion() .. '\n' ..
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'Built on ' .. g_app.getBuildDate())
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if not g_game.isOnline() then
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