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deleteSpawn()
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@@ -125,6 +125,7 @@ public:
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SpawnPtr getSpawn(const Position& centerPos);
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SpawnPtr getSpawnForPlacePos(const Position& pos);
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SpawnPtr addSpawn(const Position& centerPos, int radius);
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void deleteSpawn(const SpawnPtr& spawn);
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bool isLoaded() { return m_loaded; }
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bool isSpawnLoaded() { return m_spawnLoaded; }
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