Get rid of trailing whitespace.

Commit generated by command:

find -type f ! -path '*.git*' ! -path '*.png' ! -path '*.ico' ! -path \
    '*.ogg' | xargs -I '{}' sed -i '{}' -e 's/\t*$//g' -e 's/ *$//g'
This commit is contained in:
Jacek Wielemborek
2014-01-18 15:09:26 +01:00
parent 3750a85c5f
commit e6c9e78935
55 changed files with 341 additions and 341 deletions

View File

@@ -175,7 +175,7 @@ end
function disableChat()
local gameInterface = modules.game_interface
consoleTextEdit:setVisible(false)
consoleTextEdit:setText("")
@@ -220,11 +220,11 @@ function terminate()
g_keyboard.unbindKeyDown('Ctrl+H')
saveCommunicationSettings()
if channelsWindow then
channelsWindow:destroy()
end
if communicationWindow then
communicationWindow:destroy()
end
@@ -232,7 +232,7 @@ function terminate()
if violationWindow then
violationWindow:destroy()
end
consolePanel:destroy()
ownPrivateName = nil
@@ -363,7 +363,7 @@ function addTab(name, focus)
end
function removeTab(tab)
if type(tab) == 'string' then
if type(tab) == 'string' then
tab = consoleTabBar:getTab(tab)
end
@@ -824,7 +824,7 @@ function onTalk(name, level, mode, message, channelId, creaturePos)
end
if ignoreNpcMessages and mode == MessageModes.NpcFrom then return end
speaktype = SpeakTypes[mode]
if not speaktype then
@@ -833,10 +833,10 @@ function onTalk(name, level, mode, message, channelId, creaturePos)
end
local localPlayer = g_game.getLocalPlayer()
if name ~= g_game.getCharacterName()
and isUsingIgnoreList()
if name ~= g_game.getCharacterName()
and isUsingIgnoreList()
and not(isUsingWhiteList()) or (isUsingWhiteList() and not(isWhitelisted(name)) and not(isAllowingVIPs() and localPlayer:hasVip(name))) then
if mode == MessageModes.Yell and isIgnoringYelling() then
return
elseif speaktype.private and isIgnoringPrivate() and mode ~= MessageModes.NpcFrom then
@@ -1042,16 +1042,16 @@ end
function saveCommunicationSettings()
local tmpIgnoreList = {}
local ignoredPlayers = getIgnoredPlayers()
for i = 1, #ignoredPlayers do
for i = 1, #ignoredPlayers do
table.insert(tmpIgnoreList, ignoredPlayers[i])
end
local tmpWhiteList = {}
local whitelistedPlayers = getWhitelistedPlayers()
for i = 1, #whitelistedPlayers do
for i = 1, #whitelistedPlayers do
table.insert(tmpWhiteList, whitelistedPlayers[i])
end
g_settings.set('UseIgnoreList', communicationSettings.useIgnoreList)
g_settings.set('UseWhiteList', communicationSettings.useWhiteList)
g_settings.set('IgnorePrivateMessages', communicationSettings.privateMessages)
@@ -1119,7 +1119,7 @@ function onClickIgnoreButton()
local ignoreListPanel = communicationWindow:getChildById('ignoreList')
local whiteListPanel = communicationWindow:getChildById('whiteList')
communicationWindow.onDestroy = function() communicationWindow = nil end
local useIgnoreListBox = communicationWindow:getChildById('checkboxUseIgnoreList')
useIgnoreListBox:setChecked(communicationSettings.useIgnoreList)
local useWhiteListBox = communicationWindow:getChildById('checkboxUseWhiteList')
@@ -1128,8 +1128,8 @@ function onClickIgnoreButton()
local removeIgnoreButton = communicationWindow:getChildById('buttonIgnoreRemove')
removeIgnoreButton:disable()
ignoreListPanel.onChildFocusChange = function() removeIgnoreButton:enable() end
removeIgnoreButton.onClick = function()
local selection = ignoreListPanel:getFocusedChild()
removeIgnoreButton.onClick = function()
local selection = ignoreListPanel:getFocusedChild()
if selection then
ignoreListPanel:removeChild(selection)
selection:destroy()
@@ -1140,19 +1140,19 @@ function onClickIgnoreButton()
local removeWhitelistButton = communicationWindow:getChildById('buttonWhitelistRemove')
removeWhitelistButton:disable()
whiteListPanel.onChildFocusChange = function() removeWhitelistButton:enable() end
removeWhitelistButton.onClick = function()
local selection = whiteListPanel:getFocusedChild()
removeWhitelistButton.onClick = function()
local selection = whiteListPanel:getFocusedChild()
if selection then
whiteListPanel:removeChild(selection)
selection:destroy()
end
removeWhitelistButton:disable()
end
local newlyIgnoredPlayers = {}
local addIgnoreName = communicationWindow:getChildById('ignoreNameEdit')
local addIgnoreButton = communicationWindow:getChildById('buttonIgnoreAdd')
local addIgnoreFunction = function()
local addIgnoreFunction = function()
local newEntry = addIgnoreName:getText()
if newEntry == '' then return end
if table.find(getIgnoredPlayers(), newEntry) then return end
@@ -1186,14 +1186,14 @@ function onClickIgnoreButton()
addIgnoreFunction()
end
end
local ignorePrivateMessageBox = communicationWindow:getChildById('checkboxIgnorePrivateMessages')
ignorePrivateMessageBox:setChecked(communicationSettings.privateMessages)
local ignoreYellingBox = communicationWindow:getChildById('checkboxIgnoreYelling')
ignoreYellingBox:setChecked(communicationSettings.yelling)
local allowVIPsBox = communicationWindow:getChildById('checkboxAllowVIPs')
allowVIPsBox:setChecked(communicationSettings.allowVIPs)
local saveButton = communicationWindow:recursiveGetChildById('buttonSave')
saveButton.onClick = function()
communicationSettings.ignoredPlayers = {}
@@ -1205,7 +1205,7 @@ function onClickIgnoreButton()
for i = 1, whiteListPanel:getChildCount() do
addWhitelistedPlayer(whiteListPanel:getChildByIndex(i):getText())
end
communicationSettings.useIgnoreList = useIgnoreListBox:isChecked()
communicationSettings.useWhiteList = useWhiteListBox:isChecked()
communicationSettings.yelling = ignoreYellingBox:isChecked()
@@ -1213,18 +1213,18 @@ function onClickIgnoreButton()
communicationSettings.allowVIPs = allowVIPsBox:isChecked()
communicationWindow:destroy()
end
local cancelButton = communicationWindow:recursiveGetChildById('buttonCancel')
cancelButton.onClick = function()
communicationWindow:destroy()
end
local ignoredPlayers = getIgnoredPlayers()
for i = 1, #ignoredPlayers do
local label = g_ui.createWidget('IgnoreListLabel', ignoreListPanel)
label:setText(ignoredPlayers[i])
end
local whitelistedPlayers = getWhitelistedPlayers()
for i = 1, #whitelistedPlayers do
local label = g_ui.createWidget('WhiteListLabel', whiteListPanel)