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ui skinning
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56
src/framework/ui/uielementskin.h
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56
src/framework/ui/uielementskin.h
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/* The MIT License
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*
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* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef UIELEMENTSKIN_H
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#define UIELEMENTSKIN_H
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#include "../prerequisites.h"
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#include "uiconstants.h"
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#include "../image.h"
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#include "../rect.h"
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class UIElement;
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class UIElementSkin
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{
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public:
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UIElementSkin(const std::string& name, UI::EElementType elementType) :
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m_name(name),
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m_elementType(elementType) { }
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void load(const YAML::Node& node);
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void draw(UIElement *element);
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const std::string& getName() const { return m_name; }
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const Size& getDefaultSize() const { return m_defaultSize; }
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UI::EElementType getElementType() const { return m_elementType; }
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private:
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std::string m_name;
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UI::EElementType m_elementType;
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Size m_defaultSize;
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std::vector<ImagePtr> m_stateImages;
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};
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#endif // UIELEMENTSKIN_H
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