fix gl bug, textures sizes must be a power of 2

This commit is contained in:
Eduardo Bart
2011-05-16 15:30:05 -03:00
parent ef065cbb74
commit e81e0f1c24
5 changed files with 61 additions and 44 deletions

View File

@@ -25,16 +25,45 @@
#include <prerequisites.h>
#include <graphics/texture.h>
Texture::Texture(int width, int height, int components, uchar *pixels)
Texture::Texture(int width, int height, int channels, const uchar *pixels)
{
m_size.setSize(width, height);
// generate opengl texture
glGenTextures(1, &m_textureId);
glBindTexture(GL_TEXTURE_2D, m_textureId);
m_textureId = internalLoadGLTexture(pixels, channels, width, height);
}
uint Texture::internalLoadGLTexture(const uchar *pixels, int channels, int width, int height)
{
// generate gl texture
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
// convert texture size to power of 2
int glWidth = 1;
while(glWidth < width)
glWidth = glWidth << 1;
int glHeight = 1;
while(glHeight < height)
glHeight = glHeight << 1;
m_size.setSize(width, height);
m_glSize.setSize(glWidth, glHeight);
uchar *out = NULL;
if(m_size != m_glSize) {
out = new uchar[glHeight*glWidth*channels];
bzero(out, glHeight*glWidth*channels);
if(pixels)
for(int y=0;y<height;++y)
for(int x=0;x<width;++x)
for(int i=0;i<channels;++i)
out[y*glWidth*channels+x*channels+i] = pixels[y*width*channels+x*channels+i];
}
// detect pixels GL format
GLenum format = 0;
switch(components) {
switch(channels) {
case 4:
format = GL_RGBA;
break;
@@ -49,8 +78,8 @@ Texture::Texture(int width, int height, int components, uchar *pixels)
break;
}
// load the pixels into opengl memory
glTexImage2D(GL_TEXTURE_2D, 0, components, width, height, 0, format, GL_UNSIGNED_BYTE, pixels);
// load pixels into gl memory
glTexImage2D(GL_TEXTURE_2D, 0, channels, glWidth, glHeight, 0, format, GL_UNSIGNED_BYTE, out != NULL ? out : pixels);
// disable texture border
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -59,6 +88,11 @@ Texture::Texture(int width, int height, int components, uchar *pixels)
// nearest filtering
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
// free
if(out)
delete[] out;
return id;
}
Texture::~Texture()
@@ -77,9 +111,16 @@ void Texture::enableBilinearFilter()
uchar *Texture::getPixels()
{
// copy pixels from opengl memory
uchar *pixels = new uchar[m_size.area()*4];
uchar *pixels = new uchar[m_glSize.area()*4];
glBindTexture(GL_TEXTURE_2D, m_textureId);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
// convert pixels to the real texture size
if(m_size != m_glSize)
for(int y=0;y<m_size.height();++y)
for(int x=0;x<m_size.width();++x)
for(int i=0;i<4;++i)
pixels[y*m_size.width()*4+x*4+i] = pixels[y*m_glSize.width()*4+x*4+i];
return pixels;
}