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reorganize all constants and place them into namespaces
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@@ -64,7 +64,7 @@ public:
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/// Returns the class name used in Lua
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virtual std::string getLuaObjectName() const {
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// this could later be cached for more performance
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return fw::demangle_name(typeid(*this).name());
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return Fw::demangleName(typeid(*this).name());
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}
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LuaObjectPtr asLuaObject() { return shared_from_this(); }
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