Get rid of trailing whitespace.

Commit generated by command:

find -type f ! -path '*.git*' ! -path '*.png' ! -path '*.ico' ! -path \
    '*.ogg' | xargs -I '{}' sed -i '{}' -e 's/\t*$//g' -e 's/ *$//g'
This commit is contained in:
Jacek Wielemborek
2014-01-18 15:09:26 +01:00
parent 3750a85c5f
commit e6c9e78935
55 changed files with 341 additions and 341 deletions

View File

@@ -53,7 +53,7 @@ function startup()
end
function init()
connect(g_app, { onRun = startup,
connect(g_app, { onRun = startup,
onExit = exit })
g_window.setMinimumSize({ width = 600, height = 480 })
@@ -94,11 +94,11 @@ function init()
if not g_crypt.setMachineUUID(g_configs.get('uuid')) then
g_configs.set('uuid', g_crypt.getMachineUUID())
g_configs.save()
end
end
end
function terminate()
disconnect(g_app, { onRun = startup,
disconnect(g_app, { onRun = startup,
onExit = exit })
-- save window configs
g_settings.set('window-size', g_window.getUnmaximizedSize())

View File

@@ -243,7 +243,7 @@ function CharacterList.create(characters, account, otui)
else
accountStatusLabel:setText(tr('Free Account'))
end
if account.premDays > 0 and account.premDays <= 7 then
accountStatusLabel:setOn(true)
else

View File

@@ -81,7 +81,7 @@ MainWindow
anchors.right: parent.right
anchors.bottom: next.top
margin-bottom: 1
Label
id: accountStatusLabel
!text: tr('Free Account')

View File

@@ -225,7 +225,7 @@ function EnterGame.doLogin()
g_settings.set('host', G.host)
g_settings.set('port', G.port)
g_settings.set('client-version', clientVersion)
g_settings.set('client-version', clientVersion)
protocolLogin = ProtocolLogin.create()
protocolLogin.onLoginError = onError

View File

@@ -39,10 +39,10 @@ Panel
id: fullscreen
!text: tr('Fullscreen')
tooltip: Ctrl+Shift+F
OptionCheckBox
id: dontStretchShrink
!text: tr('Don\'t stretch/shrink Game Window')
!text: tr('Don\'t stretch/shrink Game Window')
Label
id: backgroundFrameRateLabel

View File

@@ -50,7 +50,7 @@ function ServerList.add(host, port, protocol, load)
end
local widget = g_ui.createWidget('ServerWidget', serverTextList)
widget:setId(host)
if not load then
servers[host] = {
port = port,

View File

@@ -131,11 +131,11 @@ function init()
commandTextEdit = terminalWindow:getChildById('commandTextEdit')
g_keyboard.bindKeyPress('Up', function() navigateCommand(1) end, commandTextEdit)
g_keyboard.bindKeyPress('Down', function() navigateCommand(-1) end, commandTextEdit)
g_keyboard.bindKeyPress('Ctrl+C',
function()
g_keyboard.bindKeyPress('Ctrl+C',
function()
if commandTextEdit:hasSelection() or not terminalSelectText:hasSelection() then return false end
g_window.setClipboardText(terminalSelectText:getSelection())
return true
return true
end, commandTextEdit)
g_keyboard.bindKeyDown('Tab', completeCommand, commandTextEdit)
g_keyboard.bindKeyDown('Enter', doCommand, commandTextEdit)

View File

@@ -55,7 +55,7 @@ end
function table.find(t, value, lowercase)
for k,v in pairs(t) do
if lowercase and type(value) == 'string' and type(v) == 'string' then
if lowercase and type(value) == 'string' and type(v) == 'string' then
if v:lower() == value:lower() then return k end
end
if v == value then return k end
@@ -64,7 +64,7 @@ end
function table.findbykey(t, key, lowercase)
for k,v in pairs(t) do
if lowercase and type(key) == 'string' and type(k) == 'string' then
if lowercase and type(key) == 'string' and type(k) == 'string' then
if k:lower() == key:lower() then return v end
end
if k == key then return v end
@@ -149,7 +149,7 @@ function table.size(t)
for i, n in pairs(t) do
size = size + 1
end
return size
end

View File

@@ -81,7 +81,7 @@ function UIMiniWindow:setup()
self:minimize()
end
end
self:getChildById('miniwindowTopBar').onDoubleClick =
function()
if self:isOn() then

View File

@@ -8,7 +8,7 @@ end
local function updateMargins(tabBar, ignored)
if #tabBar.tabs == 0 then return end
local currentMargin = 0
for i = 1, #tabBar.tabs do
tabBar.tabs[i]:setMarginLeft(currentMargin)
@@ -279,17 +279,17 @@ end
function UIMoveableTabBar:moveTab(tab, units)
local index = table.find(self.tabs, tab)
if index == nil then return end
local focus = false
if self.currentTab == tab then
self:selectPrevTab()
focus = true
end
table.remove(self.tabs, index)
local newIndex = math.min(#self.tabs+1, math.max(index + units, 1))
table.insert(self.tabs, newIndex, tab)
table.insert(self.tabs, newIndex, tab)
if focus then self:selectTab(tab) end
updateMargins(self)
return newIndex

View File

@@ -47,7 +47,7 @@ end
function UIRadioGroup:clearSelected()
if not self.selectedWidget then return end
local previousSelectedWidget = self.selectedWidget
self.selectedWidget:setChecked(false)
self.selectedWidget = nil

View File

@@ -32,11 +32,11 @@ function init()
filterPanel = battleWindow:recursiveGetChildById('filterPanel')
toggleFilterButton = battleWindow:recursiveGetChildById('toggleFilterButton')
if isHidingFilters() then
hideFilterPanel()
end
sortTypeBox = battleWindow:recursiveGetChildById('sortTypeBox')
sortOrderBox = battleWindow:recursiveGetChildById('sortOrderBox')
hidePlayersButton = battleWindow:recursiveGetChildById('hidePlayers')
@@ -63,7 +63,7 @@ function init()
sortOrderBox:addOption('Desc.', 'desc')
sortOrderBox:setCurrentOptionByData(getSortOrder())
sortOrderBox.onOptionChange = onChangeSortOrder
connect(Creature, {
onSkullChange = updateCreatureSkull,
onEmblemChange = updateCreatureEmblem,
@@ -73,7 +73,7 @@ function init()
onAppear = onCreatureAppear,
onDisappear = onCreatureDisappear
})
connect(LocalPlayer, {
onPositionChange = onCreaturePositionChange
})
@@ -95,7 +95,7 @@ function terminate()
battleWindow:destroy()
mouseWidget:destroy()
disconnect(Creature, {
disconnect(Creature, {
onSkullChange = updateCreatureSkull,
onEmblemChange = updateCreatureEmblem,
onOutfitChange = onCreatureOutfitChange,
@@ -108,7 +108,7 @@ function terminate()
disconnect(LocalPlayer, {
onPositionChange = onCreaturePositionChange
})
disconnect(g_game, {
onAttackingCreatureChange = onAttack,
onFollowingCreatureChange = onFollow,
@@ -296,17 +296,17 @@ function onCreaturePositionChange(creature, newPos, oldPos)
for id, creatureButton in pairs(battleButtonsByCreaturesList) do
table.insert(distanceList, {distance = getDistanceBetween(newPos, creatureButton.creature:getPosition()), widget = creatureButton})
end
if isSortAsc() then
table.sort(distanceList, function(a, b) return a.distance < b.distance end)
else
table.sort(distanceList, function(a, b) return a.distance > b.distance end)
table.sort(distanceList, function(a, b) return a.distance > b.distance end)
end
for i = 1, #distanceList do
battlePanel:moveChildToIndex(distanceList[i].widget, i)
end
end
end
for id, creatureButton in pairs(battleButtonsByCreaturesList) do
addCreature(creatureButton.creature)
@@ -356,7 +356,7 @@ function addCreature(creature)
if not creatureAgeList[creatureId] then
creatureAgeList[creatureId] = os.time()
end
if not battleButton then
battleButton = g_ui.createWidget('BattleButton')
battleButton:setup(creature)
@@ -373,14 +373,14 @@ function addCreature(creature)
if creature == g_game.getFollowingCreature() then
onFollow(creature)
end
local inserted = false
local nameLower = creature:getName():lower()
local healthPercent = creature:getHealthPercent()
local playerPosition = g_game.getLocalPlayer():getPosition()
local distance = getDistanceBetween(playerPosition, creature:getPosition())
local age = creatureAgeList[creatureId]
local childCount = battlePanel:getChildCount()
for i = 1, childCount do
local child = battlePanel:getChildByIndex(i)
@@ -412,9 +412,9 @@ function addCreature(creature)
break
elseif healthPercent == childHealth then
equal = true
end
end
end
-- If any other sort type is selected and values are equal, sort it by name also
if getSortType() == 'name' or equal then
local length = math.min(childName:len(), nameLower:len())
@@ -425,7 +425,7 @@ function addCreature(creature)
break
elseif (nameLower:byte(j) > childName:byte(j) and isSortAsc()) or (nameLower:byte(j) < childName:byte(j) and isSortDesc()) then
break
elseif j == nameLower:len() and isSortAsc() then
elseif j == nameLower:len() and isSortAsc() then
battlePanel:insertChild(i, battleButton)
inserted = true
elseif j == childName:len() and isSortDesc() then
@@ -439,7 +439,7 @@ function addCreature(creature)
break
end
end
-- Insert at the end if no other place is found
if not inserted then
battlePanel:insertChild(childCount + 1, battleButton)
@@ -478,7 +478,7 @@ function onBattleButtonMouseRelease(self, mousePosition, mouseButton)
mouseWidget.cancelNextRelease = false
return false
end
if ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton)
if ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton)
or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
mouseWidget.cancelNextRelease = true
g_game.look(self.creature)

View File

@@ -92,7 +92,7 @@ MiniWindow
height: 20
width: 128
margin-top: 6
ComboBox
id: sortTypeBox
width: 74
@@ -107,7 +107,7 @@ MiniWindow
anchors.top: parent.top
anchors.left: prev.right
margin-left: 4
Panel
height: 18
anchors.top: prev.bottom
@@ -132,7 +132,7 @@ MiniWindow
anchors.right: miniwindowScrollBar.left
margin-right: 1
margin-top: 11
MiniWindowContents
anchors.top: prev.bottom
margin-top: 6

View File

@@ -23,15 +23,15 @@ function init()
fightOffensiveBox = combatControlsWindow:recursiveGetChildById('fightOffensiveBox')
fightBalancedBox = combatControlsWindow:recursiveGetChildById('fightBalancedBox')
fightDefensiveBox = combatControlsWindow:recursiveGetChildById('fightDefensiveBox')
chaseModeButton = combatControlsWindow:recursiveGetChildById('chaseModeBox')
safeFightButton = combatControlsWindow:recursiveGetChildById('safeFightBox')
mountButton = combatControlsWindow:recursiveGetChildById('mountButton')
mountButton.onClick = onMountButtonClick
pvpModesPanel = combatControlsWindow:recursiveGetChildById('pvpModesPanel')
whiteDoveBox = combatControlsWindow:recursiveGetChildById('whiteDoveBox')
whiteHandBox = combatControlsWindow:recursiveGetChildById('whiteHandBox')
yellowHandBox = combatControlsWindow:recursiveGetChildById('yellowHandBox')
@@ -41,7 +41,7 @@ function init()
fightModeRadioGroup:addWidget(fightOffensiveBox)
fightModeRadioGroup:addWidget(fightBalancedBox)
fightModeRadioGroup:addWidget(fightDefensiveBox)
pvpModeRadioGroup = UIRadioGroup.create()
pvpModeRadioGroup:addWidget(whiteDoveBox)
pvpModeRadioGroup:addWidget(whiteHandBox)
@@ -62,7 +62,7 @@ function init()
onWalk = check,
onAutoWalk = check
})
connect(LocalPlayer, { onOutfitChange = onOutfitChange })
if g_game.isOnline() then
@@ -92,7 +92,7 @@ function terminate()
onWalk = check,
onAutoWalk = check
})
disconnect(LocalPlayer, { onOutfitChange = onOutfitChange })
end
@@ -111,7 +111,7 @@ function update()
local safeFight = g_game.isSafeFight()
safeFightButton:setChecked(not safeFight)
if g_game.getFeature(GamePVPMode) then
local pvpMode = g_game.getPVPMode()
local pvpWidget = getPVPBoxByMode(pvpMode)
@@ -153,7 +153,7 @@ function online()
else
mountButton:setVisible(false)
end
if g_game.getFeature(GamePVPMode) then
pvpModesPanel:setVisible(true)
combatControlsWindow:setHeight(combatControlsWindow.extendedControlsHeight)
@@ -232,7 +232,7 @@ function onSetPVPMode(self, selectedPVPButton)
if selectedPVPButton == nil then
return
end
local buttonId = selectedPVPButton:getId()
local pvpMode = PVPWhiteDove
if buttonId == 'whiteDoveBox' then
@@ -263,7 +263,7 @@ function onOutfitChange(localPlayer, outfit, oldOutfit)
if outfit.mount == oldOutfit.mount then
return
end
mountButton:setChecked(outfit.mount ~= nil and outfit.mount > 0)
end

View File

@@ -16,7 +16,7 @@ ChaseModeBox < CombatBox
image-source: /images/game/combatmodes/chasemode
SafeFightBox < CombatBox
image-source: /images/game/combatmodes/safefight
MountButton < CombatBox
image-source: /images/game/combatmodes/mount
@@ -73,7 +73,7 @@ MiniWindow
anchors.right: parent.right
anchors.bottom: parent.bottom
height: 20
WhiteDoveBox
id: whiteDoveBox
anchors.left: parent.left

View File

@@ -33,13 +33,13 @@ MainWindow
anchors.left: parent.left
anchors.top: parent.top
width: 180
Label
!text: tr('Ignored Players:')
anchors.left: parent.left
anchors.top: prev.bottom
margin-top: 10
TextList
id: ignoreList
vertical-scrollbar: ignoreListScrollBar
@@ -51,14 +51,14 @@ MainWindow
margin-top: 3
padding: 1
focusable: false
TextEdit
id: ignoreNameEdit
anchors.top: prev.bottom
anchors.left: parent.left
width: 110
margin-top: 5
Button
id: buttonIgnoreAdd
!text: tr('Add')
@@ -67,7 +67,7 @@ MainWindow
margin-left: 5
anchors.top: prev.top
anchors.left: prev.right
Button
id: buttonIgnoreRemove
!text: tr('Remove')
@@ -90,7 +90,7 @@ MainWindow
anchors.top: prev.bottom
width: 180
margin-top: 5
CheckBox
id: checkboxIgnoreYelling
!text: tr('Ignore Yelling')
@@ -98,7 +98,7 @@ MainWindow
anchors.top: prev.bottom
width: 180
margin-top: 5
CheckBox
id: checkboxUseWhiteList
!text: tr('Activate whitelist')
@@ -106,13 +106,13 @@ MainWindow
anchors.left: ignoreList.right
margin-left: 20
width: 180
Label
!text: tr('Allowed Players:')
anchors.top: prev.bottom
anchors.left: prev.left
margin-top: 10
TextList
id: whiteList
vertical-scrollbar: whiteListScrollBar
@@ -124,14 +124,14 @@ MainWindow
margin-top: 3
padding: 1
focusable: false
TextEdit
id: whitelistNameEdit
anchors.top: prev.bottom
anchors.left: prev.left
width: 110
margin-top: 5
Button
id: buttonWhitelistAdd
!text: tr('Add')
@@ -140,7 +140,7 @@ MainWindow
margin-left: 5
anchors.top: prev.top
anchors.left: prev.right
Button
id: buttonWhitelistRemove
!text: tr('Remove')
@@ -149,7 +149,7 @@ MainWindow
margin-left: 5
anchors.top: prev.top
anchors.left: prev.right
Label
!text: tr('Global whitelist settings')
anchors.left: whiteList.left
@@ -163,17 +163,17 @@ MainWindow
anchors.top: prev.bottom
width: 180
margin-top: 5
Panel
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
height: 30
Panel
size: 160 30
anchors.horizontalCenter: parent.horizontalCenter
Button
id: buttonSave
!text: tr('Save')
@@ -196,7 +196,7 @@ MainWindow
anchors.right: ignoreList.right
step: 14
pixels-scroll: true
VerticalScrollBar
id: whiteListScrollBar
anchors.top: whiteList.top

View File

@@ -175,7 +175,7 @@ end
function disableChat()
local gameInterface = modules.game_interface
consoleTextEdit:setVisible(false)
consoleTextEdit:setText("")
@@ -220,11 +220,11 @@ function terminate()
g_keyboard.unbindKeyDown('Ctrl+H')
saveCommunicationSettings()
if channelsWindow then
channelsWindow:destroy()
end
if communicationWindow then
communicationWindow:destroy()
end
@@ -232,7 +232,7 @@ function terminate()
if violationWindow then
violationWindow:destroy()
end
consolePanel:destroy()
ownPrivateName = nil
@@ -363,7 +363,7 @@ function addTab(name, focus)
end
function removeTab(tab)
if type(tab) == 'string' then
if type(tab) == 'string' then
tab = consoleTabBar:getTab(tab)
end
@@ -824,7 +824,7 @@ function onTalk(name, level, mode, message, channelId, creaturePos)
end
if ignoreNpcMessages and mode == MessageModes.NpcFrom then return end
speaktype = SpeakTypes[mode]
if not speaktype then
@@ -833,10 +833,10 @@ function onTalk(name, level, mode, message, channelId, creaturePos)
end
local localPlayer = g_game.getLocalPlayer()
if name ~= g_game.getCharacterName()
and isUsingIgnoreList()
if name ~= g_game.getCharacterName()
and isUsingIgnoreList()
and not(isUsingWhiteList()) or (isUsingWhiteList() and not(isWhitelisted(name)) and not(isAllowingVIPs() and localPlayer:hasVip(name))) then
if mode == MessageModes.Yell and isIgnoringYelling() then
return
elseif speaktype.private and isIgnoringPrivate() and mode ~= MessageModes.NpcFrom then
@@ -1042,16 +1042,16 @@ end
function saveCommunicationSettings()
local tmpIgnoreList = {}
local ignoredPlayers = getIgnoredPlayers()
for i = 1, #ignoredPlayers do
for i = 1, #ignoredPlayers do
table.insert(tmpIgnoreList, ignoredPlayers[i])
end
local tmpWhiteList = {}
local whitelistedPlayers = getWhitelistedPlayers()
for i = 1, #whitelistedPlayers do
for i = 1, #whitelistedPlayers do
table.insert(tmpWhiteList, whitelistedPlayers[i])
end
g_settings.set('UseIgnoreList', communicationSettings.useIgnoreList)
g_settings.set('UseWhiteList', communicationSettings.useWhiteList)
g_settings.set('IgnorePrivateMessages', communicationSettings.privateMessages)
@@ -1119,7 +1119,7 @@ function onClickIgnoreButton()
local ignoreListPanel = communicationWindow:getChildById('ignoreList')
local whiteListPanel = communicationWindow:getChildById('whiteList')
communicationWindow.onDestroy = function() communicationWindow = nil end
local useIgnoreListBox = communicationWindow:getChildById('checkboxUseIgnoreList')
useIgnoreListBox:setChecked(communicationSettings.useIgnoreList)
local useWhiteListBox = communicationWindow:getChildById('checkboxUseWhiteList')
@@ -1128,8 +1128,8 @@ function onClickIgnoreButton()
local removeIgnoreButton = communicationWindow:getChildById('buttonIgnoreRemove')
removeIgnoreButton:disable()
ignoreListPanel.onChildFocusChange = function() removeIgnoreButton:enable() end
removeIgnoreButton.onClick = function()
local selection = ignoreListPanel:getFocusedChild()
removeIgnoreButton.onClick = function()
local selection = ignoreListPanel:getFocusedChild()
if selection then
ignoreListPanel:removeChild(selection)
selection:destroy()
@@ -1140,19 +1140,19 @@ function onClickIgnoreButton()
local removeWhitelistButton = communicationWindow:getChildById('buttonWhitelistRemove')
removeWhitelistButton:disable()
whiteListPanel.onChildFocusChange = function() removeWhitelistButton:enable() end
removeWhitelistButton.onClick = function()
local selection = whiteListPanel:getFocusedChild()
removeWhitelistButton.onClick = function()
local selection = whiteListPanel:getFocusedChild()
if selection then
whiteListPanel:removeChild(selection)
selection:destroy()
end
removeWhitelistButton:disable()
end
local newlyIgnoredPlayers = {}
local addIgnoreName = communicationWindow:getChildById('ignoreNameEdit')
local addIgnoreButton = communicationWindow:getChildById('buttonIgnoreAdd')
local addIgnoreFunction = function()
local addIgnoreFunction = function()
local newEntry = addIgnoreName:getText()
if newEntry == '' then return end
if table.find(getIgnoredPlayers(), newEntry) then return end
@@ -1186,14 +1186,14 @@ function onClickIgnoreButton()
addIgnoreFunction()
end
end
local ignorePrivateMessageBox = communicationWindow:getChildById('checkboxIgnorePrivateMessages')
ignorePrivateMessageBox:setChecked(communicationSettings.privateMessages)
local ignoreYellingBox = communicationWindow:getChildById('checkboxIgnoreYelling')
ignoreYellingBox:setChecked(communicationSettings.yelling)
local allowVIPsBox = communicationWindow:getChildById('checkboxAllowVIPs')
allowVIPsBox:setChecked(communicationSettings.allowVIPs)
local saveButton = communicationWindow:recursiveGetChildById('buttonSave')
saveButton.onClick = function()
communicationSettings.ignoredPlayers = {}
@@ -1205,7 +1205,7 @@ function onClickIgnoreButton()
for i = 1, whiteListPanel:getChildCount() do
addWhitelistedPlayer(whiteListPanel:getChildByIndex(i):getText())
end
communicationSettings.useIgnoreList = useIgnoreListBox:isChecked()
communicationSettings.useWhiteList = useWhiteListBox:isChecked()
communicationSettings.yelling = ignoreYellingBox:isChecked()
@@ -1213,18 +1213,18 @@ function onClickIgnoreButton()
communicationSettings.allowVIPs = allowVIPsBox:isChecked()
communicationWindow:destroy()
end
local cancelButton = communicationWindow:recursiveGetChildById('buttonCancel')
cancelButton.onClick = function()
communicationWindow:destroy()
end
local ignoredPlayers = getIgnoredPlayers()
for i = 1, #ignoredPlayers do
local label = g_ui.createWidget('IgnoreListLabel', ignoreListPanel)
label:setText(ignoredPlayers[i])
end
local whitelistedPlayers = getWhitelistedPlayers()
for i = 1, #whitelistedPlayers do
local label = g_ui.createWidget('WhiteListLabel', whiteListPanel)

View File

@@ -133,7 +133,7 @@ Panel
margin-right: 5
margin-top: 6
@onClick: onClickIgnoreButton()
Panel
id: consoleContentPanel
anchors.top: prev.bottom

View File

@@ -20,8 +20,8 @@ function init()
cooldownWindow = g_ui.loadUI('cooldown', modules.game_interface.getRightPanel())
cooldownWindow:disableResize()
cooldownWindow:setup()
cooldownWindow:setup()
contentsPanel = cooldownWindow:getChildById('contentsPanel')
cooldownPanel = contentsPanel:getChildById('cooldownPanel')
@@ -47,10 +47,10 @@ end
function loadIcon(iconId)
local spell, profile, spellName = Spells.getSpellByIcon(iconId)
if not spellName then return end
clientIconId = Spells.getClientId(spellName)
if not clientIconId then return end
local icon = cooldownPanel:getChildById(iconId)
if not icon then
icon = g_ui.createWidget('SpellIcon')
@@ -109,7 +109,7 @@ function turnOffCooldown(progressRect)
progressRect.icon:setOn(false)
progressRect.icon = nil
end
-- create particles
--[[local particle = g_ui.createWidget('GroupCooldownParticles', progressRect)
particle:fill('parent')
@@ -130,7 +130,7 @@ end
function updateCooldown(progressRect, duration)
progressRect:setPercent(progressRect:getPercent() + 10000/duration)
if progressRect:getPercent() < 100 then
removeEvent(progressRect.event)
progressRect.event = scheduleEvent(function() progressRect.callback[ProgressCallback.update]() end, 100)

View File

@@ -6,7 +6,7 @@ SpellGroupIcon < UIWidget
margin-top: 3
SpellIcon < UIWidget
size: 24 24
size: 24 24
image-size: 24 24
focusable: false
@@ -20,7 +20,7 @@ SpellProgressRect < UIProgressRect
GroupCooldownParticles < UIParticles
effect: groupcooldown-effect
MiniWindow
id: cooldownWindow
!text: tr('Spell Cooldowns')
@@ -28,7 +28,7 @@ MiniWindow
icon: /images/topbuttons/cooldowns
@onClose: modules.game_cooldown.onMiniWindowClose()
&save: true
MiniWindowContents
SpellGroupIcon
id: groupIconAttack
@@ -97,4 +97,4 @@ MiniWindow
anchors.left: parent.left
anchors.right: parent.right
background-color: #ffffff11

View File

@@ -14,7 +14,7 @@ ManaBar < ProgressBar
anchors.right: parent.right
margin: 1
margin-top: 3
ExperienceBar < ProgressBar
id: experienceBar
background-color: #B6E866

View File

@@ -72,7 +72,7 @@ function init()
g_keyboard.bindKeyPress('Down', function() currentHotkeys:focusNextChild(KeyboardFocusReason) end, hotkeysWindow)
g_keyboard.bindKeyPress('Up', function() currentHotkeys:focusPreviousChild(KeyboardFocusReason) end, hotkeysWindow)
connect(g_game, {
connect(g_game, {
onGameStart = online,
onGameEnd = offline
})
@@ -386,7 +386,7 @@ function doKeyCombo(keyCombo)
local item = g_game.findPlayerItem(hotKey.itemId, hotKey.subType or -1)
if item then
g_game.use(item)
end
end
else
g_game.useInventoryItem(hotKey.itemId)
end
@@ -395,7 +395,7 @@ function doKeyCombo(keyCombo)
local item = g_game.findPlayerItem(hotKey.itemId, hotKey.subType or -1)
if item then
g_game.useWith(item, g_game.getLocalPlayer())
end
end
else
g_game.useInventoryItemWith(hotKey.itemId, g_game.getLocalPlayer())
end
@@ -418,7 +418,7 @@ function doKeyCombo(keyCombo)
local item = g_game.findPlayerItem(hotKey.itemId, hotKey.subType or -1)
if item then
g_game.useWith(item, attackingCreature)
end
end
else
g_game.useInventoryItemWith(hotKey.itemId, attackingCreature)
end
@@ -426,7 +426,7 @@ function doKeyCombo(keyCombo)
local item = Item.create(hotKey.itemId)
if g_game.getProtocolVersion() < 780 or hotKey.subType then
local tmpItem = g_game.findPlayerItem(hotKey.itemId, hotKey.subType or -1)
if not tmpItem then return true end
if not tmpItem then return true end
item = tmpItem
end
modules.game_interface.startUseWith(item)

View File

@@ -42,7 +42,7 @@ function init()
gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel')
connect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
logoutButton = modules.client_topmenu.addLeftButton('logoutButton', tr('Exit'),
logoutButton = modules.client_topmenu.addLeftButton('logoutButton', tr('Exit'),
'/images/topbuttons/logout', tryLogout, true)
setupViewMode(0)
@@ -158,7 +158,7 @@ end
function hide()
disconnect(g_app, { onClose = tryExit })
logoutButton:setTooltip(tr('Exit'))
if logoutWindow then
logoutWindow:destroy()
logoutWindow = nil
@@ -235,7 +235,7 @@ function tryLogout(prompt)
if not g_game.isConnectionOk() then
msg = 'Your connection is failing, if you logout now your character will be still online, do you want to force logout?'
yesCallback = function()
yesCallback = function()
g_game.forceLogout()
if logoutWindow then
logoutWindow:destroy()
@@ -486,7 +486,7 @@ function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
else
menu:addOption(tr('Stop Attack'), function() g_game.cancelAttack() end, shortcut)
end
if g_game.getFollowingCreature() ~= creatureThing then
menu:addOption(tr('Follow'), function() g_game.follow(creatureThing) end)
else

View File

@@ -60,9 +60,9 @@ function UIGameMap:onMouseRelease(mousePosition, mouseButton)
if not self.allowNextRelease then
return true
end
local autoWalkPos = self:getPosition(mousePosition)
-- happens when clicking outside of map boundaries
if not autoWalkPos then return false end
@@ -73,7 +73,7 @@ function UIGameMap:onMouseRelease(mousePosition, mouseButton)
autoWalkPos.y = autoWalkPos.y + dz
autoWalkPos.z = localPlayerPos.z
end
local lookThing
local useThing
local creatureThing
@@ -85,8 +85,8 @@ function UIGameMap:onMouseRelease(mousePosition, mouseButton)
lookThing = tile:getTopLookThing()
useThing = tile:getTopUseThing()
creatureThing = tile:getTopCreature()
end
end
local autoWalkTile = g_map.getTile(autoWalkPos)
if autoWalkTile then
attackCreature = autoWalkTile:getTopCreature()

View File

@@ -1,6 +1,6 @@
--[[
Finalizing Market:
Note: Feel free to work on any area and submit
Note: Feel free to work on any area and submit
it as a pull request from your git fork.
BeniS's Skype: benjiz69
@@ -11,7 +11,7 @@
- Offer History
* Clean up the interface building
- Add a new market interface file to handle building?
- Add a new market interface file to handle building?
* Add offer table column ordering.
- Player Name, Amount, Total Price, Peice Price and Ends At
@@ -251,7 +251,7 @@ local function updateOffers(offers)
-- clear existing offer data
buyOfferTable:clearData()
sellOfferTable:clearData()
sellButton:setEnabled(false)
buyButton:setEnabled(false)
@@ -431,7 +431,7 @@ local function openAmountWindow(callback, type, actionText)
widget:setText(tostring(value*selectedOffer[type]:getPrice())..'gp')
itembox:setText(tostring(value))
end
local okButton = amountWindow:getChildById('buttonOk')
if actionText ~= '' then
okButton:setText(actionText)
@@ -814,7 +814,7 @@ function Market.enableCreateOffer(enable)
local prevAmountButton = marketOffersPanel:recursiveGetChildById('prevAmountButton')
local nextAmountButton = marketOffersPanel:recursiveGetChildById('nextAmountButton')
prevAmountButton:setEnabled(enable)
nextAmountButton:setEnabled(enable)
end
@@ -1076,7 +1076,7 @@ function Market.onMarketEnter(depotItems, offers, balance, vocation)
Market.clearSelectedItem()
updateBalance(balance)
information.totalOffers = offers
local player = g_game.getLocalPlayer()
if player then
@@ -1101,7 +1101,7 @@ function Market.onMarketEnter(depotItems, offers, balance, vocation)
else
Market.refreshItemsWidget()
end
if table.empty(currentItems) then
Market.loadMarketItems(MarketCategory.First)
end

View File

@@ -8,7 +8,7 @@ FlagButton < CheckBox
icon-size: 11 11
icon-clip: 0 0 11 11
icon-offset: 2 4
text:
text:
$!checked:
image-clip: 26 0 26 26
@@ -54,7 +54,7 @@ FlagWindow < MainWindow
anchors.left: parent.left
anchors.top: prev.bottom
margin-top: 6
margin-left: 0
margin-left: 0
FlagButton
id: flag2
@@ -116,7 +116,7 @@ FlagWindow < MainWindow
anchors.left: parent.left
anchors.top: prev.bottom
margin-top: 6
margin-left: 0
margin-left: 0
FlagButton
id: flag12

View File

@@ -31,15 +31,15 @@ function onModalDialog(id, title, message, buttons, enterButton, escapeButton, c
end
modalDialog = g_ui.createWidget('ModalDialog', rootWidget)
local messageLabel = modalDialog:getChildById('messageLabel')
local choiceList = modalDialog:getChildById('choiceList')
local choiceScrollbar = modalDialog:getChildById('choiceScrollBar')
local buttonList = modalDialog:getChildById('buttonList')
modalDialog:setText(title)
messageLabel:setText(message)
local horizontalPadding = modalDialog:getPaddingLeft() + modalDialog:getPaddingRight()
modalDialog:setWidth(math.min(modalDialog.maximumWidth, math.max(messageLabel:getWidth(), modalDialog.minimumWidth)))
messageLabel:setWidth(math.min(modalDialog.maximumWidth, math.max(messageLabel:getWidth(), modalDialog.minimumWidth)) - horizontalPadding)
@@ -48,7 +48,7 @@ function onModalDialog(id, title, message, buttons, enterButton, escapeButton, c
for i = 1, #choices do
local choiceId = choices[i][1]
local choiceName = choices[i][2]
local label = g_ui.createWidget('ChoiceListLabel', choiceList)
label.choiceId = choiceId
label:setText(choiceName)
@@ -99,7 +99,7 @@ function onModalDialog(id, title, message, buttons, enterButton, escapeButton, c
g_game.answerModalDialog(id, enterButton, choice)
destroyDialog()
end
local escapeFunc = function()
local focusedChoice = choiceList:getFocusedChild()
local choice = 0xFF
@@ -111,7 +111,7 @@ function onModalDialog(id, title, message, buttons, enterButton, escapeButton, c
end
choiceList.onDoubleClick = enterFunc
modalDialog.onEnter = enterFunc
modalDialog.onEscape = escapeFunc
end

View File

@@ -180,7 +180,7 @@ function itemPopup(self, mousePosition, mouseButton)
menu:addOption(tr('Look'), function() return g_game.inspectNpcTrade(self:getItem()) end)
menu:display(mousePosition)
return true
elseif ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton)
elseif ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton)
or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
cancelNextRelease = true
g_game.inspectNpcTrade(self:getItem())
@@ -438,7 +438,7 @@ function onPlayerGoods(money, items)
playerItems[id] = playerItems[id] + item[2]
end
end
refreshPlayerGoods()
end
@@ -480,7 +480,7 @@ end
function checkSellAllTooltip()
sellAllButton:setEnabled(true)
sellAllButton:removeTooltip()
local total = 0
local info = ''
local first = true

View File

@@ -50,7 +50,7 @@ function create(creatureOutfit, outfitList, creatureMount, mountList)
if outfitWindow and not outfitWindow:isHidden() then
return
end
outfitCreature = creatureOutfit
mountCreature = creatureMount
outfits = outfitList

View File

@@ -233,7 +233,7 @@ end
function checkExpSpeed()
local player = g_game.getLocalPlayer()
if not player then return end
local currentExp = player:getExperience()
local currentTime = g_clock.seconds()
if player.lastExps ~= nil then

View File

@@ -53,8 +53,8 @@ FILTER_GROUP_SUPPORT = 3
local filters = {
level = false,
vocation = false,
vocationId = FILTER_VOCATION_ANY,
vocationId = FILTER_VOCATION_ANY,
premium = FILTER_PREMIUM_ANY,
groupId = FILTER_GROUP_ANY
}
@@ -65,7 +65,7 @@ end
function setSpelllistProfile(name)
if SpelllistProfile == name then return end
if SpelllistSettings[name] and SpellInfo[name] then
local oldProfile = SpelllistProfile
SpelllistProfile = name
@@ -95,13 +95,13 @@ end
function init()
connect(g_game, { onGameStart = online,
onGameEnd = offline })
spelllistWindow = g_ui.displayUI('spelllist', modules.game_interface.getRightPanel())
spelllistWindow:hide()
spelllistButton = modules.client_topmenu.addRightGameToggleButton('spelllistButton', tr('Spell List'), '/images/topbuttons/spelllist', toggle)
spelllistButton:setOn(false)
nameValueLabel = spelllistWindow:getChildById('labelNameValue')
formulaValueLabel = spelllistWindow:getChildById('labelFormulaValue')
vocationValueLabel = spelllistWindow:getChildById('labelVocationValue')
@@ -112,18 +112,18 @@ function init()
manaValueLabel = spelllistWindow:getChildById('labelManaValue')
premiumValueLabel = spelllistWindow:getChildById('labelPremiumValue')
descriptionValueLabel = spelllistWindow:getChildById('labelDescriptionValue')
vocationBoxAny = spelllistWindow:getChildById('vocationBoxAny')
vocationBoxSorcerer = spelllistWindow:getChildById('vocationBoxSorcerer')
vocationBoxDruid = spelllistWindow:getChildById('vocationBoxDruid')
vocationBoxPaladin = spelllistWindow:getChildById('vocationBoxPaladin')
vocationBoxKnight = spelllistWindow:getChildById('vocationBoxKnight')
groupBoxAny = spelllistWindow:getChildById('groupBoxAny')
groupBoxAttack = spelllistWindow:getChildById('groupBoxAttack')
groupBoxHealing = spelllistWindow:getChildById('groupBoxHealing')
groupBoxSupport = spelllistWindow:getChildById('groupBoxSupport')
premiumBoxAny = spelllistWindow:getChildById('premiumBoxAny')
premiumBoxYes = spelllistWindow:getChildById('premiumBoxYes')
premiumBoxNo = spelllistWindow:getChildById('premiumBoxNo')
@@ -134,32 +134,32 @@ function init()
vocationRadioGroup:addWidget(vocationBoxDruid)
vocationRadioGroup:addWidget(vocationBoxPaladin)
vocationRadioGroup:addWidget(vocationBoxKnight)
groupRadioGroup = UIRadioGroup.create()
groupRadioGroup:addWidget(groupBoxAny)
groupRadioGroup:addWidget(groupBoxAttack)
groupRadioGroup:addWidget(groupBoxHealing)
groupRadioGroup:addWidget(groupBoxSupport)
premiumRadioGroup = UIRadioGroup.create()
premiumRadioGroup:addWidget(premiumBoxAny)
premiumRadioGroup:addWidget(premiumBoxYes)
premiumRadioGroup:addWidget(premiumBoxNo)
premiumRadioGroup:selectWidget(premiumBoxAny)
vocationRadioGroup:selectWidget(vocationBoxAny)
groupRadioGroup:selectWidget(groupBoxAny)
vocationRadioGroup.onSelectionChange = toggleFilter
groupRadioGroup.onSelectionChange = toggleFilter
premiumRadioGroup.onSelectionChange = toggleFilter
spellList = spelllistWindow:getChildById('spellList')
spellList = spelllistWindow:getChildById('spellList')
g_keyboard.bindKeyPress('Down', function() spellList:focusNextChild(KeyboardFocusReason) end, spelllistWindow)
g_keyboard.bindKeyPress('Up', function() spellList:focusPreviousChild(KeyboardFocusReason) end, spelllistWindow)
initialiseSpelllist()
initialiseSpelllist()
resizeWindow()
if g_game.isOnline() then
@@ -174,11 +174,11 @@ function terminate()
disconnect(spellList, { onChildFocusChange = function(self, focusedChild)
if focusedChild == nil then return end
updateSpellInformation(focusedChild)
end })
end })
spelllistWindow:destroy()
spelllistButton:destroy()
vocationRadioGroup:destroy()
groupRadioGroup:destroy()
premiumRadioGroup:destroy()
@@ -188,21 +188,21 @@ function initialiseSpelllist()
for i = 1, #SpelllistSettings[SpelllistProfile].spellOrder do
local spell = SpelllistSettings[SpelllistProfile].spellOrder[i]
local info = SpellInfo[SpelllistProfile][spell]
local tmpLabel = g_ui.createWidget('SpellListLabel', spellList)
tmpLabel:setId(spell)
tmpLabel:setText(spell .. '\n\'' .. info.words .. '\'')
tmpLabel:setPhantom(false)
local iconId = tonumber(info.icon)
if not iconId and SpellIcons[info.icon] then
iconId = SpellIcons[info.icon][1]
end
if not(iconId) then
perror('Spell icon \'' .. info.icon .. '\' not found.')
perror('Spell icon \'' .. info.icon .. '\' not found.')
end
tmpLabel:setHeight(SpelllistSettings[SpelllistProfile].iconSize.height + 4)
tmpLabel:setTextOffset(topoint((SpelllistSettings[SpelllistProfile].iconSize.width + 10) .. ' ' .. (SpelllistSettings[SpelllistProfile].iconSize.height - 32)/2 + 3))
tmpLabel:setImageSource(SpelllistSettings[SpelllistProfile].iconFile)
@@ -210,11 +210,11 @@ function initialiseSpelllist()
tmpLabel:setImageSize(tosize(SpelllistSettings[SpelllistProfile].iconSize.width .. ' ' .. SpelllistSettings[SpelllistProfile].iconSize.height))
tmpLabel.onClick = updateSpellInformation
end
connect(spellList, { onChildFocusChange = function(self, focusedChild)
if focusedChild == nil then return end
updateSpellInformation(focusedChild)
end })
end })
end
function changeSpelllistProfile(oldProfile)
@@ -222,10 +222,10 @@ function changeSpelllistProfile(oldProfile)
for i = 1, #SpelllistSettings[oldProfile].spellOrder do
local spell = SpelllistSettings[oldProfile].spellOrder[i]
local tmpLabel = spellList:getChildById(spell)
tmpLabel:destroy()
end
-- Create new spelllist and ajust window
initialiseSpelllist()
setOptions()
@@ -238,7 +238,7 @@ function updateSpelllist()
local spell = SpelllistSettings[SpelllistProfile].spellOrder[i]
local info = SpellInfo[SpelllistProfile][spell]
local tmpLabel = spellList:getChildById(spell)
local localPlayer = g_game.getLocalPlayer()
if (not(filters.level) or info.level <= localPlayer:getLevel()) and (not(filters.vocation) or table.find(info.vocations, localPlayer:getVocation())) and (filters.vocationId == FILTER_VOCATION_ANY or table.find(info.vocations, filters.vocationId) or table.find(info.vocations, filters.vocationId+4)) and (filters.groupId == FILTER_GROUP_ANY or info.group[filters.groupId]) and (filters.premium == FILTER_PREMIUM_ANY or (info.premium and filters.premium == FILTER_PREMIUM_YES) or (not(info.premium) and filters.premium == FILTER_PREMIUM_NO)) then
tmpLabel:setVisible(true)
@@ -250,7 +250,7 @@ end
function updateSpellInformation(widget)
local spell = widget:getId()
local name = ''
local formula = ''
local vocation = ''
@@ -261,10 +261,10 @@ function updateSpellInformation(widget)
local mana = ''
local premium = ''
local description = ''
if SpellInfo[SpelllistProfile][spell] then
local info = SpellInfo[SpelllistProfile][spell]
name = spell
formula = info.words
@@ -274,7 +274,7 @@ function updateSpellInformation(widget)
vocation = vocation .. (vocation:len() == 0 and '' or ', ') .. VocationNames[vocationId]
end
end
cooldown = (info.exhaustion / 1000) .. 's'
for groupId, groupName in ipairs(SpellGroups) do
if info.group[groupId] then
@@ -282,14 +282,14 @@ function updateSpellInformation(widget)
cooldown = cooldown .. ' / ' .. (info.group[groupId] / 1000) .. 's'
end
end
type = info.type
level = info.level
mana = info.mana .. ' / ' .. info.soul
premium = (info.premium and 'yes' or 'no')
description = info.description or '-'
end
nameValueLabel:setText(name)
formulaValueLabel:setText(formula)
vocationValueLabel:setText(vocation)
@@ -356,7 +356,7 @@ function toggleFilter(widget, selectedWidget)
widget:setOn(filters.vocation)
end
end
updateSpelllist()
end
@@ -372,16 +372,16 @@ function resetWindow()
-- Resetting filters
filters.level = false
filters.vocation = false
local buttonFilterLevel = spelllistWindow:getChildById('buttonFilterLevel')
buttonFilterLevel:setOn(filters.level)
local buttonFilterVocation = spelllistWindow:getChildById('buttonFilterVocation')
buttonFilterVocation:setOn(filters.vocation)
vocationRadioGroup:selectWidget(vocationBoxAny)
groupRadioGroup:selectWidget(groupBoxAny)
premiumRadioGroup:selectWidget(premiumBoxAny)
updateSpelllist()
end

View File

@@ -99,7 +99,7 @@ MainWindow
IconButton
id: icon6
icon-clip: 72 0 12 12
IconButton
id: icon7
icon-clip: 84 0 12 12

View File

@@ -289,7 +289,7 @@ function onAddVip(id, name, state, description, iconId, notify)
local nameLower = name:lower()
local childrenCount = vipList:getChildCount()
for i=1,childrenCount do
local child = vipList:getChildByIndex(i)
if (state == VipState.Online and child.vipState ~= VipState.Online and getSortedBy() == 'status')
@@ -300,7 +300,7 @@ function onAddVip(id, name, state, description, iconId, notify)
if (((state ~= VipState.Online and child.vipState ~= VipState.Online) or (state == VipState.Online and child.vipState == VipState.Online)) and getSortedBy() == 'status')
or (label.iconId == child.iconId and getSortedBy() == 'type') or getSortedBy() == 'name' then
local childText = child:getText():lower()
local length = math.min(childText:len(), nameLower:len())
@@ -351,11 +351,11 @@ function onVipListMousePress(widget, mousePos, mouseButton)
else
menu:addOption(tr('Show Offline'), function() hideOffline(false) end)
end
if not(getSortedBy() == 'name') then
menu:addOption(tr('Sort by name'), function() sortBy('name') end)
end
if not(getSortedBy() == 'status') then
menu:addOption(tr('Sort by status'), function() sortBy('status') end)
end
@@ -380,7 +380,7 @@ function onVipListLabelMousePress(widget, mousePos, mouseButton)
menu:addOption(tr('Edit %s', widget:getText()), function() if widget then createEditWindow(widget) end end)
menu:addOption(tr('Remove %s', widget:getText()), function() if widget then removeVip(widget) end end)
menu:addSeparator()
menu:addOption(tr('Copy Name'), function() g_window.setClipboardText(widget:getText()) end)
menu:addOption(tr('Copy Name'), function() g_window.setClipboardText(widget:getText()) end)
if modules.game_console.getOwnPrivateTab() then
menu:addSeparator()
@@ -393,15 +393,15 @@ function onVipListLabelMousePress(widget, mousePos, mouseButton)
else
menu:addOption(tr('Show Offline'), function() hideOffline(false) end)
end
if not(getSortedBy() == 'name') then
menu:addOption(tr('Sort by name'), function() sortBy('name') end)
end
if not(getSortedBy() == 'status') then
menu:addOption(tr('Sort by status'), function() sortBy('status') end)
end
end
menu:display(mousePos)
return true

View File

@@ -14,7 +14,7 @@ function g_game.findPlayerItem(itemId, subType)
end
end
end
return g_game.findItemInContainers(itemId, subType)
end

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@@ -19,5 +19,5 @@ Module
dofile 'market'
dofile 'thing'
dofile 'spells'
dofiles 'ui'

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@@ -154,7 +154,7 @@ function Player:hasState(_state, states)
for i = 1, 32 do
local pow = math.pow(2, i-1)
if pow > states then break end
local states = bit32.band(states, pow)
if states == _state then
return true

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@@ -57,7 +57,7 @@ function ProtocolLogin:sendLoginPacket()
msg:addU32(xteaKey[3])
msg:addU32(xteaKey[4])
end
if g_game.getFeature(GameAccountNames) then
msg:addString(self.accountName)
else
@@ -77,7 +77,7 @@ function ProtocolLogin:sendLoginPacket()
if g_game.getProtocolVersion() >= 770 then
msg:encryptRsa()
end
if g_game.getFeature(GameProtocolChecksum) then
self:enableChecksum()
end
@@ -137,7 +137,7 @@ function ProtocolLogin:parseCharacterList(msg)
local worldsCount = msg:getU8()
for i=1, worldsCount do
local world = {}
local worldId = msg:getU8()
local worldId = msg:getU8()
world.worldName = msg:getString()
world.worldIp = msg:getString()
world.worldPort = msg:getU16()

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@@ -1,14 +1,14 @@
SpelllistSettings = {
['Default'] = {
['Default'] = {
iconFile = '/images/game/spells/defaultspells',
iconSize = {width = 32, height = 32},
spellListWidth = 210,
spellWindowWidth = 550,
spellOrder = {'Animate Dead', 'Annihilation', 'Avalanche', 'Berserk', 'Blood Rage', 'Brutal Strike', 'Cancel Invisibility', 'Challenge', 'Chameleon', 'Charge', 'Conjure Arrow', 'Conjure Bolt', 'Conjure Explosive Arrow', 'Conjure Piercing Bolt', 'Conjure Poisoned Arrow', 'Conjure Power Bolt', 'Conjure Sniper Arrow', 'Convince Creature', 'Creature Illusion', 'Cure Bleeding', 'Cure Burning', 'Cure Curse', 'Cure Electrification', 'Cure Poison', 'Cure Poison Rune', 'Curse', 'Death Strike', 'Desintegrate', 'Destroy Field', 'Divine Caldera', 'Divine Healing', 'Divine Missile', 'Electrify', 'Enchant Party', 'Enchant Spear', 'Enchant Staff', 'Energy Beam', 'Energy Field', 'Energy Strike', 'Energy Wall', 'Energy Wave', 'Energybomb', 'Envenom', 'Eternal Winter', 'Ethereal Spear', 'Explosion', 'Fierce Berserk', 'Find Person', 'Fire Field', 'Fire Wall', 'Fire Wave', 'Fireball', 'Firebomb', 'Flame Strike', 'Food', 'Front Sweep', 'Great Energy Beam', 'Great Fireball', 'Great Light', 'Groundshaker', 'Haste', 'Heal Friend', 'Heal Party', 'Heavy Magic Missile', 'Hells Core', 'Holy Flash', 'Holy Missile', 'Ice Strike', 'Ice Wave', 'Icicle', 'Ignite', 'Inflict Wound', 'Intense Healing', 'Intense Healing Rune', 'Intense Recovery', 'Intense Wound Cleansing', 'Invisibility', 'Levitate', 'Light', 'Light Healing', 'Light Magic Missile', 'Lightning', 'Magic Rope', 'Magic Shield', 'Magic Wall', 'Mass Healing', 'Paralyze', 'Physical Strike', 'Poison Bomb', 'Poison Field', 'Poison Wall', 'Protect Party', 'Protector', 'Rage of the Skies', 'Recovery', 'Salvation', 'Sharpshooter', 'Soulfire', 'Stalagmite', 'Stone Shower', 'Strong Energy Strike', 'Strong Ethereal Spear', 'Strong Flame Strike', 'Strong Haste', 'Strong Ice Strike', 'Strong Ice Wave', 'Strong Terra Strike', 'Sudden Death', 'Summon Creature', 'Swift Foot', 'Terra Strike', 'Terra Wave', 'Thunderstorm', 'Train Party', 'Ultimate Energy Strike', 'Ultimate Flame Strike', 'Ultimate Healing', 'Ultimate Healing Rune', 'Ultimate Ice Strike', 'Ultimate Light', 'Ultimate Terra Strike', 'Whirlwind Throw', 'Wild Growth', 'Wound Cleansing', 'Wrath of Nature'}
}--[[,
['Sample'] = {
iconFile = '/images/game/spells/sample',
['Sample'] = {
iconFile = '/images/game/spells/sample',
iconSize = {width = 64, height = 64},
spellOrder = {'Critical Strike', 'Firefly', 'Fire Breath', 'Moonglaives', 'Wind Walk'}
}]]
@@ -142,7 +142,7 @@ SpellInfo = {
['Thunderstorm'] = {id = 117, words = 'adori mas vis', exhaustion = 2000, premium = false, type = 'Conjure', icon = 'thunderstorm', mana = 430, level = 28, soul = 3, group = {[3] = 2000}, vocations = {1, 5}},
['Holy Missile'] = {id = 130, words = 'adori san', exhaustion = 2000, premium = false, type = 'Conjure', icon = 'holymissile', mana = 350, level = 27, soul = 3, group = {[3] = 2000}, vocations = {3, 7}}
},
['Sample'] = {
['Wind Walk'] = {id = 1, words = 'windwalk', description = 'Run at enormous speed.', exhaustion = 2000, premium = false, type = 'Instant', icon = 1, mana = 50, level = 10, soul = 0, group = {[3] = 2000}, vocations = {1, 2}},
['Fire Breath'] = {id = 2, words = 'firebreath', description = 'A strong firewave.', exhaustion = 2000, premium = false, type = 'Instant', icon = 2, mana = 350, level = 27, soul = 0, group = {[1] = 2000}, vocations = {4, 8}},
@@ -209,89 +209,89 @@ SpellIcons = {
['sniperarrow'] = {112, 108},
['whirlwindthrow'] = {19, 107},
['groundshaker'] = {25, 106},
['fierceberserk'] = {22, 105},
['fierceberserk'] = {22, 105},
-- [[ 96 - 104 Unknown ]]
['powerbolt'] = {108, 95},
['wildgrowth'] = {61, 94},
['challenge'] = {97, 93},
['enchantstaff'] = {103, 92},
['poisonbomb'] = {70, 91},
['cancelinvisibility'] = {95, 90},
['flamestrike'] = {26, 89},
['energystrike'] = {29, 88},
['deathstrike'] = {38, 87},
['magicwall'] = {72, 86},
['healfriend'] = {8, 84},
['animatedead'] = {93, 83},
['masshealing'] = {9, 82},
['levitate'] = {125, 81},
['berserk'] = {21, 80},
['conjurebolt'] = {107, 79},
['desintegrate'] = {88, 78},
['stalagmite'] = {66, 77},
['magicrope'] = {105, 76},
['ultimatelight'] = {115, 75},
['powerbolt'] = {108, 95},
['wildgrowth'] = {61, 94},
['challenge'] = {97, 93},
['enchantstaff'] = {103, 92},
['poisonbomb'] = {70, 91},
['cancelinvisibility'] = {95, 90},
['flamestrike'] = {26, 89},
['energystrike'] = {29, 88},
['deathstrike'] = {38, 87},
['magicwall'] = {72, 86},
['healfriend'] = {8, 84},
['animatedead'] = {93, 83},
['masshealing'] = {9, 82},
['levitate'] = {125, 81},
['berserk'] = {21, 80},
['conjurebolt'] = {107, 79},
['desintegrate'] = {88, 78},
['stalagmite'] = {66, 77},
['magicrope'] = {105, 76},
['ultimatelight'] = {115, 75},
-- [[ 71 - 64 TFS House Commands ]]
-- [[ 63 - 70 Unknown ]]
['annihilation'] = {24, 62},
['brutalstrike'] = {23, 61},
['annihilation'] = {24, 62},
['brutalstrike'] = {23, 61},
-- [[ 60 Unknown ]]
['frontsweep'] = {20, 59},
-- [[ 58 Unknown ]]
['strongetherealspear'] = {59, 57},
['wrathofnature'] = {48, 56},
['energybomb'] = {86, 55},
['paralyze'] = {71, 54},
['strongetherealspear'] = {59, 57},
['wrathofnature'] = {48, 56},
['energybomb'] = {86, 55},
['paralyze'] = {71, 54},
-- [[ 53 Unknown ]]
-- [[ 52 TFS Retrieve Friend ]]
['conjurearrow'] = {106, 51},
['soulfire'] = {67, 50},
['explosivearrow'] = {109, 49},
['poisonedarrow'] = {111, 48},
['conjurearrow'] = {106, 51},
['soulfire'] = {67, 50},
['explosivearrow'] = {109, 49},
['poisonedarrow'] = {111, 48},
-- [[ 46 / 47 Unknown ]]
['invisible'] = {94, 45},
['magicshield'] = {124, 44},
['strongicewave'] = {46, 43},
['food'] = {99, 42},
['invisible'] = {94, 45},
['magicshield'] = {124, 44},
['strongicewave'] = {46, 43},
['food'] = {99, 42},
-- [[ 40 / 41 Unknown ]]
['stronghaste'] = {102, 39},
['creatureillusion'] = {100, 38},
['stronghaste'] = {102, 39},
['creatureillusion'] = {100, 38},
-- [[ 37 TFS Move ]]
['salvation'] = {60, 36},
-- [[ 34 / 35 Unknown ]]
['energywall'] = {84, 33},
['poisonwall'] = {68, 32},
['antidote'] = {10, 31},
['destroyfield'] = {87, 30},
['curepoison'] = {10, 29},
['firewall'] = {80, 28},
['energyfield'] = {85, 27},
['poisonfield'] = {69, 26},
['firefield'] = {81, 25},
['hellscore'] = {49, 24},
['greatenergybeam'] = {42, 23},
['energybeam'] = {41, 22},
['suddendeath'] = {64, 21},
['findperson'] = {114, 20},
['firewave'] = {44, 19},
['explosion'] = {83, 18},
['firebomb'] = {82, 17},
['greatfireball'] = {78, 16},
['fireball'] = {79, 15},
['chameleon'] = {91, 14},
['energywave'] = {43, 13},
['convincecreature'] = {90, 12},
['greatlight'] = {116, 11},
['light'] = {117, 10},
['summoncreature'] = {118, 9},
['heavymagicmissile'] = {77, 8},
['lightmagicmissile'] = {73, 7},
['haste'] = {101, 6},
['ultimatehealingrune'] = {62, 5},
['intensehealingrune'] = {74, 4},
['ultimatehealing'] = {1, 3},
['intensehealing'] = {7, 2},
['lighthealing'] = {6, 1}
['salvation'] = {60, 36},
-- [[ 34 / 35 Unknown ]]
['energywall'] = {84, 33},
['poisonwall'] = {68, 32},
['antidote'] = {10, 31},
['destroyfield'] = {87, 30},
['curepoison'] = {10, 29},
['firewall'] = {80, 28},
['energyfield'] = {85, 27},
['poisonfield'] = {69, 26},
['firefield'] = {81, 25},
['hellscore'] = {49, 24},
['greatenergybeam'] = {42, 23},
['energybeam'] = {41, 22},
['suddendeath'] = {64, 21},
['findperson'] = {114, 20},
['firewave'] = {44, 19},
['explosion'] = {83, 18},
['firebomb'] = {82, 17},
['greatfireball'] = {78, 16},
['fireball'] = {79, 15},
['chameleon'] = {91, 14},
['energywave'] = {43, 13},
['convincecreature'] = {90, 12},
['greatlight'] = {116, 11},
['light'] = {117, 10},
['summoncreature'] = {118, 9},
['heavymagicmissile'] = {77, 8},
['lightmagicmissile'] = {73, 7},
['haste'] = {101, 6},
['ultimatehealingrune'] = {62, 5},
['intensehealingrune'] = {74, 4},
['ultimatehealing'] = {1, 3},
['intensehealing'] = {7, 2},
['lighthealing'] = {6, 1}
}
VocationNames = {

View File

@@ -43,17 +43,17 @@ end
function UICreatureButton:setup(creature)
self.creature = creature
local creatureWidget = self:getChildById('creature')
local labelWidget = self:getChildById('label')
local lifeBarWidget = self:getChildById('lifeBar')
labelWidget:setText(creature:getName())
creatureWidget:setCreature(creature)
self:setId('CreatureButton_' .. creature:getName():gsub('%s','_'))
self:setLifeBarPercent(creature:getHealthPercent())
self:updateSkull(creature:getSkull())
self:updateEmblem(creature:getEmblem())
end

View File

@@ -273,18 +273,18 @@ function UIMinimap:createFlagWindow(pos)
flagRadioGroup:selectWidget(flagRadioGroup:getFirstWidget())
local successFunc = function()
local successFunc = function()
self:addFlag(pos, flagRadioGroup:getSelectedWidget().icon, description:getText())
self:destroyFlagWindow()
end
local cancelFunc = function()
self:destroyFlagWindow()
local cancelFunc = function()
self:destroyFlagWindow()
end
okButton.onClick = successFunc
cancelButton.onClick = cancelFunc
self.flagWindow.onEnter = successFunc
self.flagWindow.onEscape = cancelFunc