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Minor fixes and improvements
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@@ -111,12 +111,7 @@ end
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function onGameConnectionError(message, code)
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CharacterList.destroyLoadBox()
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local text
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if g_game.getProtocolGame() and g_game.getProtocolGame():isConnecting() then
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text = tr('Unable to establish a connection. (err: %d)%s', code)
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else
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text = tr('Your connection has been lost. (err: %d)', code)
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end
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local text = translateNetworkError(code, g_game.getProtocolGame() and g_game.getProtocolGame():isConnecting(), message)
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errorBox = displayErrorBox(tr("Connection Error"), text)
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errorBox.onOk = function()
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errorBox = nil
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