g_map.findItemsByid

This commit is contained in:
Ahmed Samy
2013-08-31 01:18:17 +00:00
parent 56d6ef6642
commit e741a62ce9
3 changed files with 25 additions and 0 deletions

View File

@@ -375,6 +375,28 @@ void Map::endGhostMode()
g_painter->resetOpacity();
}
ItemVector Map::findItemsById(uint16 clientId, uint32 max)
{
ItemVector ret;
uint32 count = 0;
for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) {
for(const auto& pair : m_tileBlocks[z]) {
const TileBlock& block = pair.second;
for(const TilePtr& tile : block.getTiles()) {
for(const ItemPtr& item : tile->getItems()) {
if(item->getId() == clientId) {
ret.push_back(item);
if(++count >= max)
break;
}
}
}
}
}
return ret;
}
void Map::addCreature(const CreaturePtr& creature)
{
m_knownCreatures[creature->getId()] = creature;