mirror of
https://github.com/edubart/otclient.git
synced 2025-10-14 19:44:54 +02:00
Improve walk when lagging
This commit is contained in:
@@ -104,8 +104,8 @@ function bindKeys()
|
||||
g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel)
|
||||
g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel)
|
||||
g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel)
|
||||
g_keyboard.bindKeyDown('Ctrl+Q', logout, gameRootPanel)
|
||||
g_keyboard.bindKeyDown('Ctrl+L', logout, gameRootPanel)
|
||||
g_keyboard.bindKeyDown('Ctrl+Q', tryLogout, gameRootPanel)
|
||||
g_keyboard.bindKeyDown('Ctrl+L', tryLogout, gameRootPanel)
|
||||
g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() modules.game_textmessage.clearMessages() end, gameRootPanel)
|
||||
g_keyboard.bindKeyDown('Ctrl+.', nextViewMode, gameRootPanel)
|
||||
end
|
||||
@@ -215,8 +215,8 @@ function tryExit()
|
||||
return true
|
||||
end
|
||||
|
||||
local exitFunc = function() logout() forceExit() end
|
||||
local logoutFunc = function() logout() exitWindow:destroy() exitWindow = nil end
|
||||
local exitFunc = function() g_game.safeLogout() forceExit() end
|
||||
local logoutFunc = function() g_game.safeLogout() exitWindow:destroy() exitWindow = nil end
|
||||
local cancelFunc = function() exitWindow:destroy() exitWindow = nil end
|
||||
|
||||
exitWindow = displayGeneralBox(tr('Exit'), tr("If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."),
|
||||
@@ -228,13 +228,6 @@ function tryExit()
|
||||
return true
|
||||
end
|
||||
|
||||
function logout()
|
||||
if g_game.isOnline() then
|
||||
g_game.safeLogout()
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
function tryLogout()
|
||||
if not g_game.isOnline() then
|
||||
exit()
|
||||
@@ -245,13 +238,33 @@ function tryLogout()
|
||||
return
|
||||
end
|
||||
|
||||
local yesCallback = function() logout() logoutWindow:destroy() logoutWindow=nil end
|
||||
local noCallback = function() logoutWindow:destroy() logoutWindow=nil end
|
||||
if not g_game.isConnectionOk() then
|
||||
local yesCallback = function()
|
||||
g_game.forceLogout()
|
||||
logoutWindow=nil
|
||||
end
|
||||
local noCallback = function()
|
||||
logoutWindow=nil
|
||||
end
|
||||
|
||||
logoutWindow = displayGeneralBox(tr('Logout'), tr('Are you sure you want to logout?'), {
|
||||
{ text=tr('Yes'), callback=yesCallback },
|
||||
{ text=tr('No'), callback=noCallback },
|
||||
anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
|
||||
logoutWindow = displayGeneralBox(tr('Logout'), tr('Your connection is failing, if you logout now your character will be still online, do you want to force logout?'), {
|
||||
{ text=tr('Yes'), callback=yesCallback },
|
||||
{ text=tr('No'), callback=noCallback },
|
||||
anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
|
||||
else
|
||||
local yesCallback = function()
|
||||
g_game.safeLogout()
|
||||
logoutWindow=nil
|
||||
end
|
||||
local noCallback = function()
|
||||
logoutWindow=nil
|
||||
end
|
||||
|
||||
logoutWindow = displayGeneralBox(tr('Logout'), tr('Are you sure you want to logout?'), {
|
||||
{ text=tr('Yes'), callback=yesCallback },
|
||||
{ text=tr('No'), callback=noCallback },
|
||||
anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
|
||||
end
|
||||
end
|
||||
|
||||
function stopSmartWalk()
|
||||
|
Reference in New Issue
Block a user