improve containers

This commit is contained in:
Henrique Santiago
2012-01-12 22:31:39 -02:00
parent b812d60690
commit ea70f90e92
14 changed files with 169 additions and 36 deletions

View File

@@ -1,4 +1,15 @@
function Thing:isInsideContainer()
local pos = self:getPos()
return (pos and pos.x == 65535 and pos.y >= 64)
end
function Thing:getContainerId()
local pos = self:getPos()
if not pos then return 0 end
return pos.y - 64
end
-- public functions
function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing, useThing, creatureThing, multiUseThing)
local keyboardModifiers = g_window.getKeyboardModifiers()
@@ -18,7 +29,7 @@ function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing,
if mouseButton == MouseLeftButton and selectedThing then
Game.useWith(Game.getSelectedThing(), useThing)
Game.setSelectedThing(nil)
-- restore cursor
restoreCursor()
return true
elseif keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
@@ -28,7 +39,11 @@ function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing,
return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
if useThing:isContainer() then
print "open"
if useThing:isInsideContainer() then
Game.open(useThing, useThing:getContainerId())
else
Game.open(useThing, Containers.getFreeContainerId())
end
elseif useThing:isMultiUse() then
Game.setSelectedThing(useThing)
setTargetCursor()
@@ -50,12 +65,16 @@ function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing,
if multiUseThing:asCreature() then
Game.attack(multiUseThing:asCreature())
elseif multiUseThing:isContainer() then
print "open"
if multiUseThing:isInsideContainer() then
Game.open(multiUseThing, multiUseThing:getContainerId())
else
Game.open(multiUseThing, Containers.getFreeContainerId())
end
elseif multiUseThing:isMultiUse() then
Game.setSelectedThing(multiUseThing)
setTargetCursor()
else
Game.use(useThing)
Game.use(multiUseThing)
end
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
@@ -81,15 +100,17 @@ function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
menu:addOption('Look', function() Game.look(lookThing) end)
end
-- Open or Use, depending if thing is a container
if useThing then
if useThing:isContainer() then
-- check for open in new window
menu:addOption('Open', function() print('open') end)
if useThing:isInsideContainer() then
menu:addOption('Open', function() Game.open(useThing, useThing:getContainerId()) end)
menu:addOption('Open in new window', function() Game.open(useThing, Containers.getFreeContainerId()) end)
else
menu:addOption('Open', function() Game.open(useThing, Containers.getFreeContainerId()) end)
end
else
if useThing:isMultiUse() then
setTargetCursor()
menu:addOption('Use with ...', function() Game.setSelectedThing(useThing) end)
menu:addOption('Use with ...', function() Game.setSelectedThing(useThing) setTargetCursor() end)
else
menu:addOption('Use', function() Game.use(useThing) end)
end
@@ -179,3 +200,4 @@ function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
menu:display(menuPosition)
end